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Mother Gaia: An In-Depth Manual to Farming


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#41
Zaaps1
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Very good guide, especially the tree run. It's hard to figure out "the best" tree run with so many teleport options, but I think you came pretty close. Did you figure that one out yourself?




Thank you :<img src=:' />



I'm not sure what you mean by "figure it out myself". If you mean without any sort of outside help, that's wrong, because I used various databases for assistance, but the actual route was planned by myself after a lot of trial and error.

#42
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Very good guide, especially the tree run. It's hard to figure out "the best" tree run with so many teleport options, but I think you came pretty close. Did you figure that one out yourself?




Thank you :<img src=:' />



I'm not sure what you mean by "figure it out myself". If you mean without any sort of outside help, that's wrong, because I used various databases for assistance, but the actual route was planned by myself after a lot of trial and error.


Yes, that's what I meant indeed.

When everything's been said and done, more has been said than done.

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#43
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Very good guide, especially the tree run. It's hard to figure out "the best" tree run with so many teleport options, but I think you came pretty close. Did you figure that one out yourself?




Thank you :<img src=:' />



I'm not sure what you mean by "figure it out myself". If you mean without any sort of outside help, that's wrong, because I used various databases for assistance, but the actual route was planned by myself after a lot of trial and error.


Yes, that's what I meant indeed.




I see.



Just wondering, is there any particular reason why you asked?

#44
FinsToTheLeft
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I'm confused as to why one wouldn't supercompost fruit trees. Wouldn't it help prevent disease, making it worthwhile? (edit2: given that I'm farming palms without protecting b/c the cost of 15 papayas is over the 10%)



Great guide; Fins



Edit: I think the hide titles could be more descriptive and organized better. For example, 'how to train' as you state is more 'what to grow,' so why not name it as such? On organization, the first hide tag seems especially long and ought to be split because the two parts are vastly different: I say have one part for basics (e.g. what is a rake and the order of operations for a patch) and another for items, skills etc. required.



I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.



You never seem to mention dwarf weeds (maybe I overlooked it though). Some people grow them because they have double the experience that snapdragons give. I personally wouldn't grow them, but I know other guides recommend doing so, so give a reason as to why snaps/ranarrs, etc. would be better.



This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run (even if you only mention it in an FAQ or whatever, in the main guide it'd obviously distract). Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the Seers' Headband in conjunction with Catherby/Camelot teleports.



Finally, I would recommend having a 'quick refer' list of what order to farm trees and such in. If I was a farmer used to doing a different route, I'd have to continually refer back to your guide and scroll through images and such when all I really need to know is 'falador teleport, varrock teleport, lumbridge teleport, elf crystal, duelling ring to MA, etc.' This is just something I like to have, not sure how others would like to have this written after the more in-depth farming run you have already.





Oh, and I really like the MA duelling ring use, nice work on that.

#45
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I'm confused as to why one wouldn't supercompost fruit trees. Wouldn't it help prevent disease, making it worthwhile? (edit2: given that I'm farming palms without protecting b/c the cost of 15 papayas is over the 10%)



Remember that there are three things that supercompost does:



Grow faster

Greater yield

Less disease



Now most people only do 1 fruit tree run per day. Since fruit trees all grow in ~15 hours, you don't need them to grow faster. Even if they did, it wouldn't help you since you'd still only do 1 fruit tree run per day. Therefore, most people do not need them to grow faster (now, if you do more than 1 fruit tree run per day, that's a different story).



All fruit trees has a set yield. The only way to increase a fruit tree's yield is by using a familiar (Giant Ent). Therefore, you do not need supercompost to increase their yield, since you can't.



If you are paying to protect the trees, you do not need to worry about disease, since the farmers will cure them. However, if you do not pay to protect trees, you SHOULD supercompost them. Since you are not paying to protect your Papayas, you should supercompost your trees.




Great guide; Fins



Edit: I think the hide titles could be more descriptive and organized better. For example, 'how to train' as you state is more 'what to grow,' so why not name it as such? On organization, the first hide tag seems especially long and ought to be split because the two parts are vastly different: I say have one part for basics (e.g. what is a rake and the order of operations for a patch) and another for items, skills etc. required.



Makes sense. I'll do that, thanks.



I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.



Good idea, but I have no idea how to do that :-#



You never seem to mention dwarf weeds (maybe I overlooked it though). Some people grow them because they have double the experience that snapdragons give. I personally wouldn't grow them, but I know other guides recommend doing so, so give a reason as to why snaps/ranarrs, etc. would be better.



Dwarf weed is not worth growing. Assuming you break even, you'd get ~3k more xp per run than snaps. However, you are paying 100k for that 3k xp. That means you are paying 33.3gp/xp, which is huge. Comparably, prayer with dbones is only about 14gp/xp and magic trees are only 15gp/xp. So by planting dwarf weed, you are farming extremely inefficiently.



This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run (even if you only mention it in an FAQ or whatever, in the main guide it'd obviously distract). Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the Seers' Headband in conjunction with Catherby/Camelot teleports.



Good idea. It slows down the run somewhat, and it takes up inventory space you can't spare with my setup. Although you could bank in the middle of the run to make room. That just takes too much time. I prefer to just take care of all those chores after. It works out much quicker this way.



Finally, I would recommend having a 'quick refer' list of what order to farm trees and such in. If I was a farmer used to doing a different route, I'd have to continually refer back to your guide and scroll through images and such when all I really need to know is 'falador teleport, varrock teleport, lumbridge teleport, elf crystal, duelling ring to MA, etc.' This is just something I like to have, not sure how others would like to have this written after the more in-depth farming run you have already.



A compact outline? Sounds good, where should I put that though? Right after the longer one?





Oh, and I really like the MA duelling ring use, nice work on that.



Thanks, it came to me when I read the MA newspost. I was pretty happy. Before you had to go from the Varrock tree to the GE spirit tree. You'd also have to carry a magic log too in order to balloon back to the Grand Tree after you ballooned to Taverly. MA teleport was a huge help for farming.




Thanks for your post. Will update with everything you suggested when you reply to question on the outline.

#46
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Very nice guide. 10/10





Another method to train farming at a lower level (also, basically bankable XP without needing to farm at all) is to make scarecrows.



They require 23 Farming to make, and you need a sack of hay, a bronze spear and a watermelon. Its quick experience for levels 23-45. Although I'm not sure how much exp they are each I can look into it if you'd like.
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#47
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Congratulations! After consideration by the PMG moderating team, your guide has been deemed worthy of AOW status! :thumbsup:

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#48
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Thanks! :<img src=:' />

#49
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I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.


Good idea, but I have no idea how to do that :-#


I've been working on a farming guide of my own, but after seeing yours and reading that we have mostly the same information, I dropped the project. However, I did have a expansive section in the works on integrating Google docs into farming, and if you are interested, I'd be happy to give you some pointers (or even help write the section) on this.



A couple of examples of farming+google docs:

http://spreadsheets.... ... Og_AlHMDLg

http://spreadsheets.... ... 2OWc&hl=en



The first one is by troacctid, the second is my personal sheet which I am continually updating/adding on to once I find something else to add.

Current features:

-Automatically updated GE prices

-Profit per day

-Profit per day with weekly MTK

-Profit to 99

-XP per day

-Current XP and level, auto updated

-Minutes spent per day

-Minutes for 99

-Hours for 99

-Days, weeks, and months until each level

-Number of each plant type left for each level



I don't want to look like a walking advertisement, but it appears we both enjoy farming and I didn't want to pass up an opportunity to help out a great guide writer.



Congratulations on AOW. Well deserved. ;)
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#50
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Very nice guide :thumbup: Seems well written and useful to the players who dont know alot about farming or the veteran farmers who want the best xp for there time, well worth the AoW rank :thumbup:
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#51
Zaaps1
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Awesome! Any help would be greatly appreciated! I will certainly need it :<img src=:' />



If you don't mind, can you explain to me what Google docs is and how it works? I don't really know it well.



Definately will add though :thumbsup:

#52
FinsToTheLeft
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I'm confused as to why one wouldn't supercompost fruit trees. Wouldn't it help prevent disease, making it worthwhile? (edit2: given that I'm farming palms without protecting b/c the cost of 15 papayas is over the 10%)



Remember that there are three things that supercompost does:



Grow faster

Greater yield

Less disease



Now most people only do 1 fruit tree run per day. Since fruit trees all grow in ~15 hours, you don't need them to grow faster. Even if they did, it wouldn't help you since you'd still only do 1 fruit tree run per day. Therefore, most people do not need them to grow faster (now, if you do more than 1 fruit tree run per day, that's a different story).



All fruit trees has a set yield. The only way to increase a fruit tree's yield is by using a familiar (Giant Ent). Therefore, you do not need supercompost to increase their yield, since you can't.



If you are paying to protect the trees, you do not need to worry about disease, since the farmers will cure them. However, if you do not pay to protect trees, you SHOULD supercompost them. Since you are not paying to protect your Papayas, you should supercompost your trees.




Great guide; Fins



Edit: I think the hide titles could be more descriptive and organized better. For example, 'how to train' as you state is more 'what to grow,' so why not name it as such? On organization, the first hide tag seems especially long and ought to be split because the two parts are vastly different: I say have one part for basics (e.g. what is a rake and the order of operations for a patch) and another for items, skills etc. required.



Makes sense. I'll do that, thanks.



I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.



Good idea, but I have no idea how to do that :-#



You never seem to mention dwarf weeds (maybe I overlooked it though). Some people grow them because they have double the experience that snapdragons give. I personally wouldn't grow them, but I know other guides recommend doing so, so give a reason as to why snaps/ranarrs, etc. would be better.



Dwarf weed is not worth growing. Assuming you break even, you'd get ~3k more xp per run than snaps. However, you are paying 100k for that 3k xp. That means you are paying 33.3gp/xp, which is huge. Comparably, prayer with dbones is only about 14gp/xp and magic trees are only 15gp/xp. So by planting dwarf weed, you are farming extremely inefficiently.



This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run (even if you only mention it in an FAQ or whatever, in the main guide it'd obviously distract). Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the Seers' Headband in conjunction with Catherby/Camelot teleports.



Good idea. It slows down the run somewhat, and it takes up inventory space you can't spare with my setup. Although you could bank in the middle of the run to make room. That just takes too much time. I prefer to just take care of all those chores after. It works out much quicker this way.



Finally, I would recommend having a 'quick refer' list of what order to farm trees and such in. If I was a farmer used to doing a different route, I'd have to continually refer back to your guide and scroll through images and such when all I really need to know is 'falador teleport, varrock teleport, lumbridge teleport, elf crystal, duelling ring to MA, etc.' This is just something I like to have, not sure how others would like to have this written after the more in-depth farming run you have already.



A compact outline? Sounds good, where should I put that though? Right after the longer one?





Oh, and I really like the MA duelling ring use, nice work on that.



Thanks, it came to me when I read the MA newspost. I was pretty happy. Before you had to go from the Varrock tree to the GE spirit tree. You'd also have to carry a magic log too in order to balloon back to the Grand Tree after you ballooned to Taverly. MA teleport was a huge help for farming.




Thanks for your post. Will update with everything you suggested when you reply to question on the outline.




--Ftrees--missed that part! Thanks!



--Great explanation on dwarf weed, that'll fit perfectly in with the guide.



--I'll agree to disagree with you on the dailys incorporated into farming. I keep supercompost in the leprechaun and plenty in the bank, so I use only 5-6 from the Leprechaun per run. Thus, I haven't had any inv space problems. However, I can see where the problem would arise if one wasn't using the leprechaun, so I understand why it might not work out.



--I would put the 'compact outline' probably right after the main one.



--edit: following post takes care of the GoogleDocs request.

#53
Zaaps1
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Will edit in outline and dweed in FAQ.



If you use a Lep to store your supercompost, you would be slowing down your runs. Plus, it makes the runs a lot more confusing than they need to be, and you still can't fit in all of the chores in 1 tree/fruit tree run. That is why I do them separate (it's also why the tree/herb/bush runs are separate): it's less confusing and it's faster.



I will, however, make a note of it, thanks!

#54
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heh you owe me zaaps. That's 2 of your guides I sent in for AoW :<img src=:' />

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#55
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Just wondering, is there any particular reason why you asked?


Because writing up tips you've heard somewhere else and put it in a guide is something everybody can do, but inventing a whole new method is a lot harder.



Another reason I asked was because I've read/seen a lot of different tree routes, but this one was new to me.

When everything's been said and done, more has been said than done.

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#56
Zaaps1
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Ok, gotcha.



And yeah, thanks 3pm :<img src=:' />

#57
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Definitely worth taking Giant Ent on bush, fruit tree and cacti runs.

You get ~1.5x more fruit.

For me if adds a nice chunk of gp to a run.

5 x 3 extra coconuts (~19k), 4 x 2 extra poison ivy berries (~9k) and 1 extra spine (~4k) totals at ~32k extra per standard run. Which isn't bad at all considering the pouch is only 2k.
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#58
Zaaps1
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Definitely worth taking Giant Ent on bush, fruit tree and cacti runs.

You get ~1.5x more fruit.

For me if adds a nice chunk of gp to a run.

5 x 3 extra coconuts (~19k), 4 x 2 extra poison ivy berries (~9k) and 1 extra spine (~4k) totals at ~32k extra per standard run. Which isn't bad at all considering the pouch is only 2k.




Will add thanks :thumbup:

#59
Kaphias
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Awesome! Any help would be greatly appreciated! I will certainly need it :<img src=:' />



If you don't mind, can you explain to me what Google docs is and how it works? I don't really know it well.



Definately will add though :thumbsup:


A couple great guides on Google Docs:

viewtopic.php?f=180&t=782319

viewtopic.php?t=745411



Feel free to PM me with any additional questions. :)
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#60
FinsToTheLeft
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Definitely worth taking Giant Ent on bush, fruit tree and cacti runs.

You get ~1.5x more fruit.

For me if adds a nice chunk of gp to a run.

5 x 3 extra coconuts (~19k), 4 x 2 extra poison ivy berries (~9k) and 1 extra spine (~4k) totals at ~32k extra per standard run. Which isn't bad at all considering the pouch is only 2k.




Will add thanks :thumbup:




There's one small change that using a giant ent requires. Because you can't take it on balloons, you must balloon to taverley as your last step (or else not get the full use of your ent familiar).



So here's what I do:





1. Tele to Varrock

2. Tele to Lumbridge

3. Tele to Falador

4. Tele to Camelot/Catherby

5. Duelling Ring to MA and Spirit Tree to Gnome Village

6. Duelling Ring to MA and Spirit Tree to Brimhaven, then run south to Calquat

7. Tiny Elf Crystal to Lleyta

8. Duelling Ring to MA and Spirit Tree to Gnome Stronghold

9. Dismiss Ent and balloon to Taverly





(simply move the duelling ring to MA and balloon to taverley steps to the bottom)



And the giant ent works great, I'd definitely recommend. Now if only there was a familiar to increase herb yields...




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