#1
Posted 19 June 2010 - 01:59 AM
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#2
Posted 19 June 2010 - 02:10 AM
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#3
Posted 19 June 2010 - 02:12 AM
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#4
Posted 19 June 2010 - 02:29 AM
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boss was like lvl 470 riftsplitter wrecked our entire team before we even got him to 3/4 health lmfao.
Why are dung bosses so damn overpowered?
People in my team
137
115
115
112
93 <-- he left
Like wtf? lvl 470?? Jamflex needs to die
#5
Posted 19 June 2010 - 02:31 AM
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I know when doing large floors with others near my level we have no time defeating the boss, unless we mess up some.
#6
Posted 19 June 2010 - 03:01 AM
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As for 99 RC, you haven't paid that much attention to Dunge. Jagex has stated that, for some reason that makes sense to them. they sometimes put in requirements for doors that aren't required to beat the floor in the 95+ range, no matter what your stats. I think it follows the same logic of token requirement for an item forcing you to get, say, 20 levels above the actual "level" requirement of that item. (In fact, I think, could be wrong here, the only item that the level requirement comes AFTER the token requirement is the arcane pulse.)
Really doesn't make sense that they calculate token and level requirement seperate, since the amount of tokens you have is somewhat a function of your level.
That's a bit offtopic. Not entirely sure why Jagex puts in random high-90s requirements on certain levels (irregardless of anyones actual level.)
#7
Posted 19 June 2010 - 03:04 AM
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Rfit Splitter is easy btw, just pray Mage and Piety/Turmoil. All the teams I go with kill him before our prayer drains.

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#8
Posted 19 June 2010 - 03:46 AM
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SirIzenhime, on 19 June 2010 - 03:04 AM, said:
Rfit Splitter is easy btw, just pray Mage and Piety/Turmoil. All the teams I go with kill him before our prayer drains.
We did a large map and never found an altar, also low combat team (not lots of 130+)
Bonus rooms that CANT BE ACCESSED EVEN IF YOU POT? All rooms I have seen before now could be accessed with a pot by someone on the team.
#9
Posted 19 June 2010 - 04:14 AM
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Also... if you haven't found an altar someone should probably farm some herbs and make rejuvination pots for everyone. Worth spending 5-10 mins doing that instead of dying.
#10
Posted 19 June 2010 - 12:29 PM
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#11
Posted 19 June 2010 - 12:47 PM
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bedman, on 19 June 2010 - 12:29 PM, said:

Join "DGS" Guest Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn
#12
Posted 19 June 2010 - 01:45 PM
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If you for instance would have 99 summoning the door would say something like 239 summoning needed.
Jagex said they would not fix this "bug" as it's intended for unlucky people to run into this "bug" so they'll have to re-do the entire dungeon.
I had it once and i know of other people who also did.
2. With that said, Jagex will also not fix the intended bonus doors that one cannot unlock because one does not has the required skills even when boosted.
3. Jagex tends to come back on their statements and alter them.
4. Use RS manuel next time, just press in dungeoneering tables in the search window on the site and you'll be directed to a list with all the dungeoneering tables (fishing, mining, etc...)
5. Xpx, your high skill total won't matter, if you have 1 Rc you might (as pointed out) come across doors with 60 rc, when you have 99 rc you might come across doors requiring 180 rc.
As i already pointed out this is intended but i think that jagex will reconsider their thoughts on that issue.
6. I did a large map once where only 3 open areas (for rooms) were left, there was one altar in the entire dungeon.
7. Dungeoneering sucks ass because it's randomized for 90%.
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Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~
#13
Posted 19 June 2010 - 02:07 PM
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howbadisbad, on 19 June 2010 - 02:29 AM, said:
boss was like lvl 470 riftsplitter wrecked our entire team before we even got him to 3/4 health lmfao.
Why are dung bosses so damn overpowered?
People in my team
137
115
115
112
93 <-- he left
Like wtf? lvl 470?? Jamflex needs to die
You were on 5:5 difficulty then. If you wanted monsters and bosses that didn't take the 137 into account (or at least, not as MUCH into account), you should've picked 3:5 or 4:5.
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#14
Posted 19 June 2010 - 02:19 PM
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#15
Posted 19 June 2010 - 03:15 PM
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Join "DGS" Guest Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn
#16
Posted 19 June 2010 - 08:51 PM
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xpx, on 19 June 2010 - 12:47 PM, said:
bedman, on 19 June 2010 - 12:29 PM, said:
#17
Posted 19 June 2010 - 11:50 PM
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howbadisbad, on 19 June 2010 - 01:59 AM, said:
Jagex isn't stupid, they are actually very vindictive. They have assigned a mod to look over you whenever you are in Daemonheim, and ensure that you (and your party) have an ultimately miserable experience, through the use of unopenable skill doors and high leveled bosses.
Want to know why? It's because you insist on typing out Jamflex (which, really, is more effort to type, albeit a tiny amount, than Jagex). I mean, Jamflex has no meaning. At least those who write F*gex have some negative connotation readily available... you just sound like an idiot.
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