Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Celestial surgebox


  • Please log in to reply
140 replies to this topic

#41
Grimy_Bunyip
[ Display Name History ]

Grimy_Bunyip

    Black Knight Trainer

  • Members
  • 3,066 posts
  • Gender:Male
  • Location:Xp-Waste
  • Joined:26 November 2008
  • RuneScape Status:P2P
  • RSN:Grimy Bunyip
  • Clan:Dungeonsweepers

Got from an Ectomage (level 77)
Holds 7 airs 1 death 1 blood per charge

-snip-

Posted Image

I'm happy.

So it IS an ammo slot item. That seals the deal, definitely worth having a few team members with these boxes.
Should speed up occults a good deal, because of fire giants, demons, and of course warriors are weak to magic.
Posted Image

#42
SirIzenhime
[ Display Name History ]

SirIzenhime

    Black Knight Trainer

  • Members
  • 3,482 posts


Got from an Ectomage (level 77)
Holds 7 airs 1 death 1 blood per charge

-snip-

Posted Image

I'm happy.

So it IS an ammo slot item. That seals the deal, definitely worth having a few team members with these boxes.
Should speed up occults a good deal, because of fire giants, demons, and of course warriors are weak to magic.


Might need a couple more tests to be 100% A friend of mine said that he wasn't able to Bind a new Armor/weapon when he had this binded. We'll see what happens I guess when i get a Primal body from Dreadnaut.

I REALLY hope it was intended to only be ammo.

Posted Image

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

Posted Image


#43
ExitReality
[ Display Name History ]

ExitReality

    Spider Egg

  • Members
  • 61 posts
  • Joined:8 May 2010
So if you put extra charges in it they don't go away the next floor? So I could put a few hundred charges in and keep them.

#44
theotherscaper
[ Display Name History ]

theotherscaper

    Chicken Feather

  • Members
  • 7 posts
  • Joined:22 October 2010



Got from an Ectomage (level 77)
Holds 7 airs 1 death 1 blood per charge

-snip-

Posted Image

I'm happy.

So it IS an ammo slot item. That seals the deal, definitely worth having a few team members with these boxes.
Should speed up occults a good deal, because of fire giants, demons, and of course warriors are weak to magic.


Might need a couple more tests to be 100% A friend of mine said that he wasn't able to Bind a new Armor/weapon when he had this binded. We'll see what happens I guess when i get a Primal body from Dreadnaut.

I REALLY hope it was intended to only be ammo.


Just so you know, I tried to bind it as ammo and it worked. But if you unbind a non-ammo slot, like your armour or weapon after you have the surgebox, the surgebox will count as both an ammo and armour/weapons slot. You cannot bind a new weapon/armour slot after you get this surgebox.

#45
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,161 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:0xpx0

Just so you know, I tried to bind it as ammo and it worked. But if you unbind a non-ammo slot, like your armour or weapon after you have the surgebox, the surgebox will count as both an ammo and armour/weapons slot. You cannot bind a new weapon/armour slot after you get this surgebox.

I don't see that being a big problem- they are dropped by celestial mages, from whom, even if it's a rare drop(~1/30), you are bound to get one per large dungeon.

I see the surgebox being much better in daemonheim than anywhere else, and the question now becomes- which is best, sagit(p++), laws or the surgebox? Not an easy choice, really.
Also, how much mage attack bonus would you need to not miss too much on forgotten warriors- the surgebox+hood are +13, with sagit body/prim chain it's -2, -17 with prim plate...

First to 99 Farming on 27. September, 2005.

bc6a97acbb.png
First to 3766 Port Score on 20. March, 2014.


#46
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin
I don't know the answer for random teams, but I guess you'll want something like 3 surgebox 2 arrows in a perm team. C1s are faster with laws, sure, but I think that's compensated for easily.

Also, celestial catalytic + strong mage pot = 1.3*1.75 = 2.275 times damage, or a max over 600 with fire surge, +50% if blazer activates.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#47
Obtaurian
[ Display Name History ]

Obtaurian

    Dragon Slayer

  • Members
  • 5,853 posts
  • Gender:Male
  • Location:California.
  • Joined:27 April 2007
  • RuneScape Status:P2P
  • RSN:Obtaurian
  • Clan:Dungeonsweepers (DGS)
I don't think magic potions work the same way in Daemonheim. They don't give a damage boost. I was only half right.

Posted Image

To put it bluntly, [bleep] off.


#48
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,161 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:0xpx0

I don't know the answer for random teams, but I guess you'll want something like 3 surgebox 2 arrows in a perm team. C1s are faster with laws, sure, but I think that's compensated for easily.

Also, celestial catalytic + strong mage pot = 1.3*1.75 = 2.275 times damage, or a max over 600 with fire surge, +50% if blazer activates.

Magic boosts work differently in daemonheim than they do in normal runescape- it's 1% per level.

First to 99 Farming on 27. September, 2005.

bc6a97acbb.png
First to 3766 Port Score on 20. March, 2014.


#49
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin


I don't know the answer for random teams, but I guess you'll want something like 3 surgebox 2 arrows in a perm team. C1s are faster with laws, sure, but I think that's compensated for easily.

Also, celestial catalytic + strong mage pot = 1.3*1.75 = 2.275 times damage, or a max over 600 with fire surge, +50% if blazer activates.

Magic boosts work differently in daemonheim than they do in normal runescape- it's 1% per level.

Ah, as it should be. Still a pity, but ok.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#50
Elf Spice
[ Display Name History ]

Elf Spice

    Bear Fur

  • Members
  • 375 posts
  • Gender:Male
  • Joined:30 June 2010
  • RuneScape Status:None
  • RSN:Elf Spice
Does the surgebox work with Tank Class? If so, it would be better for keyers than novite kite/anti drag shield.
Not sure if it explicitly counts as a shield.

#51
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin

Does the surgebox work with Tank Class? If so, it would be better for keyers than novite kite/anti drag shield.
Not sure if it explicitly counts as a shield.

I've wondered about flameburst as well.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#52
Pinata
[ Display Name History ]

Pinata

    Scorpion Pit

  • Members
  • 713 posts
  • Gender:Male
  • Location:WA, USA
  • Joined:1 September 2009
  • RuneScape Status:P2P
  • RSN:Pinata
I want this! I got 125 blood runes bounded. lol


Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving

- Agility - Crafting

0000 0000 0000 0000 0000 0000 0100 0101


#53
bedman
[ Display Name History ]

bedman

    Ice Giant Melter

  • Members
  • 4,774 posts
  • Gender:Not Telling
  • Location:Belgium
  • Joined:19 June 2004
  • RuneScape Status:P2P
  • RSN:bedman
I found a surge box, what should I do now? Bind it, fill it first, or ...

#54
Boeg3
[ Display Name History ]

Boeg3

    Goblin Armour

  • Members
  • 106 posts
  • Gender:Male
  • Location:Denmark
  • Joined:25 March 2007
  • RuneScape Status:P2P
  • RSN:Boeg
  • Clan:Shawa Manz
I have a quetion that havent gotten completly answered
say you have a surge box with 200 charges, and use them all - do yo start the next dung with 200 charges or 125???

at thesame time, if you put in 1k charges, and doesnt use them, you start next dung with 1k it seems..
but if you use down t 800, do you start next dung with 800 or 1k charges (basically same question twice)

#55
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,161 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:0xpx0

I have a quetion that havent gotten completly answered
say you have a surge box with 200 charges, and use them all - do yo start the next dung with 200 charges or 125???

at thesame time, if you put in 1k charges, and doesnt use them, you start next dung with 1k it seems..
but if you use down t 800, do you start next dung with 800 or 1k charges (basically same question twice)

As far as i've heard, the charges work like any other ammo bind- you can bind however many you want, but if it's above 125, you will have 125 at the start of any dungeon. 125 wind surges seems more than enough, though it's a pity you have to make fires/staff for fire surge.

First to 99 Farming on 27. September, 2005.

bc6a97acbb.png
First to 3766 Port Score on 20. March, 2014.


#56
BeNiceOk
[ Display Name History ]

BeNiceOk

    Bear Fur

  • Members
  • 404 posts
  • Gender:Not Telling
  • Joined:3 February 2010
  • RuneScape Status:F2P


I have a quetion that havent gotten completly answered
say you have a surge box with 200 charges, and use them all - do yo start the next dung with 200 charges or 125???

at thesame time, if you put in 1k charges, and doesnt use them, you start next dung with 1k it seems..
but if you use down t 800, do you start next dung with 800 or 1k charges (basically same question twice)

As far as i've heard, the charges work like any other ammo bind- you can bind however many you want, but if it's above 125, you will have 125 at the start of any dungeon. 125 wind surges seems more than enough, though it's a pity you have to make fires/staff for fire surge.


Fire staff isn't to hard to get though. Blood spindle branches, which are about 2k each from the shop, make a basic fire staff. Sure its not 10% damage, but it should be easy to pick one up with left over cash selling items at the start of the round.

When we get another one as a drop, I'll see if I can rebind my sword with the box to have 2 items + the box as ammo. If that works, it might even be a better idea to put a cel cat staff with it for 30% damage with 125 casts to start. All you would have to make is fire runes. The major question would be, once the box is binded with 2 items binded, if one bind is broken does the box recount as 1 item and ammo again. If so, then you would have to get a box drop on the same floor as the other item you wanted to bind.

#57
bedman
[ Display Name History ]

bedman

    Ice Giant Melter

  • Members
  • 4,774 posts
  • Gender:Not Telling
  • Location:Belgium
  • Joined:19 June 2004
  • RuneScape Status:P2P
  • RSN:bedman
Grr, I found this surge box first, charged it and binded it, and in the same dungeon I finally find a precious hood and somehow I had to destroy the surgebox to be able to bind the hood. Off to find another surgebox :-)

#58
Ardzik
[ Display Name History ]

Ardzik

    Goblin Armour

  • Members
  • 138 posts
  • Gender:Male
  • Location:poland !
  • Joined:22 October 2009
  • RuneScape Status:P2P
  • RSN:Sufem
You can also craft fire runes its easier that switch between your main weapon and staff. So its coniformed that celestal mages drop those boxes, right ?
Posted Image

#59
ExitReality
[ Display Name History ]

ExitReality

    Spider Egg

  • Members
  • 61 posts
  • Joined:8 May 2010
Just got 100 DG and had to destroy my surgebox to bind a prom plate. Sucks that if I find another one before I get a primal plate I'm going to have to destroy it again >.>

#60
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,161 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:0xpx0
I don't understand why binding the surgebox is such a big problem- it's dropped by one of the most common monsters in daemonheim, and all implications are that it's not even rare. Having to rebind one after 100 dg and 120 dg shouldn't at all be anything major. From what i've heard, it's much easier to replace a surgebox than a primal bind(prim plate or baxe, for example).

First to 99 Farming on 27. September, 2005.

bc6a97acbb.png
First to 3766 Port Score on 20. March, 2014.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users