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POLL - New TWR Point System Suggestions


Laikrob

(Note that a change of system will mean a reset of points)  

40 members have voted

  1. 1. Which TWR Point system do you want?

    • Suggestion 1
    • Suggestion 2
    • Suggestion 3
    • Suggestion 4
    • Other - please elaborate
      0


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Hi all,

 

Following the feedback we received in the Conclave, we are looking at the possibility to change the points system. This will only happen if we can find a system which will reflect both the strength of a clan and activity in a better way than the present one does, and that is relatively simple to manage.

 

When/if a new system is in place it would be necessary to restart the points to zero for all clans. As clan staff we feel this is worth it if we can make a better points model.

 

 

The following are suggestions we have come up with:

 

Suggestion 1: Include a bonus % for pvp and/or full out wars:

100 points + (any % bonuses for PVP or full out) + Ending for winning.

The loser would get 50 points and the same bonuses (just not the ending).

 

Reasoning:

  • Encourages clans to have full outs and/or do PVP while not penalizing them for not doing it.
  • Balancing strength and activity
  • Adapted to CWA, full outs, PVP, matched etc...
  • Makes full outs more attractive

 

So theoretically it could be 100 + 30% (10% for full out and 20% for PVP) + Ending. The loser would get 50 points and the same bonuses (just not the ending).

 

 

[hide=Example:]

Suppose a war occurs with clan A having 50 people, clan B having 45. Clan A wins with 30 people left.

 

Full out:

Points given in a pvp or cwa, would be:

Pvp war points:

 

Winner gets 100 + 30 + 30 = 160

Loser = 65

 

CWA war points

Winner gets 100 + 10 + 30 = 140

Loser = 55

 

For matched ops fights

Matched ops fight example: 20 v 20. Winner has 6 left.

 

CWA

Winner gets 100 + 6 = 106

Loser = 50

 

PVP

 

Winner gets 100 + 20 + 6 = 126

Loser 70[/hide]

 

 

Suggestion 2: Points given based on pull and rank.

 

Full out fights

100 + your ending + double the difference in ranks if the clan is higher ranked

30 pts if you lose

 

Capped Fights

60 + your ending

20 if you lose

 

Reasoning:

  • Strength, bigger reward for taking down stronger clans
  • Rewards performance more heavily by incorporating ending into points awarded
  • No bonus for rank difference in a matched fight because the number factor difficulty is nonexistant
  • Top clans don't get rank bonuses because... they're already top. They have proven they are the best
  • Memberlist factor removed, as cmb level is not an indication of a large or skilled clan
  • Default points still awarded to reward and incite activity, but significantly lowered

 

 

Suggestion 3: 100 for winning + 50 for Warring + Ending

(Half of the opts goes towards the point aswell if in PvP)

 

Reasoning:

  • Simple to manage and understand
  • Easy to calculate for clans
  • PvP bonus
  • Like the previous suggestion, no ML or rank difference included
  • High default points to encourage activity (can be adjusted, please give feedback here)

 

 

Suggestion 4 : Leave it as it is

Included in this would also be the halving of points for wars with 10 or less pull (as mentioned in the other rule change topic) - this number is arbitary, we can make it up to 15 ... Again, feel free to discuss. :)

 

 

Please give your ideas on these suggestions and improvements you think could be made. The least thing we want is a convoluted points system that no one can understand.

Also note that this is a public poll where everyone can see what you voted.

As the poll mentions, this poll will only be open for 2 days.

 

 

Laikrob,

on behalf of the Clan Staff

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

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Voted for option one. I've always been a proponent of bonuses for pvp wars and full outs, so I'm glad to see this is now on the table.

 

The one thing that does make me hesitate though is the size of the bonus - I think 30% is reasonable but that number should be open to change in the future. The key here is to provide an incentive to clans who can pvp /full out without seriously hurting the chances of those who don't want to or can't.

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

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I like the 3rd suggestion. It's simple and easy to understand. Option one would get my second vote though. Seems nice, but for the sake of simplicity for this type of thing and not over-complicating anything - 3rd option gets my vote in the end.

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Suggestion #1 -- anything to get TWR clans into more PvP :thumbup: Plus, I think it might get more clans to join the TWR..

[2010] Proud Member of Downfall

[2004-2005] Former Leader of The Unbreakables, Former Member of Corruption, Former Member of 'The' Clan

(...and Anarchy for a few weeks... shhh...)

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Points system is fine as it is.

Genesis Leader

Ending Templar & Trial Caller of The Rising

Ex-Leader of Silent Ember - Ex-Leader of True Ownage - Ex-Leader of Legendz

Former Tip.It Clan Community Leader

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Suggestion 1.

 

Bonuses for PvP is a good idea.

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Ex - Member of The Titans

 

Ex - FA Manager of Tempted Killers

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Sure a few clans on Tip.It do PVP, but alot others just suggest it to follow trend I think. I don't think changing the system will get some clans encouraged to do PVP Wars more.

 

Voted for Suggestion 3, cause it has the least to do with Ending Options and more about Effort.

 

But it's also fine as it is Too.

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Suggestion 1. In order to influence cwa clans to step into pvp, you have to give them a reason to. The number of twr clans actually stepping into pvp cause of this might not be large but it's better than just sitting down there and not trying at all.

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Retired on: June 30, 2010

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option #1 cuz clans are scared to go in pvp so if they do u should reward them with extra points for actually stepping in pvp.

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Lol Eos , Keep begging :D http://imgur.com/gsvgD.png

 

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