Around release, there was debate about whether the skill was really a skill or rather just a minigame (Activites). Many players felt that Dungeoneering did not meet certain requirements to fulfill the definition of being a skill. The reasons argued for this include the inability to take any items outside of the dungeons, the skill revolving around other skills and not integrating any game concepts outside of itself, or simply unmet expectations. Since Dungeoneering was in development for a long time - with the players aware of its development for many years of that time - much hype was built up (usually in the form of threads in the Future Updates forum). When Dungeoneering was finally released, it may not have been what some people had hoped for. This debate is still quite lively.
So, what do you think? Do you consider Dungeoneering to be a skill or minigame?
I personally consider this a minigame, due to the following reasons:
- It is near useless outside of Daemonheim.
- It gives reward tokens to trade in for rewards.
- It uses all skills, like Stealing Creation.
- You must join a party to start dungeoning.
- In the party interface, you must set up your dungeon.
- Items in the dungeon cannot be brought out.
- Similarly, you cannot bring items into the dungeon itself.
- On Complexity 6, there are puzzles you must solve, similar to most minigames.
But I have nothing against it being a skill, in fact I like it that way since it helps my total level and such. And it's fun too.