Forum.Tip.It: Grimy's Reference Spreadsheets - Forum.Tip.It

Jump to content

  • (15 Pages) +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Grimy's Reference Spreadsheets For Efficiency Freaks like me

#1
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard
A Grimy Bunyip's Reference Spreadsheets

NEW INCOME, DUNGEONEERING, AND DPS SPREADSHEETS!!
Income/Inputs
Melee DPS Calculator
Melee DPS Input
Ranged DPS Calculator
Ranged DPS Input
Dungeoneering
Dungeoneering Input

Instructions:
click Edit This Page.
change the value to the desired income.
Then save the spreadsheet.
Your income, and all its relevant efficiency values will now be viewable in the other spreadsheets.
The same logic applies to the DPS calculator and the relevant DPS Input spreadsheets

it may take a minute or so, after you save, for the changes to take effect.



Skill Spreadsheets
Construction
Crafting
Farming
Firemaking
Fletching
Herblore
Magic
Prayer
Smithing
Summoning

Other Spreadsheets
Daily Profits
Data Log
GE Price Tracker
Sample Spreadsheet Coding

Incomplete Spreadsheets
Cooking
Slayer
Runecrafting

Instructions and Details



Special Thanks:
Greenblood for helping me start up these spreadsheets early on.
Sseli for his support in the DPS Calculator project.
Neo/DG Elites for providing data for the dungeoneering spreadsheet.

I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#2
User is offline   kamil1210  [ View Display Name History ]

  • Chicken Feather
  • View gallery
  • Group: Members
  • Posts: 23
  • Joined: 29-August 06
  • Location:Polska!
  • Status:None
  • RSN:Kamil1210
Relly god work!
How can I add your Spreadskeets to my 'google account docs? I dont't want copy your work but only get quick link to it
Posted Image

#3
User is online   D Jay99  [ View Display Name History ]

  • Ice Giant Melter
  • Group: Members
  • Posts: 4,377
  • Joined: 09-June 08
  • Location:The Netherlands
  • Status:P2P
  • RSN:D Jay99
Heh and I thought I was efficient. You certainly put quite a lot of work into this, nicely done :thumbup:

Have these spreadsheet so far told you any surprising things about other training methods being more efficient than the methods most people use (like red salamanders > chins or mage logs > yew logs etc) or do they mostly confirm what we already know?
Posted Image

#4
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View Postkamil1210, on 31 December 2009 - 10:00 AM, said:

Relly god work!
How can I add your Spreadskeets to my 'google account docs? I dont't want copy your work but only get quick link to it

you would need to PM me your gmail account and let me add you to "the team"

View PostD Jay99, on 31 December 2009 - 10:12 AM, said:

Heh and I thought I was efficient. You certainly put quite a lot of work into this, nicely done :thumbup:

Have these spreadsheet so far told you any surprising things about other training methods being more efficient than the methods most people use (like red salamanders > chins or mage logs > yew logs etc) or do they mostly confirm what we already know?

The best training methods are always the ones rarely used
Supply and demand, training methods that are well known are bound to be high in supply, low in demand, and typically inefficient.
My rule of thumb is that commonly used training methods are rarely the most efficient.
But revealing too many of these training methods would be bad :P I'm sure you can figure a few out from my spreadsheets

For example, lets just say that it's good to think outside the "proverbial herb" when training herblore :wink:
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#5
User is offline   rangeor  [ View Display Name History ]

  • Moss Giant Whipper
  • View gallery
  • Group: Members
  • Posts: 2,763
  • Joined: 16-August 08
  • Status:P2P
  • RSN:Range 0r
  • Clan:SODB
There's some very fascinating info in there... now to see if the G.E. will comply with the rates :D
Posted Image

#6
User is offline   mrpadre  [ View Display Name History ]

  • Unicorn Horn
  • Group: Members
  • Posts: 179
  • Joined: 26-August 08
  • Location:Arizona
  • Status:P2P
  • RSN:Leman
It's kind of cool to know that Torstol makes 40mil gp per hour. Too bad it probably doesn't sell. Very nice spreadsheets.
Posted Image

#7
User is offline   mckinzy5  [ View Display Name History ]

  • Hobgoblin Killer
  • Group: Members
  • Posts: 1,735
  • Joined: 07-March 09
  • Location:Ohio
  • Status:None
  • RSN:Mck
  • RSN2:Baconisbacon
making mixes takes forever and i usually accidentally drink a dose

#8
User is offline   Eyebeam  [ View Display Name History ]

  • Unicorn Horn
  • Group: Members
  • Posts: 192
  • Joined: 19-July 08
  • Location:Singapore
  • Status:None
  • RSN:Eyebeam
I think one value in your herblore spreadsheet is wrong. Look at the special recover potions. Papayas cost 2k, and super energies 4.1k. So the total cost is 6.1k, resulting in a 30gp/xp ratio. Did you forget to imput something?

EDIT: I just relooked at your extreme potions section. I think that you should include the cost of both the herb and the potions while calculating the gp/xp ratio.
Posted Image
Posted Image
#3325 to 99 Smithing #4332 to 99 Herblore

#9
User is online   D Jay99  [ View Display Name History ]

  • Ice Giant Melter
  • Group: Members
  • Posts: 4,377
  • Joined: 09-June 08
  • Location:The Netherlands
  • Status:P2P
  • RSN:D Jay99

View Posteyetouch, on 01 January 2010 - 03:22 PM, said:

I think one value in your herblore spreadsheet is wrong. Look at the special recover potions. Papayas cost 2k, and super energies 4.1k. So the total cost is 6.1k, resulting in a 30gp/xp ratio. Did you forget to imput something?

EDIT: I just relooked at your extreme potions section. I think that you should include the cost of both the herb and the potions while calculating the gp/xp ratio.

He basically takes into account the usefulness of the potion, he even gives them the same value as their normal/super counterparts so they're even value'd a little too low. This might not hold true for super antifires (who will ever need a few k antires?)/special restores though, since those aren't as useful as the other extreme potions.
Posted Image

#10
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View PostD Jay99, on 01 January 2010 - 03:48 PM, said:

View Posteyetouch, on 01 January 2010 - 03:22 PM, said:

I think one value in your herblore spreadsheet is wrong. Look at the special recover potions. Papayas cost 2k, and super energies 4.1k. So the total cost is 6.1k, resulting in a 30gp/xp ratio. Did you forget to imput something?

EDIT: I just relooked at your extreme potions section. I think that you should include the cost of both the herb and the potions while calculating the gp/xp ratio.

He basically takes into account the usefulness of the potion, he even gives them the same value as their normal/super counterparts so they're even value'd a little too low. This might not hold true for super antifires (who will ever need a few k antires?)/special restores though, since those aren't as useful as the other extreme potions.

heh lets just say plain super energy potions weren't so damn expensive when i first coded the extreme potions.
Now that prices have changed, that does look a little silly, I'll change it.

Special restore potions have been set to 0 Gp value, as almost nobody uses them, let alone En Masse.
Super Antifires I won't change. They last 6 minutes a dose, roughly the time I would wait before drinking another dose of super/extreme/overload potion.
Super prayer potion prices have been multiplied by 1.25, a rough estimate of how many more prayer points they will restore assuming lvl 70 ish prayer.
I won't tamper with the other extreme potions for a moment.

Normally my spreadsheets take forever to load. However due to other people looking at the spreadsheets, it seems the load times of the spreadsheets has dropped drastically.
Whooo unexpected side effect =D
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#11
User is offline   mckinzy5  [ View Display Name History ]

  • Hobgoblin Killer
  • Group: Members
  • Posts: 1,735
  • Joined: 07-March 09
  • Location:Ohio
  • Status:None
  • RSN:Mck
  • RSN2:Baconisbacon
make rc and mage pl0x :twss:

#12
User is offline   FinsToTheLeft  [ View Display Name History ]

  • Chicken Feather
  • Group: Members
  • Posts: 15
  • Joined: 02-January 09
Hey, these are some great spreadsheets, I especially like the smithing one!

Can you tell me what formula you're using in Google Docs to extract a GE price when it ends in K? I've been using Brainymidget's guide to extracting GE prices to try and figure this out, but I still couldn't get it.

Anyway, its clear you've overcome this problem, could you share your formula?

Thanks!
Fins

#13
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View PostFinsToTheLeft, on 01 January 2010 - 11:55 PM, said:

Hey, these are some great spreadsheets, I especially like the smithing one!

Can you tell me what formula you're using in Google Docs to extract a GE price when it ends in K? I've been using Brainymidget's guide to extracting GE prices to try and figure this out, but I still couldn't get it.

Anyway, its clear you've overcome this problem, could you share your formula?

Thanks!
Fins


how i collect more than 50 item prices in a single spreadsheet:

Quote

=Index(ImportHtml(Concat("http://services.runescape.com/m=itemdb_rs/results.ws?query=",[ITEM NAME/DESCRIPTION]), "table", 2),,)


how to remove K's and M's from data:
Substitute(Substitute([Input], ".",""),"k","00")
similar logic same applies for M's

edit: i recently modified the above equation ^^^

Lets say i use that equation on the value 12.9k gp
It changes the 12.9k number into a 129"00"
note the parenthesis. When performing math on 129"00", it will perform the math properly
129"00"+1 = 12901 (note the parenthesis are removed)
129"00"*2 = 25800 (note the parenthesis are removed)

i believe the equation still treats the "00" as text rather than a number
But addition, multiplication, and other simple math operators convert the strings into numbers beforehand

HOWEVER this does not seem to apply to all functions

for example

Max(129"00",130) will yield 130, not 12900. It will claim 130 to be greater than 129"00"
SO my equation has since been modified to:

Quote

RoundDown(Substitute(Substitute(Substitute([Input], ".",""),"k","00"),"m","00000")*1.000001,0)


the multiplication by 1.000001 removes the "parenthesis", essentially converting the entire entry into a pure number. Round down negates any effects caused by the 1.000001
I will use this function from now on, but It will be a while until i convert all my equations into what i need
I will also be using the Transpose() function to spiff up my spreadsheets and make them a little more compact
once again, alot of work ahead of me

Magic spreadsheet will be under way.
Rc spreadsheet seems a little pointless for me right now, but sure I'll make one eventually. I have other spreadsheets i'd much rather make though
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#14
User is offline   FinsToTheLeft  [ View Display Name History ]

  • Chicken Feather
  • Group: Members
  • Posts: 15
  • Joined: 02-January 09
Thanks, that helps greatly!


One question regarding your herblore chart, for potions using coconut milk, is that included in the formula? I didn't see vials of coconut milk in the data pulled from the GE.

Thanks, Fins


Edit: Another question, do you take into account time to get SC hammers in your smithing spreadsheet? I couldn't tell.

#15
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View PostFinsToTheLeft, on 03 January 2010 - 10:42 PM, said:

Thanks, that helps greatly!


One question regarding your herblore chart, for potions using coconut milk, is that included in the formula? I didn't see vials of coconut milk in the data pulled from the GE.

Thanks, Fins


Edit: Another question, do you take into account time to get SC hammers in your smithing spreadsheet? I couldn't tell.

yes, i assume that 720 seconds are needed per SC tool, but i can modify that at any time
I recently actually found an error with my SC tool calculations, was missing a 2 in my equations >_< lol
as for the coconut milk, good call, I'll fix that right now
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#16
User is offline   FinsToTheLeft  [ View Display Name History ]

  • Chicken Feather
  • Group: Members
  • Posts: 15
  • Joined: 02-January 09

View PostMorionic, on 04 January 2010 - 03:51 AM, said:

View PostFinsToTheLeft, on 03 January 2010 - 10:42 PM, said:

Thanks, that helps greatly!


One question regarding your herblore chart, for potions using coconut milk, is that included in the formula? I didn't see vials of coconut milk in the data pulled from the GE.

Thanks, Fins


Edit: Another question, do you take into account time to get SC hammers in your smithing spreadsheet? I couldn't tell.

yes, i assume that 720 seconds are needed per SC tool, but i can modify that at any time
I recently actually found an error with my SC tool calculations, was missing a 2 in my equations >_< lol
as for the coconut milk, good call, I'll fix that right now


720 seconds is 12 minutes per Proto-tool. An SC game takes 20 minutes, plus about 3 minutes between games, and you can get a maximum of 26 points (but more likely you'll get 20-23). So figuring that it takes about one minute to get one SC point, you'll need more like 1200 seconds to get an SC tool.

#17
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View PostFinsToTheLeft, on 04 January 2010 - 06:50 AM, said:

720 seconds is 12 minutes per Proto-tool. An SC game takes 20 minutes, plus about 3 minutes between games, and you can get a maximum of 26 points (but more likely you'll get 20-23). So figuring that it takes about one minute to get one SC point, you'll need more like 1200 seconds to get an SC tool.

unless you use a SC clan chat
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

#18
User is offline   qeltar  [ View Display Name History ]

  • Moss Giant Whipper
  • Group: Members
  • Posts: 2,657
  • Joined: 25-February 07
These seem like very useful resource sheets (though it's tough to see everything without the formulas.)

I should warn you, though, that I am pretty sure the method you are using to grab large numbers of GE prices at once is against Jagex's terms of service.
Qeltar, aka Charles Kozierok
Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!
Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
Posted Image

#19
User is offline   mckinzy5  [ View Display Name History ]

  • Hobgoblin Killer
  • Group: Members
  • Posts: 1,735
  • Joined: 07-March 09
  • Location:Ohio
  • Status:None
  • RSN:Mck
  • RSN2:Baconisbacon
d hide bodies with sc tools is off as the "spd" number for all of them is "?"

#20
User is offline   Morionic  [ View Display Name History ]

  • Varrock Guard

View Postqeltar, on 04 January 2010 - 07:58 PM, said:

These seem like very useful resource sheets (though it's tough to see everything without the formulas.)

I should warn you, though, that I am pretty sure the method you are using to grab large numbers of GE prices at once is against Jagex's terms of service.

o.O sounds scary
I'll take a closer look at the terms of service.
I'm using almost exactly the same formula as Brainymidgets though Literally the only change I made was to remove a single digit "2" from it.
Is his formula breaking the rules too? Or is the simple fact that i am extracting too many numbers at once against the rules?

View Postmckinzy5, on 04 January 2010 - 08:37 PM, said:

d hide bodies with sc tools is off as the "spd" number for all of them is "?"

because i dont know what the speed of making dhide bodies with sc tools is right now
I'd rather put a "?" there and do research later than put up an incorrect value
I will pay max trade limit for RC effigy XP. Currently lvl 93 RC
Posted ImagePosted Image

Share this topic:


  • (15 Pages) +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users