Am I the only one here opposed to the trade restrictions? I think it was very poorly thought out. As I see it, the implementation of this will have absolutely no effect on either mule accounts or gold sellers real-world trading with their mains -- the main source of transactions surrounding ill-gotten gold.
First problem, is that it's very easy to remove these restrictions, and it's a permanent removal at that too. Gold sellers handle real money very often. Who in their right mind would think a RWTer would be stopped simply by the requirement to purchase membership? They do it all the time to keep their business running!
Secondly, the trade restriction only affects outgoing transactions originating from the affected account, not incoming transactions. Many RWTers use mules, whose only use is to store excess gold/items acquired from the main account. Existing gold sellers will be able to transfer excess without any impediment. Whenever they're running out of gold to sell on their main account, they'll just take some from their reserves.
Oh, but don't worry! At least we stopped RWT where it most matters -- the new accounts!
I'm all for trade restrictions, as long as they're imposed on the appropriate population, and implemented correctly. Now, if you've noticed, this update affects outgoing transactions, implying that Jagex's curbing RWT on the supply side -- the people who sell the gold, hence outgoing.
...what new account has the kind of gold to sell for large profit, besides a mule?
As they handle real money frequently, they'll have enough of it to buy membership and be rid of the restrictions anyway. What's an extra $8.00 to someone who wants to purchase (or sell) $50.00 worth of gold? On top of their shiny new gold, guess what, no more trade restrictions!
Needless to say, this update targeted the wrong population, and incorrectly at that. Jagex at least could've implemented it to affect incoming transactions -- you know, the way customers actually get the gold. Fail update is fail.
Well some people on this site are opposed to everything Jagex does, so no you're probably not the only one against it. And no, "burn in hell Jagex you greedy corporate shills" isn't "feedback".
The new restrictions cut into the profit margin of RWT companies by making them buy a new membership every time they get banned. Once the old F2P RWT accounts get cleared out, the new restricted ones will be all that remains. If the RWT company doesn't stop, then they're paying for an obscene amount of memberships. Oh no!
Not really sure where you're going with this. Let's say the main gold seller puts some cash on a F2P mule. Awesome. Now he wants to get the reserves back from the mule. He can't, because F2P cannot give more than 25k anymore. Then they can trade it to another F2P account which will also be unable to get rid of more than 25k at a time. Or they can buy membership, but more likely they will go find a free game with fewer barriers to RWT. It's just good business sense. Jagex is making it a hassle for RWT groups so eventually they will go mess with someone else's game.
Why isn't stopping RWT on new accounts important? If an existing RWT account gets banned, they make a new one. Those new accounts will now have the trading restrictions. This cuts down on the ability of RWT companies to just come right back. Sure they can pay membership but if they're a major group they'll probably have several accounts working. I don't think Jagex would be entirely upset with several people paying $6 a month to go get banned.
What's an extra $8 to someone who deals in real money? That's $8 out of their profits when there's plenty of other free games they could RWT with. If this succeeds, Jagex just knocked themselves out of the competition. If for some reason RWT companies would rather take a hit to their profits to keep dealing with Runescape, then Jagex gets money from them.
The effects won't be there at first but once more RWT accounts get banned, RWTers will turn to new accounts and be unable to give the gold to the buyers without paying for a membership.
Personally I don't enjoy playing Runescape anymore and it's not because of Jagex, it's because of the community. It got a major kick to the face with the introduction of the Grand Exchange and once most of my friends moved on to other games I was pretty much by myself in a game where the community alternates between 10 year old pures and 19 year old metagame devotees. If half the people I started playing this game with were still here, I would probably be there too. Others don't like to accept the reality that they've moved on from the game. I could make thread after thread complaining about the Grand Exchange but I don't. That's the state of the game. I don't like it, I take my business elsewhere. But that's an inconceivable thought to some people. They're the ones who would rather stage an Occupy McDonalds protest rather than go to Burger King. It's a simple reality that regardless of how many guides you wrote or your total level that you are one customer to Jagex; no more important to them than the level 32 who just got members so he can play Pest Control. You don't get to determine the direction of the game regardless of how important you are on a fansite. The updates you rant and rave about saying that Jagex has ruined the game because they're corrupt NWO shills? Most people won't care.
An example I like to use is the free trade removal. That outraged everyone in Runescape because it decreased the quality of play across all levels and shot two of the biggest groups (PKers and merchanters) in the foot. On this site the criticism was better worded and there were even some who thought it was a good idea, but it was still there. Now let's look at other updates. The F2P hiscores removal affects a small amount of people. It will mess with the obsessive pure F2P types and the occasional PKer, but the wide majority of this game will just keep going. This new forum? I saw some guy say he was quiting over text. Most of the players probably don't even use the forums. I know I didn't once the GE came out. This is a site for some of the bigger Runescape fans and as such every update, whether it be a high level quest with a mediocre ending or another interface change, will draw huge amounts of criticism because almost everyone can access that content. A level 76 won't care about what glitch happened in Ritual of the Mahjarrat but you'll see here that it shows Jagex no longer checks the quality of their game, and also plays rugby using African orphans and kittens as the ball.
Runescape is on the decline, and it's not because you don't like it anymore. What alternatives were there to Runescape back in the early 2000s? It was pretty much this, WoW, and a whole bunch of different games on a lower level. With the advent of League of Legends and other better free online games, Runescape's player base will gradually decrease. It's just not as attractive of a game as it was before.