Assume Nothing Posted May 16, 2011 Share Posted May 16, 2011 Well, I've always wondered about how the random number generator calculates damage. Could someone provide some insight into this? My personal theory would be that it consists of two 'dices': The first dice would be the hit/miss dice, where the attack and defense rolls are tossed. If the attack roll exceeds the defense roll, then move on to the second dice. The second dice would determine the base hit, calculated using current equipment/prayers/boosts. Any number between 1 and the maximum hit would be chosen (equal chance of any number), and then the number would be multiplied by any multiplier required (e.g. Ags special). What do you guys think? I'm not sure if this is the correct section and whether this is a thread worthy post, so mods, please move my thread if necessary. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted May 17, 2011 Share Posted May 17, 2011 This was researched just under 2 years ago. Anyways you can use these two calculators if you want the details.https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdDNIY1hWNTFvbzV5RWNjZk05N0RFeFE&hl=en#gid=0https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdEVFNkhzNHJsbDFSNDhmemhQUnRNTFE&hl=en# PS you should check out my other sheets if u haven't already ;D Link to comment Share on other sites More sharing options...
Assume Nothing Posted May 17, 2011 Author Share Posted May 17, 2011 This was researched just under 2 years ago. Anyways you can use these two calculators if you want the details.https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdDNIY1hWNTFvbzV5RWNjZk05N0RFeFE&hl=en#gid=0https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdEVFNkhzNHJsbDFSNDhmemhQUnRNTFE&hl=en# PS you should check out my other sheets if u haven't already ;D The spreadsheet is great but I can't seem to find the bit with the theory of how damage is calculated. Knowing how damage is calculated is useful because it gives an insight on how Dragon Claw's special attacks work, and such Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted May 17, 2011 Share Posted May 17, 2011 This was researched just under 2 years ago. Anyways you can use these two calculators if you want the details.https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdDNIY1hWNTFvbzV5RWNjZk05N0RFeFE&hl=en#gid=0https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdEVFNkhzNHJsbDFSNDhmemhQUnRNTFE&hl=en# PS you should check out my other sheets if u haven't already ;D The spreadsheet is great but I can't seem to find the bit with the theory of how damage is calculated. Knowing how damage is calculated is useful because it gives an insight on how Dragon Claw's special attacks work, and suchit runs on a dice system, just reverse engineer it, it's just some algebra. Link to comment Share on other sites More sharing options...
xpx Posted May 17, 2011 Share Posted May 17, 2011 In all actuality, it's a 3 dice system, in which at first, attack and defense dices are rolled(having attack/defense max hit amount of dies) and if the attack roll is higher, the strength dice is rolled from 1 to strength max hit to determine the damage dealt. Not much use of this for dragon claws spec as it has some different mechanics for dealing damage than any other special weapon. All max hits are basically calculated based on the same equation but for the magic defense one, you just need some knowledge of the stacking for special effects. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Tenebri Posted May 17, 2011 Share Posted May 17, 2011 This was researched just under 2 years ago. Anyways you can use these two calculators if you want the details.https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdDNIY1hWNTFvbzV5RWNjZk05N0RFeFE&hl=en#gid=0https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdEVFNkhzNHJsbDFSNDhmemhQUnRNTFE&hl=en# PS you should check out my other sheets if u haven't already ;Di know this is off topc, but your other spreadsheets are back? Link to comment Share on other sites More sharing options...
xpx Posted May 17, 2011 Share Posted May 17, 2011 This was researched just under 2 years ago. Anyways you can use these two calculators if you want the details.https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdDNIY1hWNTFvbzV5RWNjZk05N0RFeFE&hl=en#gid=0https://spreadsheets.google.com/ccc?key=0AldEhLOK6ejJdEVFNkhzNHJsbDFSNDhmemhQUnRNTFE&hl=en# PS you should check out my other sheets if u haven't already ;Di know this is off topc, but your other spreadsheets are back?They have been back for a while now, just not these forums. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Nifflin Posted May 17, 2011 Share Posted May 17, 2011 We aren't allowed to post the link. Bring it up with the admins here or ask ingame at the DGS clan chat. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
pakalolo_mon Posted June 6, 2011 Share Posted June 6, 2011 The second dice would determine the base hit, calculated using current equipment/prayers/boosts. Any number between 1 and the maximum hit would be chosen (equal chance of any number), and then the number would be multiplied by any multiplier required (e.g. Ags special). I'd guess that activating the multipliers just adds possible rolls to the dice. Link to comment Share on other sites More sharing options...
Quyneax Posted June 8, 2011 Share Posted June 8, 2011 That'd show up in the distribution - adding multiple rolls would make the hits more normally distrubuted, rather than evenly. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Blake Posted June 8, 2011 Share Posted June 8, 2011 If I'm understanding right, you have an equal possibility from hitting 1 thru your max hit from what was said above, but that doesn't seem right? Like on Lrc creatures, you seem to be constantly hitting 300+, but the posts above contradicts that Link to comment Share on other sites More sharing options...
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