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Maritime Skill

#1 User is offline   dgd1788 Icon

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Posted 29 January 2006 - 05:09 PM

This has pretty much been on my mind for weeks, but to make it frankly Maritime is like shipbuilding and setting out on voyages, and also war.







At any rate







I was thinking that the maritime skill would help with getting about places. The first thing you can make is a raft, in which you will need 5 normal logs, thread, and a staff to row. As you row along the rivers, you might crash into rocks, and as you get higher levels you will not crash as often.







the crafts that you make will also differ in speed, for instance a raft will only move at the rate of 1 whereas a ship will move at the rate of 10, and steam rollers will move at the rate of 20. Where 20 is the maximum rate.











Pking is also involved in maritime skill, you will be able to sink peoples ships, but you can't retrieve their items.







Merchanting is also involved, you can make a ship and sell it for alot of money.







you can even store things on your ship if you want to be a merchant and sail everywhere to sell your goods, and dock somewhere and just have it be your home.







it will take a long time to make large ships, a maximum of 2 normal days(not runescape days), and you can hire npcs to make your ship, so you only have to wait 1 hour for completion.







sailing the ocean will be very risky as there are obstacles like storms and very large animals that can destroy your ship, and send you to lumbridge.







river sailing is the most risky as there are rocks that you need to move out of the way.







Cannon balls could also be used when in times of war, with the same way that you make cannon balls for Dwarve cannons.







Clans would also have a blast on ships, because the two ships could range and mage at eachother, furthermore you can be a pirate.



sailing the seas of runescape, and attacking merchant ships for a worthy plunder of goods.







You can be a captain and hold your own crew, with a series of warriors you can be a viking warship and ram into other people's ships.







what would it be like to use your slayer skill in a new quest based on Herman Mellvile's "Moby [bleep]"? that would be interesting wouldn't it???







you can also fish with the boat you just made, to make rise to whaling in Runescape.







Well for one thing Jagex would need to change the interface of the game furthermore than I thought before this can happen, but I have thought of a plan.







1. increase the AI, start out by creating advanced NPCs that can interpret certain behavior in Runescape.







2. After you have created an advanced AI, Persue the update, and keep it as a project.







3. use the AI system with the new skill, afterwards add it to the entire game.







I need more suggestions so keep it coming!!!







-------------------------------------------------------------------------------------







I hope you like my idea and am very eager to listen to people's opinions







thanks, dgd1788







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from other players







Quote

excellent idea, but a lot of things need to happen first before this can come out...







first of all the carpentry, because much like PoH, this is a PoS (player owned ship)







second, you need more places where you can dock... liek sailing up the river towards lumbridge and varrock (or perhaps even as far as edgy), a dock somewhere up the river salve, maybe even inside shilo village and hemenster (yes, sailing towards the northern waters should be possible)







one could imagine new land south of karamja (way past sophanem's latitude), or even eastern lands...







With your maritime skill going up, new ports would open up, and new ships can be built, requiring higher levels of wood and nails...







the ship becoming available to you needs to be built fist before you can use it, and you could scrap your old ship for a third of its original resources... it could be possible to own more then 1 ship as well, having them stationed around the world...







with higher level ships, would you not only be able to travel to more ports, but also have less risk of running aground (faster travel isnt really an option, see gliders and current "maritime" stuff)







Some ports would also require a quest to be completed before they can be used (shilo f.e.)







You could only start this skill after you've finished some gnome quest involving the shipyard again







The only problem i see with this is that it makes the current ships sort of obsolete... altho one has to remember where you last docked with your ship (it isnt all of a sudden in another port)







and ofc, some alterations will have to be made to the world map, most notably the edges, so it makes sense that you sail around certain areas...







as for entrana: the monks wouldnt allow you to dock if you carry weapons...


#2 User is offline   Munpie Icon

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Posted 29 January 2006 - 05:23 PM

Intriguing idea. But maybe you could retrieve the item by means of a net or some other fishing equipment? Just have say a fishing spot appear with floating logs or somthing of the sort?

#3 User is offline   abyssalreaper Icon

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Posted 29 January 2006 - 05:27 PM

You ripped me off this idea blows!!!! Nah I'm joking its a really good idea but you should have a little more selection of boats.
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#4 User is offline   tefda Icon

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Posted 29 January 2006 - 05:43 PM

I think it needs to be more thought out. I don't think it requires an entire skill devoted to it. I think if we were to receive boats and whatnot it should be a mini-game that gives Carpentry experience. Despite it being shipwrightery it still involves wood, nails and building.







Sailing ships to get where we want destroys the purpose of using other transports. With my own ship I wouldn't have to go through the Entrana monks and I could bring in a slew of weapons to kill the demons there.







But also we all have our own ships already. The Lady Lumbridge ;)

#5 User is offline   dgd1788 Icon

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Posted 29 January 2006 - 06:23 PM

Munpie said:

Intriguing idea. But maybe you could retrieve the item by means of a net or some other fishing equipment? Just have say a fishing spot appear with floating logs or somthing of the sort?








thats a good idea







tefda said:

I think it needs to be more thought out. I don't think it requires an entire skill devoted to it. I think if we were to receive boats and whatnot it should be a mini-game that gives Carpentry experience. Despite it being shipwrightery it still involves wood, nails and building.







Sailing ships to get where we want destroys the purpose of using other transports. With my own ship I wouldn't have to go through the Entrana monks and I could bring in a slew of weapons to kill the demons there.







But also we all have our own ships already. The Lady Lumbridge








We are not allowed to use those ships for our own







abyssalreaper said:

You ripped me off this idea blows!!!! Nah I'm joking its a really good idea but you should have a little more selection of boats.








Well I was not thinking of a modified selection of boats, have you ever heard of the expression keeping it real???







lpinkus said:

I always saw this happening...eventually. That's a huge word.







I also think this idea should be to make the game more interesting, not to get around easier. It's already plenty easy. I don't recall the last time I actually "walked" for more than two minutes.








that makes since, Runescape does need to be more interesting

#6 User is offline   lpinkus Icon

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Posted 29 January 2006 - 06:33 PM

I always saw this happening...eventually. That's a huge word.







I also think this idea should be to make the game more interesting, not to get around easier. It's already plenty easy. I don't recall the last time I actually "walked" for more than two minutes.







Lpinkus

#7 User is online   Ts_Stormrage Icon

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Posted 30 January 2006 - 12:13 AM

excellent idea, but a lot of things need to happen first before this can come out...







first of all the carpentry, because much like PoH, this is a PoS :) (player owned ship)







second, you need more places where you can dock... liek sailing up the river towards lumbridge and varrock (or perhaps even as far as edgy), a dock somewhere up the river salve, maybe even inside shilo village and hemenster (yes, sailing towards the northern waters should be possible)







one could imagine new land south of karamja (way past sophanem's latitude), or even eastern lands...







With your maritime skill going up, new ports would open up, and new ships can be built, requiring higher levels of wood and nails...







the ship becoming available to you needs to be built fist before you can use it, and you could scrap your old ship for a third of its original resources... it could be possible to own more then 1 ship as well, having them stationed around the world...







with higher level ships, would you not only be able to travel to more ports, but also have less risk of running aground (faster travel isnt really an option, see gliders and current "maritime" stuff)







Some ports would also require a quest to be completed before they can be used (shilo f.e.)







You could only start this skill after you've finished some gnome quest involving the shipyard again :)







The only problem i see with this is that it makes the current ships sort of obsolete... altho one has to remember where you last docked with your ship (it isnt all of a sudden in another port)







and ofc, some alterations will have to be made to the world map, most notably the edges, so it makes sense that you sail around certain areas...







as for entrana: the monks wouldnt allow you to dock if you carry weapons...
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#8 User is offline   Barihawk Icon

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Posted 30 January 2006 - 01:23 AM

No whaling, as seriously: Noob! Stop eating Whales!



I wouldnt mind seeing you able to catch fish in a net similar to the trawler.







Pirating would be very fun, but I think it would be hard to have moving ships on the seas. I think it would only really work as being "what port would you like to sail to" and have the animation on the map like it is now.
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#9 User is offline   dgd1788 Icon

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Posted 30 January 2006 - 02:29 AM

Quote

No whaling, as seriously: Noob! Stop eating Whales!



I wouldnt mind seeing you able to catch fish in a net similar to the trawler.







Pirating would be very fun, but I think it would be hard to have moving ships on the seas. I think it would only really work as being "what port would you like to sail to" and have the animation on the map like it is now.








I think Jagex should modify the interface of the game, as I have already stated above







not only that, I did not state that they would be a food product, as that is not realistic, but if you read Moby [bleep] they use the whales to make oil, prehaps we could have some use of that.

#10 User is offline   crazzedchip Icon

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Posted 30 January 2006 - 02:43 AM

frankly, i think you are crazy, but you have nice ideas

#11 User is offline   dgd1788 Icon

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Posted 30 January 2006 - 09:27 AM

crazzedchip said:

frankly, i think you are crazy, but you have nice ideas








keep spam to yourelf

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