Jump to content

WINDWARD CHAPTER 2: ELECTRIC BOOGALOO


Grim_

  

7 members have voted

  1. 1.

    • Don't answer this
      5
    • I'm not joking
      2
  2. 2. Runoff

    • Cheliax
      1
    • Thriceborn
      2
    • Windward Isles
      4


Recommended Posts

THIS IS A POST THAT WILL BECOME A THREAD. CHOOSE WHAT FACTION YOU WANT TO PLAY AS/ BE ENSLAVED BY/ IDON'TEVENKNOWMAKEUPYOURDAMNEDMINDS.

 

STUFF FOR THIS POST.

CURRENT MAP OF THE WORLD (HATCH MARKS SHOWS CONTROL OVER THE UNDERDARK the different sectors show control via different factions)

[hide]

https://www.dropbox....olarion_Map.jpg

[/hide]

NEW (AND IMPROVED) GODS:

[hide]

GARMUND AKA THE THRICEBORN

 

HOLY SYMBOL: A skull made of skulls on top of a pillar

 

FAVORED WEAPON: SCYTHE

 

DOMAINS: CHAOS, UNDEATH, MADNESS, DESTRUCTION, LIBERATION

 

[/hide]

 

CHARACTER CREATION GUIDELINES

 

[hide]

STARTING LEVEL: 10TH

WBL: Standard (look it up in the SRD)

POINT BUY ARRAY: 25/ heroic

 

HAVE A REASON TO STICK TOGETHER (MAYBE YOU'RE PART OF THE SPECIAL FORCES, OR THE HOUSE GUARD, OR SOMETHING. I DON'T KNOW)

 

IF GOING NECROMANCER, ASK ME ABOUT THE CREATURES YOU ARE CHOOSING, I'LL PROBABLY SAY YES

 

YOU HAVE THE OPTION OF CHOOSING TO BE AN OUTSIDER OR OTHER THEMATICALLY APPROPRIATE MONSTER WITH 1+ CLASS LEVEL IF YOU SO CHOOSE

[/hide]

 

Two years after the apotheosis of a cleric named Garmund the Twiceborn, the only applicable phrase for the Inner sea is chaos. Chaos rules the waves, the under dark, and the land. After Absalom was weakened by the Thriceborn's assault, Cheliax pounced upon it, and did its utmost to tear Absalom to pieces. However, Cheliax is not the only player in this power struggle, the ascendant church of the Thriceborn has set up shop in the Mwangi, centered around the crater of the pillar which helped fuel their diety's ascension. The kobold city state in the windward isles is at odds with an up and coming fey ruled one, with several skirmishes being logged, and the drow are just now reassembling their city, under the rulership of a charismatic prophet of

Nocticula. All of factions will eventually meet each other in battle, and so chaos, bloody chaos, will be the word of the day.

 

You lot will be part of one of these factions, and serve as its elite, and I'll take suggestions as to what you actually are.

 

WARNING, THIS CAMPAIGN WILL PROBABLY BE A FAIR BIT MORE LETHAL THAN THE LAST ONE. IF YOU ACT LIKE AN IDIOT, YOU'LL PROBABLY DIE

LNYvk.png
Link to comment
Share on other sites

I'll be playing a Winter Witch actually.

 

Edit: Or maybe a sorcerer. Hmm, tough decisions

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Fey ruled state...

Do fey rule cities? It seems rather at odds with their nature...

 

 

 

I would probably say that, fueled by the exodus from Absalom, Chelliax and other settlements caught in the crossfire, the Monolith settlement expanded rapidly. As the Whispering Way Enclave on the Island began its assault on the fledgling settlement the Fey assisted the new settlement, helping them through the first three months, by which time the Whispering Way had withdrawn, leaving only a token outpost, to fight in the main theatres of the war.

The Fey and the Settlement worked together, eventually including the Drow in their numbers, and expanding across the other Islands, met eventually by the Kobolds who, despite the best efforts of the Federation of the Monolith, remained hostile. The war has blossemed in the last six months.

The wave of expansion and optimism that accompanied the influx of refugees having passed and leaving the settlement with a three-way alliance which couldn't satisfy anyone. The Monolith settlers struck first, seizing several Drow tunnels to ensure safe passage between the Islands. The Drow, who had been making plans, were thrown off balance but quickly went on the offensive. The battles were hard fought but the lines remained largely static, waiting for some miraculous breakthrough.

The Fey, through all this, remained neutral, withdrawing more and more, until they would only promise to defend both people in a resurgence of the Whispering Way.

 

The Monolith settlement itself is tenuously united. The first year saw people calling each other 'Citizen', now 'Chelliaxian' and 'Absalomite' fill the air. Religiously the city is not devoted to any God, despite the rantings of the Sultan, but leans towards the Thriceborn as pilgrims make their way to the chapel at the top of the Monolith, which, it is said, The Thriceborn has appears to the faithful to offer his blessings.

 

The sub-settlements, those spread across the Other Islands, are more united in themselves, usually composed of one cities' refugees, or, at least those with the same outlook. However, while the 6 Colonies are frequently at odds with each other, they are very frequently at odds with the Monolith itself, whom they regard as taxing their manpower without showing any representation of a defence force, against the Kobolds. While stirrings of rebellion have occured the Governors of the Islands have get to form a congress. (Enter the ragtag team of Player Characters, with different alignments and such)

 

The Kobolds, for their part, have spread across the Islands, each time establishing a small settlement and then claiming the whole Island, which has lead to several skirmishes, though nothing decisive.

 

 

 

Also, reference material:

[hide]pwGRF.jpg[/hide]

 

https://dl.dropbox.com/u/12603519/Islands/The%20Windward%20Isles.png

https://dl.dropbox.com/u/12603519/Islands/The%20Windward%20Isles%20With%20Names.png

 

Also:

https://dl.dropbox.com/u/12603519/Islands/The%20Windward%20Isles%20Cities.png

https://dl.dropbox.com/u/12603519/Islands/The%20Windward%20Isles.xcf

 

I would assume the majority of the settlements would have 500-5,000 people.

Black tacks are the underground entrances/exits.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Hmmm... I may join this as my schedule has freed up a bit. I am wondering exactly what you mean by "YOU HAVE THE OPTION OF CHOOSING TO BE AN OUTSIDER OR OTHER THEMATICALLY APPROPRIATE MONSTER WITH 1+ CLASS LEVEL IF YOU SO CHOOSE" Is that CR+1 as base class level, HD+1 as class level, or something else?

Luna_pirate_signature.png

Thanks to DrCue at DeviantArt for the signature source

Link to comment
Share on other sites

What I was going to go for with the windward isles is similar as to what happens in kingmaker (Well, not really, but that's where I got the idea from). The windward isles has a mortal ruler, and a mortal system of government, but it's the fey that are the power behind the throne, and are, for whatever reason, looking to expand too. This way we get a way to explain how this works, and I get to have some fun (later on) with apply the first world template to cavalry and stuff. I'd say that one of the reasons why the fey are helping the settlers is a hatred of the drow, and the kobolds, and the other is a sort of plan (which will not be revealed as of now).

 

What I was going with for the drow, is that they are a major threat, if they ever unite (which would be the problem of having a nation full of demonic cults), and it looks like, after a long period of instability, they are uniting under a prophet. They have been pushed around, taken advantage of, and generally shit on by pretty much every nation in this war, and now they are pissed. (Waking a sleeping giant and filling it with terrible resolve is the quote that comes to mind).

 

The church of the Thriceborn is based in what used the be the Kaava lands, after the explosion of the pillar (and the invasion of the faithful, and an army of the dead), they have, with aid from a fairly massive number of undead workers, set up a fairly large city state for the faithful (which has pissed off the Aspis consortium, and Cheliax), as well as an undead augmented navy and army (where the officers are graveknights and liches). The populations of giant squid and other such animals have taken a sharp downward turn, though.

 

 

EDIT: I'll be on irc for awhile, answering questions and whatnot.

LNYvk.png
Link to comment
Share on other sites

[hide]

Voice

 

Strength: 18, +2, +4, +6, 28

Dex: 14

Con: 10

Int: 8

Wis: 14

Cha: 10

 

BAB: 8

Melee Attack: 17

Ranged Attack: 10

CMD: 29

CMB: 17

 

HP: 70

AC: 26

Touch AC: 13

FF AC: 24

 

Will: 5

Reflex: 9

Fortitude: 6

 

Half Orc:

City Raised

Shaman's Apprentice

Sacred Tattoo

Darkvision

 

Scout, Chamelon Ninja 8 / Fighter 2

Misdirection

Effortless Sneak: Urban, Underground

Skirmisher

Ki Pool

Lightsteps

Bravery

 

Feats:

Cleave, Greater Cleave, Exotic Weapon Proficency (Double Chained Kama), Suprise Follow Through, Skill Focus (Stealth)

 

Tricks:

Vanishing Trick, Pressure Points, Combat Training(Double Chained Kama), Combat Trick (Power Attack)

 

Bonus Feats:

Dodge, Improved Surprise Follow Through

 

Traits:

Agent of the Dusk

Defender of Society

 

Inventory:

Cloak of Resistance I, 500

Pathfinder Pouch, 1,000

Handy Haversack, 1,000

Mask of Stony Demeanor, 500

Daredevil Boots, 1,200

Living Steel o-yorio, 3,200

Tower Shield, 30

+1 Double Chained Kama, 2,008

Gloves of Reconnaissance, 2,000

Arachnid Goggles, 15,000

Belt of Giant Strength VI, 36,000

Miles of Rope, the rest

 

Skills:

Acrobatics: 15

Bluff: 13

Climb: 21

Escape Artist: 15

Perception: 13

Stealth: 21

Swim: 23

[/hide]

 

Enjoy.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Gotta ask, are those skills accounting for armour check penalties or not?

 

Because I was having some trouble getting my stealth, climb, swim and such to reasonable levels without losing most of my AC, and if those are accounting for penalties, I'd like to know how so I can shamelessly copy it.

 

Edit: After a short nap, I am able to think clearly once more, and it is relatively obvious that those are before ACP.

Link to comment
Share on other sites

Its fairly simple...You use Handy Haversack for the Tower Shield, so I can draw it as a move action and then hide behind it for total cover as a standard action, and since it casts a shadow, instantly stealth =P

Alteratively, since it doesn't provoke an AoO you can draw it in comabt, and since I only need to do Standard Attacks I can still attack.

 

-6 Penalty from the armour was stupidly not applied though.

 

However Voice MKII will be much improved...hopefully (I posted it after having two builds horribly collapse, and after I wasted most of my sleep hours (10 am lecture) on it.)

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

 

[hide]Voice

 

Strength: 18, +4, +2, +4, 28

Dex: 14

Con: 12

Int: 10

Wis: 10

Cha: 8

 

BAB: 8

Melee Attack: 17

Ranged Attack: 8

CMD: 29

CMB: 17

 

HP: 80

AC: 30 (Base: 10, Armour: 11, Traits: 1, Dex: 2, Shield: 4, Natural Armour)

Touch AC: 13 (Trait, Dex,)

FF AC: 28 (Armour, Traits, Shield, Natural Armour)

 

Will: 3 (Base 2, Stat 0, Resistance 1)

Reflex: 9 (6, 2, 1) +1 Tower Shield

Fortitude: 7 (5, 1, 1)

 

Orc:

Dayrunner

Darkvision

Smeller

 

Scout, Chamelon Ninja 8/ Fighter Tower Shield Specialist 2

Misdirection

Effortless Sneak: Urban, Underground

Skirmisher

Ki Pool (3)

Lightsteps

Burst Barrier

 

Feats:

Cleave, Greater Cleave, Exotic Weapon Proficency (Double Chained Kama), Suprise Follow Through, Skill Focus (Stealth)

 

Talents:

Shadow Clone, Pressure Points, Combat Training(Double Chained Kama), Combat Trick (Power Attack)

 

Bonus Feats:

Grudge Fighter, Improved Surprise Follow Through

 

Traits:

Caretaker

Defender of Society

 

Inventory:

Cloak of Resistance I, 1,000

Pathfinder Pouch, 1,000 (2,000)

Handy Haversack, 2,000 (4,000)

Mask of Stony Demeanor, 500 (4,500)

Tower Shield, 30 (4,530)

+1 Double-chained Kama, 2,008 (6,538)

Gloves of Reconnaissance, 2,000 (8,538)

Belt of Giant Strength IV, 16,000 (24,538)

Circlet of Mindsight, 22,000 (46,538)

+2 Creeping Living Steel Full Plate, 12,000 (58,538)

Robe of Infinate Twine, 1,000 (59,538)

Amulet of Natural Armour I, 2,000 (61,538)

Traveler's Anytool, 250 (61,788)

 

Skills:

Acrobatics: 10

Climb: 16

Escape Artist: 10

Perception: 14

Stealth: 16

Swim: 18

Heal: 14

 

 

Damage:

1d6+9+4d6

[/hide]

 

Mercenary for Hire.

 

For summary:

I am expecting the Chained Double Kama to work as both a 10 ft reach weapon and a 5 ft reach weapon.

I am expecting to be able to use Cleave fairly often, give this fact.

 

If either are incorrect can you let me know so I can retool.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Just to put this out there...

 

As things stand, my Summoner is approaching the point where they can take a full party's worth of damage by virtue of HP alone. If the dearest GM has objections to a Synthesist with upwards of 200 effective HP, please speak up before I follow this path further.

 

This isn't a Killer Centaur build or the like, it should be noted; the Eidolon was going to be either mobility or armor, so far I just rolled well on HP and took an above-average Constitution, and decided to run with it. The intended character role is that of a support caster. I would be interested in spending Evolution Points or Feats on increasing my survivability even further, but I'm fine either way.

 

Also if you object to a Synthesist, or Summoners as a whole, I'll be happy to make a new character.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Eh, shouldn't matter too much, as that (probably) won't save you from 3 rounds of focus fire. As just a general note, the more you lot optimize, the more I get to (And I still need to dig up that first world template from Kingmaker, that thing was nasty), and the higher CR enemies in general I get to throw at you.

LNYvk.png
Link to comment
Share on other sites

Huzzah...

 

I kinda figured that. Just don't go overboard, and remember that the rest of the party probably has 100 or less...

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Well, despite everything my Merc character only averages 24 damage, per target.

 

Added to which both my character's and Nex's are built for frontal assaults, against anything that casts spells the effectiveness is diminished significantly. In addition we have both got a relatively limited skill ability.

 

Also if we don't optimise to some degree then we are liable to die relatively quickly in a 'You are liable to die relatively quickly' campaign...

 

Also:

Denizens of the First World

In this adventure, many of the monsters the PCs face are

more powerful than their Material Plane versions. Statistics

for these creatures have been generated by simply advancing

existing monstrous stat blocks through the addition of

several Hit Dice, and in some cases increasing size. All

of these monsters possess at least one additional physical

power as well, be it an extra set of arms or a long prehensile

tongue or wings capable of f light. No monstrous template,

simple or complex, is provided to allow GMs to create

new First World monsters, because no two such monsters

should be exactly the same. It’s better to simply advance

these monsters by 10–20 HD and give them a new ability

of your choosing if you’re looking to build new First World

opponents; the rules for advancing monsters and creating

new monsters in the Appendices of the Pathfinder RPG

Bestiary provide a wealth of advice on the subject.

 

Alternate Character:

[hide]

SI

 

Goblin

Strength 8

Dexterity 18, +4, +2, +4, 28

Consitution 12

Intelligence 12

Wisdom 12

Charisma 10

 

BAB: +9/+4

Melee: +9/+4

Ranged Attack: +20/+15

 

Shuriken Attack: +24/+19/+22

Damage: 1+2+1 (4), +1d4 Con, +1d4 Cha, +1d8 Temporary Hitpoints

 

HP: 76

AC, +1, +1, +4, +9, 10 (25)

CMD 17

CMB -2

 

11 Fort

18 Reflex

8 Will

 

Weapon Master Fighter 7, Spy-Rogue 3

 

Poison Use, Evasion, Sneak Attack +2d6, +1 Bluff

+2 CMD Against Sunder and Disarm Attempts, +2 Bonus to Attack and Damage with Shurikens

Reroll 1 Attack/Confirm/Miss/Damage roll, per day.

 

Traits:

Caretaker

Defender of Society

 

Bonus Feats:

Weapon Focus (Shurikens), Weapon Specialisation (Shurikens), Snapshot (Shurikens), Rapid Shot,

 

Feats:

Point Blank Shot, Combat Reflexs (9), Precise Shot, Clustered Shot, Point Blank Mastery

 

Talent:

Finesse Rogue

 

Belt of Incredible Dexterity IV, 16,000

+3 Silken Ceremonial Armor, 9,000 (25,000)

Opium-Shuriken Fund CC, 5,000 (30,000)

Pathfinder Pouch, 1,000 (31,000)

Gloves of Reconnaissance, 2,000 (33,000)

Daredevil Boots, 1,400 (34,400)

Cloak of Resistance IV, 16,000 (50,400)

Sleeves of Many Garments, 200 (50,600)

Headband of Intuition, 7,000 (57,600)

Masterwork, with Jade Inlay, Rapier, 400, (58,000)

 

Gold of 4,000

 

48 Skill Points

 

Stealth, +4, +4, +3, +9, 10 (30)

Heal, +2, +3, +1, +1, 3 (10

Acrobatics, +3, +9, +5, 10, (27)

Appraise, +3, +1, 3 (7

Disable Device, +3, +9, 8 (20)

Knowledge Engineering +3, +1, 3 (7)

Knowledge Dungeoneering +3, +1, 3 (7)

Knowledge Local +3, +1, 3 (7)

Perception, +3, +1, 5 (9)

[/hide]

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

I probably have a reasonable chance against magic too. I am become golem, destroyer of ammunition.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Since the vote is pretty conclusive, can we start building/finalize? And when do you expect the first session to be?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Winter Witch

 

Probably any changes that occur with the background would likely be spells/hexes (evil vs good spells).

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

29qb4aq.png

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.