#1
Posted 08 August 2012 - 03:13 AM
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1. Automatically remove key marks when a door is opened
2. Automatically mark keys (maybe with button press) when camera focused on key door (use compass near minimap + map to figure out which side to mark)
3. Method of marking skill doors/rooms and the skill requirement(s)
4. Method of mapping location of each person's personal gatestone
5. Method of showing who has the group gatestone
6. Don't bother spamming names when all players are in the same room
Thanks!
#2
Posted 08 August 2012 - 04:43 AM
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Marking personal gatestones is on my list as well.
I had skill doors included but people complained a lot about it and it was surprisingly not used often.
Removing keys when doors are opened is a great idea. I've been working with someone, developing a way to predict and show what could be the largest path. This could use the same room detection method.
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#3
Posted 08 August 2012 - 11:47 AM
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Would you be able to implement skill doors in a cleaner fashion that will not get in the way? (I didnt use this till it came on tip.it, so I dont know what the problem was). Why cant people who dont like it just hide it?
#4
Posted 09 August 2012 - 03:38 AM
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I'm not sure. It's hard to implement without it getting ugly. A lot of people in DGS use the GoS key to mark pot doors, since the actual key doesn't exist. >.<
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#5
Posted 09 August 2012 - 06:00 AM
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You mean to break it up by potion type? What if it doesn't need a boost, just another player?
#6
Posted 09 August 2012 - 10:43 PM
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#7
Posted 10 August 2012 - 10:14 AM
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IDK though. I'm rebuilding it from the ground up for the fourth time, so I'll probably come up with something better by then.
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#8
Posted 12 August 2012 - 01:40 AM
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#9
Posted 12 August 2012 - 09:56 AM
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With that said, he's a quick preview!

Now, click the 'Legend" tab will expand/contract the legend to show all the names underneath like it used to. Names will also be able to be shown on the map as it currently does. Time will be shown on the map window. Pot/riddle will use the same tabbed window.
Thoughts?
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#10
Posted 12 August 2012 - 03:34 PM
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EDIT: In the current version, when you leave the dungeon, the map does not clear. Maybe this could be changed in your 350th remake?
#11
Posted 13 August 2012 - 02:35 AM
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Where the names can also be displayed off the map.
I didn't think there was need for a GT icon, since that's most often times being carried.
The map doesn't clear at the end of the floor because a lot of the time afterward people discuss the previous floor, what went wrong and could have been done better.
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#12
Posted 13 August 2012 - 09:41 AM
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#13
Posted 13 August 2012 - 12:12 PM
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Andy, on 13 August 2012 - 09:41 AM, said:
+1
The gt is most often carried, but who has it right now? or is it carried?
Then there could be a button to clear it?
#14
Posted 14 August 2012 - 11:50 AM
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Most rooms can be described short enough:
cfer, ffer, fer, port, gh, blo, emo, bar, .. up to end user to keep tags short enough for it to be readable.
#15
Posted 14 August 2012 - 07:08 PM
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#16
Posted 14 August 2012 - 10:48 PM
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As for the others, how are the current abbreviations difficult? O_o
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

#17
Posted 15 August 2012 - 11:07 AM
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#18
Posted 15 August 2012 - 11:53 AM
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#19
Posted 16 August 2012 - 12:21 AM
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#20
Posted 16 August 2012 - 04:08 AM
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They really are great people, Matt and Tati, and I found their friends chat really helpful. They also had a great reputation with DGS members, which is why I chose them over others.
Keep in mind that DGS is not associated with leech CCs and does not endorse leeching. DGS is a clan to learn to dungeoneering efficiently and effectively.
Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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