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let we discuss UPDATES to do !

#1 User is offline   Silverion Icon

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Posted 26 October 2005 - 01:20 PM

Ok lets see what problems are around, what you wish to change and so on....

but lets see what is now easy to do so i restart on some smaller things :P and will restrain of my megawishes that i think can do in half day and it turn out in half year :(

So what you think of balance, stuff in game and so on... what is hard or annoying?

#2 User is offline   salamander Icon

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Posted 26 October 2005 - 02:49 PM

Most of the game is cool :)



The most overpowered specs at the moment are: Hits (because they give strength bonusses); Prayer, because it gives (I think) an attack bonus; and strength.



The specs that are too weak are: defence and ranged.



I also think that 3* and 4* magic are too powerful, but not too bad



However, other people could give you more information of these as I don't have characters like that.







Also, maybe it could be possible to stop the random dragon attacks, because last time I logged on, I got attacked a couple of times :evil: , unless the event is going to continue now :?

#3 User is offline   dragon312 Icon

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Posted 26 October 2005 - 03:08 PM

yes ranged is to weak and let make like a search option at highscores because if i want to find my second char (and forgot to look at it on the account itself) i cant find it but the rest of the game is cool but maybe you can make like the items that you got like showed like if you win a new item you see the look of it

#4 User is offline   Xenthe_Tek Icon

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Posted 26 October 2005 - 03:23 PM

How about a "fight 50 times" button, so people that have to use 500 turns in the denn dont have to click 500 times, but just 10 times?

#5 User is offline   blackrazor Icon

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Posted 26 October 2005 - 03:50 PM

Hits, prayer, strength, and magic are all good.







Range, Defense, Attack need to be improved to match them, in my opinion.







1) Make low range give its bonus to attack, not hp. That way, str doesn't get a double lows bonus from both lows and *3+ hp spec.







This will weaken mountains, juggernauts, and titans ... which is needed. Plus it will add some support to attack, which is also needed.







2) Implement lows in hp, att, def, str. Give low def a bonus to prayer. Give low att, str, hp a bonus to range. If you do this, range will become very strong, so perhaps also give prayer and def more of an effect on range. Let prayer absorb / reflect more of it, and do away with ranged defence ... just make the mellee def calculation apply to range as well (not for missing, since range only gets one shot, but yes for reduced damage).







This will make higher spec (*4, *5, *6) prayer viable. Currently prayer is only good in *2 and *3, you never see successful priests, it seems.







This will also make range MUCH more deadly, while at the same time giving def and prayer an increased role in countering range. People walking around with substandard def, hp, and prayer will be ranger-food. But if you have some good defences, then the fight will be interesting vs. rangers. No more PBing rangers that are 20 levels above you; they can come out of the Inn now. :D







3) Give counter-attack (from defense spec) a higher chance to hit and more damage, by counting the defence as if it were attack & strength, for the purposes of the counterattack (kind of like how animate works for mages).







Defence specs, especially high ones, need a real boost. By giving CA animate-like powers, this could be just what shieldbearers need.







4) Give double attack (from attack spec) more damage, by counting the attack as if it were strength also, for the purposes of the double attack only (the 2nd hit)(kind of like how animate works for mages).







Attack specs, especially high ones, need a real boost. By giving DA animate-like powers, this could be just what weaponmasters need.







5) Either increase the number of combat rounds to 24, or give half xp (and 25% chance to get treasure from gaurdians) if you draw a fight that you start (with neither person down).







This will allow more defensive combinations of specs to really shine.

#6 User is offline   Thrash111 Icon

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Posted 26 October 2005 - 08:44 PM

very nice to see you silvy!







ok black razor had alot of really good advice and ideas they all seem fine to me.







high hp sepcs are dominating EVERYTHING right now except the occasional 5* str spec. strength is way to dominating right now and either that needs alot of toning down or other specs need beefing up.







also alot of new places for high level people to fight in would be nice we have been fighting in the dens for over 50 levels now







AHB has found some probs with range being as he gets higher and get new bows his damage per round is increasing slightly but it wont go for as long so he loses alot of range damage (something like 15-20 per fight i think he was saying)







KORLA RETIRED MAKE HIM COME OUT OF RETIREMENT!!!!!!!!!!! :lol:







fame is a small issue that people have been complaining baout but if they just got a vassal or inned they wouldnt have a problem so dont worry about that too much they just need to do something about it other then complaining to get it changed.







but the best thing that we can be thankful for is that you made this amazing game and keep it running even through tough times, we have alot to be thankful for from you, and seeing as i just got my paypal account im sure you can look forward to some money from me soon to help you out. Your a great guy and we all hope you can stay longer this time then last time!
Thrash111: Lv. 259 5* prayer
Shai: Lv. 253 5* Strength
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#7 User is offline   Mr_Coffee Icon

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Posted 26 October 2005 - 10:26 PM

In hopes of getting my topic noticed and not overlooked, and because I share the same opinion with most, I'm putting this in bold font.







STRENGTH is overpowered. It gives attack and defense bonuses that need to be toned down, especially for 5*+.







BODYBUILDERS are overpowered, the same reason strength is only with 8 times the hitpoints. This allows for huge level difference kills against rangers.







PRAYER is overpowered. Do you even need to know why 90% of those above level 160 have a 2/3* prayer/strength?







BY FIXING PRAYER, you'll also be fixing low prayer, which really needs a boost since it's the rarest of the lows.







AND PLEASE, PLEASE make Korla unretired :)


#8 User is offline   ixfd64 Icon

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Posted 26 October 2005 - 10:43 PM

New areas, please! :)
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#9 User is offline   blackrazor Icon

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Posted 26 October 2005 - 10:58 PM

Mr. Coffee brings up an excellent point.







Why does strength give att and def bonuses? It shouldn't. Make str level only increase maximum potential damage on a successful hit. Str specs should increase maximum potential damage even further.







Why does att give str bonuses? It shouldn't. Make att level only increase the chance of obtaining a successful hit. Att specs could increase the average damage scored, but limited to the maximum set by strength.







Why does defence give a negative str bonus? Well actually that does make sense. Since we have no dodge skill, I guess that defence does the job of both dodge (avoiding hits) and reducing their impact. Make defense lvl the impact reduction part, and make def spec the dodge part, I recommend.







Why does prayer give a def bonus? It shouldn't. Prayer is about damage absorbtion and reflection, of which it already does plenty.

#10 User is offline   pianofrieak2 Icon

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Posted 27 October 2005 - 12:29 AM

Hey, Silv. Sorry we're kinda swamping you with all kinds of desires. It HAS been a while since you've been here. Yay! :)







I'll make my list, if you don't mind.



1. Increase defense.







Make defense stop some prayer, range, and boost it. It seems as though *3 def is worthless when you can have *2. Maybe give an attack bonus for prayer? We could have some serious topics in this respect.







2. Increase range.







Even though I do not have a range spec, I know how terrible it is for them. (I used to have one). Could you please boost the damage it hits for, and make bleeding much more powerful. MUCH MORE PLEASE! I know Xenthe/AHB will be very happy.







3. Decrease prayer.







Currently, prayer is way too powerful. I think *5 pry is fine, but monks, templars, and pallys are slaughtering everybody. If you could decrease the bonuses or somehow make it less powerful, I'd be very grateful.







4. Decrease hits.







Mountains are almost impossible to beat, especially with lows. If you could maybe make *5, *6, and *7 have less hits or get away the strength bonuses. Actually, please remove the strength spec and regular bonuses. They are much too powerful.











Contrary to others, I think strength is fine. But, then again, I do have a hercules so I might be biased.











One last thing:







Could you please decide to maybe get rid of lows or completely change them? If you got rid of the lows, I would ask that you boost the CB rate. A *5 hercules with only a 25% chance of a CB is terrible. I had *6 without low magic and I got 1/6 the experience of a *5 with lows. If you remove lows (I'm all for removing them BTW), please increase CB rates. Hercs will drop down to *4 or monk and make the game far less interesting.







If you keep lows, could you maybe add low att/def/str to possibly boost the others? This idea might be bad because it would totally disrupt the game. Still, it has a few good points. For instance, sharpies would become much better in the lower lvls. Also, this would support mage-priests, arcane archers, and other "weird" specs. It would certainly add diversity! :wink:







That's about it for my comments.







Thank you, Silv! Thank you for making such a great game. You've kept my attention longer than I had imagined. What a great game!
I'm currently transitioning from a Wizard to a Mage and a Priest to an Archpriest. Lol both are nonexistant in the top 25. Hopefully I can change that. :D

#11 User is offline   Dyronamics Icon

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Posted 27 October 2005 - 09:49 AM

Has Christmas come early? :shock:







"Starts thinking of a wishlist...."







- 2/2/3 str/def/att with all three lows to have a special name because my ego needs feeding and its the only spec that does all 3 melee special attacks :)







'part from that I think any change to make 5,6 and 7* hp specs easier (for me) to kill is good







and that the low prayer boost needs to do something useful... I'm probably the only person on the boards who intentionally chose low prayer and I'd also be one of the first to agree the defence bonus really does not make up for the prayer points that get missed out on....







I agree with piano that decreased ranged damage (or bleeding reduction due to heavier armour) might help... not sure about low prayer blocking higher prayer but that would be interesting.







Hope you hang around for the (new) tournament! :)
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#12 User is offline   Korla Icon

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Posted 27 October 2005 - 09:59 AM

Without having read all (perfectly good, I'm sure) ideas, I'll just say one thing:







Make lows not count towards Strength special attacks, that's nr 1 for me anyway. After that I'd see how that affects things :)
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#13 User is offline   vmser Icon

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Posted 27 October 2005 - 10:04 AM

Allright, my try, seperate from all the others....







Attack







Seems fine to me.







Defence







Works fine at 2*, but for the higher ranks... Doesn't make much of a difference, since you can MISS on counter attacks whereas you don't on crushing blows...







Strength



Fine at 2*-4*. Above that the CB rate goes up way too much, especially combined with low magic. Also, if I remember correctly, strenght gives bonuses to other stats which are not needed..







Hitpoints







The 2*str from 4*hp was a good idea. But at higher ranks, its just not balanced. Especially the combination with both low ranged and low magic resulting in extra str ranks is.. not good.







Id suggest keeping 2* at 4*hp, but then onwards only make it 3* for 6*hp and possbily 4*str for 7*hp+low ranged.







Or even let the low ranged act as a hp spec but one that does NOT count in towards possible bonus str specs.







Magic







Seems okay, perhaps a little overpowered at 5*/6*.



But maybe thats just my opinion...







Prayer







Dispite the bonuses from prayer to other stats being meant to help out the prayer stat, they are WAY to important now. Im not against those bonuses, but I think they should be from 4* onwards only. Them adding up so nicely with strenght is err.. Not good.







Ranged







Contrary to what most seem to think: A sharpie is no problem unless you are in the top 25 or so. Plenty of people are killable. The reason archers complain is the major rise of prayer specs. Also, why the huge gap between crystaline and bloodsteel bows?



















Other then just stats:







New monster areas. Plenty of suggestions made around here...



Possible support for the upcoming tournament? (Highscore adjustment?)



Some use for clans?



Fixing of the fame draining to 0 when leaving patron (instead of half like it says?)
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#14 User is offline   Migueelo Icon

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Posted 27 October 2005 - 10:48 AM

This is kind of a 2nd priority thing, but still:







When I first started playing (almost 2 years ago) there we're lot's of good clans and communities with their active webpages. Let's take PPatrol for example, since it was the one I chosed to join. It had webpage, lot's of contests and other fun stuff, and everyone had fun with eachother.



Well, how are things now? PPatrollers website barely sees a visitor once a month, I stopped going there at the beginning of this year. Even the Penguin Patrol -topic on the clan boards doesn't have new posts too regulary.







What can be done? Well, clans must have something to do, and that something most probably is clan wars. I know, it takes a lot of time to implement such element in to the game, and it makes ever longer time to make it work properly. It's probably one of those things you think you can do in half an year but ends up taking half a decade. But still, I hope we can all enjoy those wars, someday.







Keep up the good work, and don't exhaust yourself with our requests :)
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#15 User is offline   Aus_Fighter Icon

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Posted 27 October 2005 - 11:12 AM

Xenthe_Tek said:

How about a "fight 50 times" button, so people that have to use 500 turns in the denn dont have to click 500 times, but just 10 times?








^^ Great idea :D







Also great to see you back and putting your own free time into AS for us :wink:
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#16 User is offline   menot Icon

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Posted 27 October 2005 - 01:30 PM

new areas for the higher levels is something thats needed i think, to break it up abit.







as far as stats go, these are my thoughts:



attack is ok, except higher specs (4*+) are weak because the damage is low, i like the double-attack suggestion earlier that on teh second attack attack should count as strength.







strength is not too bad, except when combined with prayer, because of the attack/defence bonuses.







defence is underpowered, it should do something to reduce ranged damage, and counter-attacks need to do more damage/hit more often.







hits specs are overpowered - there are many possible solutions to this, such as making the bonus to strength your hits spec halved instead of hits-2, or many other such formulas.



also maybe if the strength spec bonus was calculated from original hits spec (so low ranged didnt count) and low magic didnt increase it, this would work.



or take away crushing blows for hits specs, make the bonus a strength bonus rather than a stength SPEC bonus.







magic is ok, bit overpowered at low levels, bit underpowered at high levels, i think the boost of damage from your specs needs increasing.







prayer is overpowered, because in a way it acts as hits, attack and defence. (hits from the prayer points, attack from reflection, though i guess this is kinda like counter-attack for when they hit, and defence from the bonus (unless ive got the bonus wrong))







people say ranged is underpowered, but both my characters struggle with ranged spec monsters.







those are just my views.







i hope you get a good idea in this thread of what needs balancing, and dont struggle too much to fix it :-)







i guess that new areas shouldnt be too hard to implement though :-)
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#17 User is offline   blackrazor Icon

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Posted 27 October 2005 - 02:13 PM

Just one quick note about hp spec ... which it seems most other players have real issue with:







I think the main issue regarding this, is that str is too powerful, relative to att, and def. If you either nerf str, or beef up att and def (and range!), then the problem with hp specs will solve itself.







True that hp specs have lots of hits, but like all high specs, with little supports, those hits vanish fast. Every other spec has a way to do damage.







Range: huge 1st attack, bleeding (still needs more initial dmg, or bleed)



Magic: three rounds of very nice damage, or 2 rounds + weapon animate



Prayer: reflect damage (I think it needs to benefit from a low in def to do more for high specs)



Attack: DA (needs to be beefed up with animate-like effect, but it's there)



Def: CA (needs to be beefed up with animate-like effect, but it's there)



Str: CB (really powerful, need 1 low for maximum effect)



HP: CB (really powerful, need 2 lows for maximum effect, misses a lot & less damage, because str is below combat level)







Careful, if you effectively remove CB from HP spec, and give them no other way to do damage, then you are making hit specs like def specs are now. Only able to eek out a draw most of the time. We don't want any specs to be irrelevent, so please lets keep that in mind with our suggestions.







Minor balancing with hp spec might still be necessary after str is balanced with att & def, but nothing as drastic as effectively stopping its CBs.







Perhaps one of:







1) Give low range a bonus to attack, instead of hp (my original idea). I still think this is best. It means players with lows will hit more often. Less massive hp builds will be possible, so rangers won't get messed up. Overall it means 1 less str spec for hp builds, which will make a huge difference in CB, already. More than this is overkill. Keep in mind that HP build CBs are already much weaker than STR build CBs, because their raw str score will be 20+ levels lower.







2) Give low range a bonus to hp, but don't have that low overflow into str. This is ok, but I think the game needs more hitting. (And more help for attack in general). Plus this allows truly outrageous HP builds that mess up the rangers.







EDIT: In general, I oppose a low in an offensive skill (ex: range) giving a bonus in a defensive skill (ex: hp), because that just leads to less exciting battles and more stalemates. I'm fine with a low in prayer helping def, or a low in def helping prayer (if that gets added), because both of these are primarily defensive skills, so it should balance out ok.

#18 User is offline   jwhizz Icon

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Posted 27 October 2005 - 07:39 PM

Its good to have you back silv. Since most of the things that need fixing are adressed, im just gonna say that possibly start planning an idea for clan wars. Even if they arent implimented now, maybe making some plans.
Jwhizz - Level 232+ Barbarian
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#19 User is offline   Oy_the_Great Icon

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Posted 27 October 2005 - 10:08 PM

ixfd64 said:

New areas, please! :)








Yea, that's about the first thing that came to my mind as well; there are NO lvl 145+ areas! :lol:

Bill Hicks said:

Since the one thing we can say about fundamental matter is, that it is vibrating. And since all vibrations are theoretically sound, then it is not unreasonable to suggest that the universe is music and should be perceived as such.

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#20 User is offline   jamie2002 Icon

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Posted 27 October 2005 - 11:11 PM

menot said:

magic is ok, bit overpowered at low levels, bit underpowered at high levels, i think the boost of damage from your specs needs increasing.








Agreed! part of the reason I recently left my beloved Archmage. That and the fact that a very low winrate from the titans in the dens lol.
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