#1
Posted 12 September 2012 - 06:24 PM
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Pro's:
- Less overflow of drops in market due to high level campers, allowing longer market sustainability
- Lower level people are given a moneymaking method competitive to people with similar skills/combat levels
- Incentive for new players, necessity for constant influx of new players/accounts
Contra's:
#2
Posted 13 September 2012 - 10:09 AM
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#3
Posted 13 September 2012 - 12:13 PM
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vmser, on 13 September 2012 - 10:09 AM, said:
#4
Posted 16 September 2012 - 08:53 AM
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#5
Posted 16 September 2012 - 06:46 PM
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country devil, on 16 September 2012 - 08:53 AM, said:
#6
Posted 26 September 2012 - 02:35 AM
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#7
Posted 26 September 2012 - 09:46 AM
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Legionwizard, on 16 September 2012 - 06:46 PM, said:
country devil, on 16 September 2012 - 08:53 AM, said:
'a fading elite'... There's hardly an 'elite' left. Whereas at one point you had months where only 1 person could smith a certain item, there's now nothing as such. Whatever is around, thousands of people will be able to do it. The only fading part about it is that high levels become standard rather then elite.
#8
Posted 27 September 2012 - 01:29 AM
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A soft cap is the better solution. In other words, instead of FORBIDDING high levels from accessing content, create strong disincentives for them not to. If they have better stuff to do, they will do it. That's simply human nature.
For example, perhaps offering rewards that high level content can top, assuming the difficultly of both contents are roughly the same in terms of actual skill.
~It's Super Effective! (The Zaaps Blog)~
My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capers
Guides:~Yeah I wrote them once~
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#9
Posted 27 September 2012 - 03:56 AM
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Zaaps1, on 27 September 2012 - 01:29 AM, said:
A soft cap is the better solution. In other words, instead of FORBIDDING high levels from accessing content, create strong disincentives for them not to. If they have better stuff to do, they will do it. That's simply human nature.
For example, perhaps offering rewards that high level content can top, assuming the difficultly of both contents are roughly the same in terms of actual skill.
I do agree with you, I just think that something needs to be done about overcrowding first. There aren't enough spots to limit players at this point

Brilliant blue to Lokie's Ravishing red and Squab's Poignant purple.
[18:44] DM: Witch Hunter #1 is engulfed in cats
#10
Posted 27 September 2012 - 03:59 AM
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Alg, on 27 September 2012 - 03:56 AM, said:
Zaaps1, on 27 September 2012 - 01:29 AM, said:
A soft cap is the better solution. In other words, instead of FORBIDDING high levels from accessing content, create strong disincentives for them not to. If they have better stuff to do, they will do it. That's simply human nature.
For example, perhaps offering rewards that high level content can top, assuming the difficultly of both contents are roughly the same in terms of actual skill.
I do agree with you, I just think that something needs to be done about overcrowding first. There aren't enough spots to limit players at this point
Instanced bosses like QBD could work well, or something like Glacors. Come to think of it, this seems to be the direction Jagex is headed
~It's Super Effective! (The Zaaps Blog)~
My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capers
Guides:~Yeah I wrote them once~
Suggestions:~Yeah I made those once~
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