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Morality as a "skill"

#1 User is offline   Jageds Icon

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Posted 16 June 2005 - 08:54 AM

Why not add a morality "skill" to the game? It seems like a very logical update.















-Basics-







Your Morality could be determined by what monsters you kill and what you say to NPC (think fable). Some quests could effect your morality by offering you two ways of completing them .







Instead of normal skills morality could work kind of like a Triangle, each side being good, evil or 'true neutral" NOTE: you start in exactly the center Not at "true neutral". By killing unicorns and doing rude things to them you slide towards the "evil" point and by Killing hellhounds and saving babies you slide more to the good point.







To get devotion points you would seek out your gods temple and he would give you a task (a la slayer). The task could be something level apropriate and in character (Kill 102 greater demons (Sara) or Slay 78 Griffons (zammy). With a bit of work the tasks could go beyondthe basic kill "108 creature x" . Maybe "steal 300 seeds from the farmers (zammy)? Followers of Guthix could become "true neutral" by doing a mix of both (whatever the ever wise guthix sees fit to ask of you)







Gaining devotion points to one god means becoming more distant from the other 2 (or more????)















-Quests-







While monster slaying will effect your morality the bonus could come by quests. Some quests could have multiple solutions that give you boosts towards your gods point on the triangle.











example:







Good-Sara



Sneek into the convent of dark mages to rescue the widows lost son.







Evil-zammy



Join the convent and help them round up the artifacts for them to complete their human sacrafice ritual







Guthix- Neutral



Kill the mages, rescue the boy, kill the boy. balance is restored :?



(trade the boy for an evil artifact you quest for)











Quests with a single solution dont effect your morality.











-Rewards-







A long with the debut of the morality skill would come new weapons and "god" equpment. Near the centre of the triangle you cant use much, just the gods basic equipment (holy/unholy/guthix ammy) But as you dedicate yourself to a single god you unlock more of that perticular gods armory. The bonus for that gods equipment increases while the bonus for the other gods equipment decreses. A devout disiple of Zammy would get +12 to prayer while he wears a unholy symbol but only gets a +4 if he wears a holy or guthix ammy. He is also able to use some weapons that someone devoted to other gods or none in perticular can use.















-PKing-







Players get morality points for killing those dedicated to other gods. This would encourage team work and clan wars (a sara clan vs. zammy clan)



THe easiest way to tell what fraction players belong to (besides equipment they were using) would be their "title". Their Title would refelect their allegiance and their devotion. The titles could be shown in different coulors based on what god.







Example







A new devotee of Sara "Jageds the Charitble"







A new devotee of Zammy "Jageds the Brutal "







A new devotee of Guthix "Jageds the Natural "











A very devote sara "Zezima The Paladin of virtue "







A very devote Zammy "Zezima the Harbringer of Doom "







A very devote Guthix "Zezima The Drude of Balance











obviously there would be a bunch of titles in between gradually gaining in coolness ;)











The game might have to be tweaked a little, maybe a few high level "good" monsters to kill etc...







I hope i managed to get my ideas across clearly.



Comments?

#2 User is offline   magekillr Icon

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Posted 16 June 2005 - 11:34 AM

rip off of fable... :roll:

#3 User is offline   Crim_nimora Icon

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Posted 16 June 2005 - 12:32 PM

to complicated without including prayer exp and slayer exp plus it is a rip off of fable

#4 User is offline   Jageds Icon

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Posted 17 June 2005 - 02:55 AM

Fable is hardly the first game to include morality. Besides, EVERY game borrows from other games. There is very little thats actually new and unique to runescape.







The morality Idea is actually quite different then the one in Fable. In Fable morality effects your looks and the way people react to you. A good player can use the same weapons and armor as an evil character. Titles are bought with gold, not earned. The Morality in Runescape idea lets characters weild completely different weapons as well as making suitable weapons and armor better. Besides the basic concept Fable morality and Rune Morality don't have much in common at all.

#5 User is offline   ShadowSam19 Icon

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Posted 17 June 2005 - 06:20 AM

i like the idea, but i dont think it should be a skill. I mean, morality isnt really a skill, its more of a preferance, or who you are. I think it would be interesting if what monsters you killed, what you did in certain quests, and how you acted towards npcs affected your "morality rating" Certain weapons, gloves, capes, armor would only be usable by the follower of teh respective god. This would be interesting for pking, and would more stuff to do and strive for. If you are a follower of zammy, and you kill an imp, you wouldnt automatically be shunned from that following, but if you went around slaughtering imps, your rating wth zammy would fall, and it would be harder to gain back teh rating, and thus be able to wield certain high rating gear. I think this addition would be interesting and would add a whole new dimension to runescape.
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#6 User is offline   limpxbizkid Icon

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Posted 17 June 2005 - 07:56 AM

ShadowSam19 said:

i like the idea, but i dont think it should be a skill. I mean, morality isnt really a skill, its more of a preferance, or who you are. I think it would be interesting if what monsters you killed, what you did in certain quests, and how you acted towards npcs affected your "morality rating" Certain weapons, gloves, capes, armor would only be usable by the follower of teh respective god. This would be interesting for pking, and would more stuff to do and strive for. If you are a follower of zammy, and you kill an imp, you wouldnt automatically be shunned from that following, but if you went around slaughtering imps, your rating wth zammy would fall, and it would be harder to gain back teh rating, and thus be able to wield certain high rating gear. I think this addition would be interesting and would add a whole new dimension to runescape.




i like it, kinda reminds me of the honour system (whatever its called) from WoW, though its different. but a question still remains: if you get the morality points to equip a certain armor, what happens when you've equiped the armor than drop the morality so you cant equip the armor? does it stay on, or is it instantly dequiped?
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#7 User is offline   thaimodz Icon

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Posted 28 June 2005 - 12:41 AM

'Alignment' system?







Perhaps it would rise or drop for doing actions.

#8 User is offline   archimage_a Icon

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Posted 01 July 2005 - 05:10 PM

bad idea as not everyone wants to be classed as one of the 3 gods, and its down to opion. from my point of view zaros is passive, sara is evil/dominate, zamorak is an attion seeker, and guthix is lazy. so it could not work unless u did something like chose ur own opions or titles which defeats the object of the idea







face it just is too one choise
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'Ug, what do you mean you invented language! Don't you know how OP that is! How are Bug, Thum and Ma going to compete with you now? And whats this about 'convicing other people to help you', PROXYING!!!! So lets just say you didn't kill that mammoth...you didn't develop pointed sticks, and you certainly didn't become a super power 140,000 years later....140,000 years! I think it would take at least a million, if not two... And thats if you don't proxy....Oh and this...THIS, you just 'happened' to develop Stone Axes...You didn't even spend 1 year researching them and now you are going around killing antalope with them! Thats like an Ant killing a Human!'



#9 User is offline   pondfish1 Icon

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Posted 02 July 2005 - 03:44 AM

maybe you could gain it in different ways other than killing monsters of the other allignment. or if you did raise your allignment that way then there should be a counterpart of each monster in rs that is of the opposite allignment. for example...lesser and greater demons would be considered evil monsters, and so there would be a lesser and greater (monster). they would be similar to if not exactly the same as their counterparts (as far as drops, health, stats, etc..)







but maybe you would have the option of say having to basicly sign up to start training under that allignment. like going to a zamorak temple and talking to the head priest to begin training as an acylote of that god/temple or something. the same would be for the other gods. you could of course leave the temples if you wanted but you would lose all of your training and you would have to gain it back if you decided to join the church again. of course it wouldnt all dissapear at once, but gradually, and you couldnt join another temple until your allignment is neutral again.







and if your going to have special armor/equipment/items/etc... for being part of a temple, they should make it fair to those who wish to not belong to any temple and have special neutral stuff for them.

#10 User is offline   Crim_nimora Icon

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Posted 02 July 2005 - 06:13 AM

thats pretty much faction support which I dont think it shouldn't be a skill it should be based on lvl of approval



a new section would be introduced to the backpack thingy.



On it you would see every major assortment of power in RS:



White Knights, Black Knights, Knights of the Round Table, Ardougn Knights, And Varrock Militia (forget if they have knights), Underground.







At first every support is set at good since you have done nothing to anger them yet. You go to a NPC and recieve an assignment (like the way the dwarf companies work) lets say you go talk to the Underground, They say we need you to kill 5 Fallador Knights, you get a choice to accept or not, lets say you dont accept and talk to him again to get anouther assignment, this time he asks you to kill 10 Black Knights, you accept and go kill them and recieve maybe 2000gp. Since you completed your assignment you are now considered unfreindly to the Black Knights and even favored by the underground.







In order to regain nuetrality with the Black Knights you must undertake a task without pay.



*Note every knight or underground person you kill will remove from their favorableness to you.

#11 User is offline   archimage_a Icon

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Posted 02 July 2005 - 01:33 PM

rite so u kill people get payed, then if u cant do any more u have to fix ur rep with the other gang.











i think u could chose ur allinment like u chose ur name... non changable.











it should be typed in because diffrent ppl belive diffrent things.











i no ppl who think guthix is the good one cos he keeps the balance and all the others are evil beacuse they do not











i belive that zaros is the creator(not nesseccely good),



then guthix for helping him after he retired,



then isamal(i doubt anyone has heard of her) as she created a back up copy of the scape.



then all the others are just the equlibrem, they balance out the others.











i no people who abstain from doing anything like worship, so that should be any option to.















(just so u no there is no diffinitive history of runescape, they can change the whole idea anytime they want. they could make it so the gods where just players at 1 point, or that runescape is the afterlife. or any thing else they think of. we will never be SURE.)
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Hegemony Quotes:
'And Voyager II is making its epic... no wait, it fell into a gas giant...If only someone at NASA knew math and science, they might somehow be able to work out some cool physics to plan the course of these Gas Giants so we would not aim our probes at them'
'Ug, what do you mean you invented language! Don't you know how OP that is! How are Bug, Thum and Ma going to compete with you now? And whats this about 'convicing other people to help you', PROXYING!!!! So lets just say you didn't kill that mammoth...you didn't develop pointed sticks, and you certainly didn't become a super power 140,000 years later....140,000 years! I think it would take at least a million, if not two... And thats if you don't proxy....Oh and this...THIS, you just 'happened' to develop Stone Axes...You didn't even spend 1 year researching them and now you are going around killing antalope with them! Thats like an Ant killing a Human!'



#12 User is offline   constanti Icon

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Posted 03 July 2005 - 07:34 PM

Before this ever could be made all npc's have to be remade and modificated, and thats hard because it also needs to be balanced, it's not worth it

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