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A couple suggestions


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#1
Icy Acid
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I dont really know which of these are most likely to work, but they are suggestions, so pick and choose the ones you like:

1. Automatically remove key marks when a door is opened
2. Automatically mark keys (maybe with button press) when camera focused on key door (use compass near minimap + map to figure out which side to mark)
3. Method of marking skill doors/rooms and the skill requirement(s)
4. Method of mapping location of each person's personal gatestone
5. Method of showing who has the group gatestone
6. Don't bother spamming names when all players are in the same room

Thanks!



#2
Stev
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I've been toying with the last one trying to find a clean way of implementing it. I don't like how it bunches up either.

Marking personal gatestones is on my list as well.

I had skill doors included but people complained a lot about it and it was surprisingly not used often.

Removing keys when doors are opened is a great idea. I've been working with someone, developing a way to predict and show what could be the largest path. This could use the same room detection method.

Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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#3
Icy Acid
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Cool! that last one looks like it will be useful.  Does that mean that it would or would not auto-detect key doors?

Would you be able to implement skill doors in a cleaner fashion that will not get in the way? (I didnt use this till it came on tip.it, so I dont know what the problem was).  Why cant people who dont like it just hide it?



#4
Stev
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How would I implement it? I could make it so the key utility can switch to skills and split the up into Artisan, Gatherer, Survivalist, etc?

I'm not sure. It's hard to implement without it getting ugly. A lot of people in DGS use the GoS key to mark pot doors, since the actual key doesn't exist. >.<

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#5
Icy Acid
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Whats the GoS? Gold Shield?

You mean to break it up by potion type?  What if it doesn't need a boost, just another player?



#6
homer205
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Yeah gold shield.
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#7
Stev
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I'm considering this:
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IDK though. I'm rebuilding it from the ground up for the fourth time, so I'll probably come up with something better by then. :P.

Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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#8
Icy Acid
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Gatestones shouldn't require their own tab, depending on how much gui you have for that.  What were you thinking of?



#9
Stev
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After some thought... Since I'm rebuilding it entirely anyways, I'm going to completely scrap the RuneScape look. I'm going to make it look and feel more professional, which will hopefully help with people's comfort in using it.

With that said, he's a quick preview!

Posted Image

Now, click the 'Legend" tab will expand/contract the legend to show all the names underneath like it used to. Names will also be able to be shown on the map as it currently does. Time will be shown on the map window. Pot/riddle will use the same tabbed window.

Thoughts? :). I only did all of this tonight... So don't judge it as final yet.

Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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#10
Icy Acid
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Looking good so far...  Why are the legend and map tab in different places? How do you keep track of the group gatestone? Are people expected to know which color gatestone is whos?  Can you place your own gatestone without clicking on your color?

EDIT: In the current version, when you leave the dungeon, the map does not clear.  Maybe this could be changed in your 350th remake? :razz:



#11
Stev
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I'm making it like this again:
Posted Image

Where the names can also be displayed off the map.

I didn't think there was need for a GT icon, since that's most often times being carried.

The map doesn't clear at the end of the floor because a lot of the time afterward people discuss the previous floor, what went wrong and could have been done better. :P.

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#12
Andy
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If you wanted to try out the other gray/non stylized look, you could always try adding a "skins" option? I don't know if that would be possible, but it's worth mentioning.
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#13
Icy Acid
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View PostAndy, on 13 August 2012 - 09:41 AM, said:

If you wanted to try out the other gray/non stylized look, you could always try adding a "skins" option? I don't know if that would be possible, but it's worth mentioning.

+1

The gt is most often carried, but who has it right now? or is it carried?

Then there could be a button to clear it?



#14
vmser
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As for the skill rooms.. would it be hard to implement text-markers on user imput?

Most rooms can be described short enough:
cfer, ffer, fer, port, gh, blo, emo, bar, .. up to end user to keep tags short enough for it to be readable.

#15
Icy Acid
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Oh great, more abbreviations for everybody to memorize...



#16
Stev
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I don't plan to add those abbreviations, sorry. :(.

As for the others, how are the current abbreviations difficult? O_o

Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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#17
Yawhatnever
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#18
Icy Acid
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They are not difficult, they just take time to memorize.  New dungeoneers have to memorize whatever abbreviations are used - however infrequently.



#19
Icy Acid
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A side question, whats with the leech advertisement?



#20
Stev
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They've been helping me a lot the past few weeks while I've been coding and I've recently joined their friends chat. They asked and I accepted. :P. They help me out, I help them out - Good for both of us. ^^.

They really are great people, Matt and Tati, and I found their friends chat really helpful. They also had a great reputation with DGS members, which is why I chose them over others.

Keep in mind that DGS is not associated with leech CCs and does not endorse leeching. DGS is a clan to learn to dungeoneering efficiently and effectively.

Wicked has a blog now! - Stev's PvM - A Road To Every Boss Drop

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