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How money comes in and out of RS


jjjon123

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Alching is done in f2p a lot. Also don't forget that this forum has a lot more efficient/high level people (%) than the game overall, just because most people here don't alch doesn't mean few people do it. If you go around the GE you'll find tons of alchers.

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Coinshare can take money in and out of the economy iirc. The items that are coinshared are put on the ge in the queue at guide price and depending on whether the item is falling/rising it will take money in/out of the game. I'm not 100% of the exact mechanics of that but I know an old friend of mine made a lot of money sniping hilts because of an excess stock in the coinshare queue.

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Coinshare can take money in and out of the economy iirc. The items that are coinshared are put on the ge in the queue at guide price and depending on whether the item is falling/rising it will take money in/out of the game. I'm not 100% of the exact mechanics of that but I know an old friend of mine made a lot of money sniping hilts because of an excess stock in the coinshare queue.

 

 

It used to also split min trade price before FT/W, idk if it goes anything similar now or not though, but thats how it took money out before cause it was put in GE for med

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The corp beast, is, well, just a corp beast. He doesnt even have any friends.

[spoiler=Other Quotes]tbh idk why this makes me laugh so hard

All DFS threads turn into efficiency flame wars >.>

>OP asks "why use DFS?"

>everyone says "there is no reason"

>someone says "stop bashing people who use DFS, efficiency troll ass clown"

>thread is now a flame fest

 

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  • 2 weeks later...

I'm basing these off a 24hr time period, and don't take these rankings to be true. This is just my best judgment.

 

In (Top being the Most)

 

Alching

Untradables Converted into Coins in PvP (EX: Barrows Gloves/Korasi's)

Selling To Stores (Including shards to Petshop Owner)

Pickpocketing/Thieving

Monster Drops

PvP Statuettes from Revs

Achievement Diaries/Tasks

Minigame and D&Ds

Quest/Mini Quest Rewards

Caskets

Random Event Boxes

Stronghold of Security/Player Safety

New Accounts Created

Coin Spawns

Opening Chests (Muddy/Crystal)

Specimen Cleaning at Varrock Museum

 

(Out)

Buying Items from Stores/NPCs (Including Shards)

Monster Drops not Being Picked-up (No clue if you'd count this)

Repairing Weapons/Barrows/Nex Armors

Plank-Make

Construction (Monsters/Traps)

Bank Wipes from Rule Breakers (Assuming "coins" were removed)

Perm Banning/locking and Inactive Accounts (Assuming the players never return)

Buying Services from NPCs (Brimhaven dungeon, Tanning Hides, Transportation, Etc.)

MTK

Dieing/dropping Money w/o being retrieved

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- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

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No, I wouldn't count monster drops as money leaving the game. Say I have 1m coins, and I kill a monster and it drops 500 coins. If I keep it, I now have 1,000,500 coins which would be money coming into the game. If I leave it behind... it goes away. Which would leave me with 1m coins.

 

Well, if you are by yourself it does. If there is other people nearby, there is always a chance they will pick up your discarded coins. Then it becomes money coming in again, but to someone else.

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Plank Make also takes out a fair amount of coins, since it's a popular method of training magic, but that might fall under the construction umbrella that's already been stated.

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99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

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Plank Make also takes out a fair amount of coins, since it's a popular method of training magic, but that might fall under the construction umbrella that's already been stated.

I wouldn't count it as construction. I personally never used plank-make so I had no idea it used money. I'm sure plank-making might be one of the top in taking out money, due to how often I see the spell being used.

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Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

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I don't know if these are "relevant" to the question at hand, or have been thrown into umbrella things. But:-

 

In:

Selling long/curved bones and perfect shells to the guy in Dorgeshaan.

 

Out:

Buying back excalibur from lady of the lake

 

 

Small amounts, but yeah.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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I would say expensive monster drops also create some sort of deflationary effect, because they "dilute" the money over more items.

 

It just make things cost less due to increased supply.

Right, it doesn't literally bring money in or take it out of existence, just shuffles it around.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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I would say expensive monster drops also create some sort of deflationary effect, because they "dilute" the money over more items.

 

It just make things cost less due to increased supply.

Right, it doesn't literally bring money in or take it out of existence, just shuffles it around.

I never said it did

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I think you have most significant money sources/drains. The rest is just quibbling over tiny fractions that would be swamped by the uncertainty in the much larger sources/drains.

The real question is how you're going to determine their magnitudes.

I remember some Tip it Times articles on the total amount of gp a few years back. The method used was the same as this thread, but it was just a ballpark estimate, and Runescape has grown and diversified so much that a similar calculation would be a lot more difficult.

 

Does anyone have any ideas on how to accurately estimate these numbers?

Castle of Zoltar

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In my ratings... Money is created by this:

#1. Alching - Alching is probably the biggest one. Buying the supplies only moves the money around. Whatever the item alchs for, is how much more money is brought into the game. Say 1000 people are alching yew longbows, in an hour that can bring in about 900m into the game. Then you have things like adamant platebodies, green dhide bodies, etc, which bring in even more. And I'm sure more than 1000 people are alching at a time. This has been done for a long time and probably makes up most of the money that is in the game now.

#2. Monster Drops - This isn't coinshare. Not many people will leave a 19k drop at God Wars on the floor, or a 40k at corp, or whatever. Some even pick up the smaller drops. It's not really possible to gauge this but I think this is pretty big. Not to mention the bots of course.

#3. Statues from PvP/Revs - I put this high up only because it used to bring in a TON of money in PvP/BH worlds before the wilderness update. Hard to gauge exactly how much, but it never took money out really. If PvP/BH worlds were still around right now, this would definitely be #2. Revenants don't create a lot of money though - they don't really drop statues that much.

Theres more but I think that these are the biggest. The others are kinda minor I believe.

 

Money is taken out like this: (and note that I don't know how to rank this other than the #1 thing)

#1. Making Planks - This is probably the biggest one. Especially since there are a lot of people that bot this. You bring logs + cash to the sawmill guy, he gives you a plank. An NPC took the cash out of the game. Plank Make spell takes a little less money out of the game but still a lot. Considering this is commonly botted and can be done with just a membership, I'd put this at #1.

#2. Buying from shops - This means untradables, water runes, anything you can buy from a shop. And people do this for a profit by the way, but it does take some money out of the game. As for untradables, you can't really use wilderness drops as bringing back cash into the game as they won't give more money than they were worth in the shop or w/e. Unless of course its a chaotic.

#3. Repairing Chaotics/Barrows/Nex Armour - A lot of people train with chaotics now or use chaotics, which means they have to repair them. Same with barrows gear or armour. Barrows is probably moreso true because whenever someone dies and loses a barrows item, it breaks to 0, and cash must leave the game to repair it. Nex armour isn't usually died with but it does degrade so it counts here.

#4. Shards - Even though you can sell shards back, there will always be more shards bought in comparison to how many are sold back. So even if money is brought back into the game, more left from buying them. Logic behind this is using shards to make pouches, then trading in the pouches for shards will yield less shards. Theres a lot more that shows this as well but you get my point.

#5. Tanning Hides - Can be done in F2P and is definitely botted for dragonhides in p2p. The bots alone would probably do this/

#6. Kingdom Management - 75k a day if you keep it filled with cash. Although, you can trade in construction items sometimes now I think. I still use cash personally and I know a lot of people use cash, and I think thats an elite fremmy diary reward so most people don't have that. Considering this is done by quite a few people (its profit!) I'd definitely put this up there.

#7. Bank wipes - well jagex has been doing this to botters and stuff, lowering their cash pile, which takes cash out of the game. Definitely deserves a mention. Not to mention perm bans.

Theres more again, but those are the major ones.

 

Debatable:

#1. Coinshare - When you CS a drop you're given a cash split but the item is thrown in the GE. Not sure how exactly it works now.

 

The question is, is money leaving the economy faster than it is entering, or is it the other way around? With the amount of people alching and the things there are to alch, I would think that its entering faster just with alching alone. Some may say its obviously entering faster because of how much money people have these days, but staking/dicing simply just moves money to different people. I don't know how many people are botting things like hide tanning and plank making though.

 

Think I'm gonna make a video about this and ask some more people on their thoughts about this.

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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  • 1 month later...
  • 4 weeks later...

Talking about absolute money entering/leaving the game is in many ways useless. Since it doesn't have a big influence on item prices. Thus not really worth looking into. Thou I must admit that the money entering will affect the prices since they change the relation I mentioned. And if Jagex comes up with something that will really suck gp's out of the game it will also effect the game. But before that this calculation isn't really useful without raw data from plank making, alching, construction shops (new?), etc We would need ge history database to be able to find useful applications for this knowledge.The biggest factor affecting prices is the relation between goods and currency, not the amount of currency entering/leaving the game.

 

An example: Before the removal of bots botters created tons of items to the game, resources, weapons, armor and more. But the same time money wasn't entering the game as fast as the items were, and neither were skillers/pkers using the items fast enough. --> Almost every item started to lose value since the item/money relation changed (rares have never obliged to the normal fluctuation of prices, so they can be ruled out).

Now that the bots are gone, items aren't flowing in to the market with the rates they used to, but since the absolute diseappearance of currency is very low, and the people using raw materials, weapons and armor hasn't changed as drastically as the producing party, prices are coming up again. (merchers, brace urselves)

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