Resistance Posted August 18, 2011 Share Posted August 18, 2011 Afterwinds is a multiplayer turn-based goverment simulation game that is played in the browser, I suggest that as hegemony's don't seem to be taking off at the moment we can attempt this as an alternative. Games can be created, players can choose there countrys and do the normal things in a hegemony game: Diplomacy, Warfare and Research (which is upgrades etc.).This thread will mainly be for roleplaying and diplomacy once the game starts, please try and roleplay because its fun. I plan on creating a casual game (one turn every 12 hours) to emulate hegemony best and so people don't have to put too much time and effort into it. If you're up for it you can reserve a country and get going :) Link to comment Share on other sites More sharing options...
Earth Posted August 18, 2011 Share Posted August 18, 2011 I may give it a shot... Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Icuownage Posted August 19, 2011 Share Posted August 19, 2011 Yeah I'll probably play It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Resistance Posted February 21, 2012 Author Share Posted February 21, 2012 Should I start a game then? There are a few annoying limits for non-premium users. Does anybody have Age of Empires I or II, that would be fun to see who wins. Link to comment Share on other sites More sharing options...
Retech Posted February 21, 2012 Share Posted February 21, 2012 I play Age of Empire 2, the Conquerors (which is the expansion) on Gameranger. It's an old game, so probably free by now, :) Most fun game option is without locked teams, so it's just a large diplomatic game of betrayal and such. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted February 21, 2012 Share Posted February 21, 2012 Tavern games with Betrayal...Everyone allies with the strongest power after betraying their original allies. :thumbdown: Essentially the opposite of rats fleeing a sinking ship. 'Someone looks like they might end the game, quick, join them!' http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted February 21, 2012 Share Posted February 21, 2012 Actually that's what usually happens there too. Strong players ally with strong players (determined by the composite score on the side), proceed to divide the world amongst themselves, and enjoy a nice worldbuilder (alternatively world war 3). Since there is a pop limit, strong powers frequently enable weak powers to become their allies, build an economic base deep within their country, and military on the outside, this eliminating ability of betrayal. If we played, we probably wouldn't be that good though, and I find it is more enjoyable that way. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted February 21, 2012 Share Posted February 21, 2012 So...basically...the game is decided in the first five minutes, followed a long period of building... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted February 21, 2012 Share Posted February 21, 2012 People also betray irrationally for teh lulz, so not really. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted February 21, 2012 Share Posted February 21, 2012 I hear other people actually bring smatterings of elemental strategy to strategy games, but I am like "lol, that nt how u ply!" They value winning, the art of the unexpected and such...Like a war that starts out on the premise that someone else will invade someone else if they do, and then people doing that (all totally unplanned) so that no one actually becomes/remains the most powerful player...But I guess unless the Tavern shifts entirely that will never happen...People seem to set their sights on preservation, rather than conquest. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Resistance Posted February 22, 2012 Author Share Posted February 22, 2012 To be honest, I think one of the great things about AOE II is that its not decided who wins from the start like other strategy games, its a game in which you can turn the tide with a bit of clever tactics.It may need a certain degree of control if you want to emulate a hegemony perfectly but otherwise I fail to see what the problem is. If you wanted to emulate a hegemony I would use a massive map and maybe add a few bot players. Link to comment Share on other sites More sharing options...
jasignhagj Posted February 22, 2012 Share Posted February 22, 2012 I doubt it could emulate hegemony, but it would still be fun. I have the ISOs for AOE2 and the Conquerors if anyone wants them [Rolled over my disc :( ]. Would we be able to play a LAN game over Hamachi, or do we need some kind of service? Link to comment Share on other sites More sharing options...
Resistance Posted February 22, 2012 Author Share Posted February 22, 2012 Spork, I think that you can just use the inbuilt gameranger system which allows you to set up games between friends. Alternatively we could use LAN over Hamachi but I don't really understand how that works. Link to comment Share on other sites More sharing options...
archimage_a Posted February 22, 2012 Share Posted February 22, 2012 If you wanted to emulate Hegemony just make a deck of cards which were:Alliance with the most powerful player * 1 in 8 chance of drawingAlliance with the second most powerful player * 1 in 10 chanceAlliance with the person sitting on your right * 1 in 20 chanceBetray the person sitting on your right * 1 in 5 chanceBetray the person sitting on your left * 1 in 5 chanceLaunch nukes * 1 in 6 chance You take turns to draw cards. (Two at a time)You may play a card at anytime (Including other people's turns)Alliances give you, and whoever else you ally with, an alliance point.Betrayal removes an alliance point from the person you use it on, and yourself.The most powerful player is whoever has the most alliances and/or nukes.If you play a launch nukes card then the game ends and no one wins. If someone reaches 8 alliance points then every player may draw two cards per turn, and one launch nukes card.If someone reaches 12 alliance points then they win. Alternate rules, launch nukes simply busts a player, and the people sitting to the left and right of them, back to 3 alliance points. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted February 22, 2012 Share Posted February 22, 2012 Should be, launch thematic WMD of your choice. -- Gameranger is very easy and free. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
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