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Celestial surgebox


sumondskull6

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Since the Magical blastbox gave a 25% damage boost 10-20% of the time, which turned out to be a 2.5-5% overall damage increase (Magical blastbox topic), I figured the surgebox would also have a similar effect.

 

So, does anyone have the surgebox, and if so, what are the stats?

Also, can you test the box?

 

If the box has a damage boost, and high enough stats, where would it be useful? Rex, Ice strykewyrms, Frost dragons, etc, etc?

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SurgeBox, looking forward to my next ice stryke task.

 

 

Taken from page 8 of today's update thread. Sorry to burst your bubble.

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From runewiki, the special should work on every 5th hit on every different monster, so, because p2p max hits are so high, it will be very rare to activate for most monsters, but as none of the other shield slots add damage, it could be useful assuming you don't need the extra mage attack bonus.

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the blast box has a hidden effect, every 5th spell cast on an NPC does extra damage. I've yet to use the surgebox

 

Does it work on other players?

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From runewiki, the special should work on every 5th hit on every different monster, so, because p2p max hits are so high, it will be very rare to activate for most monsters, but as none of the other shield slots add damage, it could be useful assuming you don't need the extra mage attack bonus.

 

This is a quote from the runewiki page on the blastbox:

 

The critical-hit ability occurs at a rate of once every five casts on a monster or NPC, so it will deal 25% more damage on the fifth cast, tenth, and so on. However, when switching targets, the hit count will restart at zero, making this more useful against higher-leveled monsters

So it activates on the fifth CAST, not HIT. So if you hit a 0 on the fifth cast, you don't get extra damage, at all.

 

I'm going to assume that the CSB has the exact same effect, which is more useful, seeing as you can hit twice as much with surge spells as you can with blast spells.

 

This means it would in fact be useful for killing Frost dragons, your Ice strykewyrms tasks, possibly Abbysal demon camping, Iron and Steel dragons, bursting? That is, if it's worth the 65k tokens?

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Bursting isn't a surge spell ;)

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From runewiki, the special should work on every 5th hit on every different monster, so, because p2p max hits are so high, it will be very rare to activate for most monsters, but as none of the other shield slots add damage, it could be useful assuming you don't need the extra mage attack bonus.

 

This is a quote from the runewiki page on the blastbox:

 

The critical-hit ability occurs at a rate of once every five casts on a monster or NPC, so it will deal 25% more damage on the fifth cast, tenth, and so on. However, when switching targets, the hit count will restart at zero, making this more useful against higher-leveled monsters

So it activates on the fifth CAST, not HIT. So if you hit a 0 on the fifth cast, you don't get extra damage, at all.

 

I'm going to assume that the CSB has the exact same effect, which is more useful, seeing as you can hit twice as much with surge spells as you can with blast spells.

 

This means it would in fact be useful for killing Frost dragons, your Ice strykewyrms tasks, possibly Abbysal demon camping, Iron and Steel dragons, bursting? That is, if it's worth the 65k tokens?

Well, if you want to be pedantic, yes, you are right, although i don't think many people got confused because of that. And while we are on the subject of pedantics, hitting a 0 with magic is infact a hit, as missing with magic means splashing, thus you will get 25% bonus when you hit a 0.

 

As for being useful for frost dragons- it's rare to be able to hit one dragons for times thus there is almost no extra damage at all, and coupled with a -8/-13 attack bonus(which is crucial), not very useful. The same goes, in a smaller way, for abyssals and strykes, where the average hits to kill is somewhere very close to 5.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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5 casts is what, 2.5k damage on an ice wyrm? They got 3100 lp, meaning it would activate once per kill on average.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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From runewiki, the special should work on every 5th hit on every different monster, so, because p2p max hits are so high, it will be very rare to activate for most monsters, but as none of the other shield slots add damage, it could be useful assuming you don't need the extra mage attack bonus.

 

This is a quote from the runewiki page on the blastbox:

 

The critical-hit ability occurs at a rate of once every five casts on a monster or NPC, so it will deal 25% more damage on the fifth cast, tenth, and so on. However, when switching targets, the hit count will restart at zero, making this more useful against higher-leveled monsters

So it activates on the fifth CAST, not HIT. So if you hit a 0 on the fifth cast, you don't get extra damage, at all.

 

I'm going to assume that the CSB has the exact same effect, which is more useful, seeing as you can hit twice as much with surge spells as you can with blast spells.

 

This means it would in fact be useful for killing Frost dragons, your Ice strykewyrms tasks, possibly Abbysal demon camping, Iron and Steel dragons, bursting? That is, if it's worth the 65k tokens?

Well, if you want to be pedantic, yes, you are right, although i don't think many people got confused because of that. And while we are on the subject of pedantics, hitting a 0 with magic is infact a hit, as missing with magic means splashing, thus you will get 25% bonus when you hit a 0.

 

As for being useful for frost dragons- it's rare to be able to hit one dragons for times thus there is almost no extra damage at all, and coupled with a -8/-13 attack bonus(which is crucial), not very useful. The same goes, in a smaller way, for abyssals and strykes, where the average hits to kill is somewhere very close to 5.

 

In other-words, it's practically useless, aside from saving 3 inventory spaces?

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Now here's something interesting.

 

You can get this item as a drop while in Daemonhiem

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Now here's something interesting.

 

You can get this item as a drop while in Daemonhiem

 

I saw a thread on the RSOF about this, someone bound it, and it counts as ammo. I wonder if this means you can bind 125 fire/air/death/blood runes all at once? Which still wouldn't be that useful, anyways...

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Now here's something interesting.

 

You can get this item as a drop while in Daemonhiem

 

I saw a thread on the RSOF about this, someone bound it, and it counts as ammo. I wonder if this means you can bind 125 fire/air/death/blood runes all at once? Which still wouldn't be that useful, anyways...

 

Well it would let you easily take out annoying Prom/Primal Warriors but yeah, I think I'd rather bind laws or arrows.

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Now here's something interesting.

 

You can get this item as a drop while in Daemonhiem

 

I saw a thread on the RSOF about this, someone bound it, and it counts as ammo. I wonder if this means you can bind 125 fire/air/death/blood runes all at once? Which still wouldn't be that useful, anyways...

 

Well it would let you easily take out annoying Prom/Primal Warriors but yeah, I think I'd rather bind laws or arrows.

That might be worth it for one member of a perm team assuming they rush the c1 floors together.

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Now here's something interesting.

 

You can get this item as a drop while in Daemonhiem

 

I saw a thread on the RSOF about this, someone bound it, and it counts as ammo. I wonder if this means you can bind 125 fire/air/death/blood runes all at once? Which still wouldn't be that useful, anyways...

 

Well it would let you easily take out annoying Prom/Primal Warriors but yeah, I think I'd rather bind laws or arrows.

That might be worth it for one member of a perm team assuming they rush the c1 floors together.

 

Actually, if you could hold 125 spells, not just runes, I think I'd probably pick that over 125 laws.

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i have it, its just like outside daemonheim, just hold missile and air runes

 

If you bind it, do you keep the runes in it? And more importantly, the runes you keep, are they 125 casts (so for fire surge, 1250 fires), or just 125 of each rune?

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That's neat. I want one. 125 air surges + fire staff ftw.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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