The_Mather1 Posted January 4, 2013 Share Posted January 4, 2013 Several planes of afterlife, but only one existence in it. It's not like we say there are several afterlives in the Abrahaic religions, despite having heaven, hell and purgatory as different places. 90% sure that trying to impersonate a god is heresy.One can't be blamed for having natural features identical to those of a god, right? And it's not like I can change any of them, barring gouging my eyes. I mean if the hair was normal, that could be changed, but it's a bit hard to dye or cut a flame. And the scimitar is the weapon of choice for all followers of her, so I'm not going to be asked to use a different weapon because of my looks. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nexaduro Posted January 4, 2013 Share Posted January 4, 2013 So I've done something heinous and terrible, that will forever condemn me in the eyes of GMs I've made a damage calculator 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 4, 2013 Share Posted January 4, 2013 One that takes into account the opposing side's defense or just one like the one that's included in the Yet Another Pathfinder Character Generator sheet? Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nexaduro Posted January 4, 2013 Share Posted January 4, 2013 Give me a sec to put together the equations and post them There are actually two separate ones 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Resistance Posted January 5, 2013 Author Share Posted January 5, 2013 I use a dicebot in a different channel for multiple attack because then all I need to say is 6d6+8 rather than having to individually and then adding them. Working out to hit is probably quicker in my head since because it's just a matter of finding the biggest number. Link to comment Share on other sites More sharing options...
Alg Posted January 5, 2013 Share Posted January 5, 2013 Mather, mind using this for your character sheet? I can't open it. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 5, 2013 Share Posted January 5, 2013 I use www.roll-dice-online.com for the rolls and let YAPCG tell me what dice to use and what my modifiers are. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nexaduro Posted January 5, 2013 Share Posted January 5, 2013 Average Damage of a Weapon if r is > or = t Lexicon:a = primary damage (multiplied by critical)b = bonus damage (not multiplied by critical)c = critical range (1, 2, 3, 4, or 6)h = hits (21 - r)m = multiplier (remove from equation if none present- NOT BY SUBSTITUTING ONE OR ZERO)r = roll to hit targets = roll to confirm critical (r + confirmation modifiers)t = roll to achieve criticalx = critical multiplier ( b*h + a*m*h + ((a*(x+m-1)*(c-(r-t)))*((21-s)/20)) )/20 The other one should be simpler, but it's really easy to make small mistakes. I wish I could resolve the issue of needing different equations for hits above and below critical threshold, but I'm not that clever. EDIT: I realize this is largely unnecessary and redundant, but I saw some really good average damage calculations a while back and couldn't help myself. It also let me surprise Retech. With the practicality of d6s 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 5, 2013 Share Posted January 5, 2013 You could just add some BASIC coding and make it an Excel formula.Example:=IF(RANDBETWEEN(1;20)>=MinCrit;IF(RANDBETWEEN(1;20)>=AC;RANDBETWEEN(1;DiceType)*CritMult;RANDBETWEEN(1;DiceType));RANDBETWEEN(1;DiceType))+HitModI can't seem to find a function that allows you to sum up a formula a variable number of times though, so without using more than one cell, you can't account for multiple dice per hit or multiple attacks.EDIT: And natural failures, as you can't apply more than two outcomes for the result of a single random function. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Resistance Posted January 5, 2013 Author Share Posted January 5, 2013 Idea: When we're at a sufficient level to protect ourself from bandits we start a bank. Since demiplanes allow you a free structure I will design a really hard dungeon to store the gold so that even if people manage to infiltrate the demiplane they will probably fall prone to the dungeon.Instead of lending the money to borrowers and having to risk them just disappearing or having to fight them we fund it into crafting magical items. We attempt to cut a defense contract with a powerful empire then we use that money to fund our multi-national arms industry. Link to comment Share on other sites More sharing options...
Retech Posted January 5, 2013 Share Posted January 5, 2013 That does not sound at all like a possible high level adventure target. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted January 5, 2013 Share Posted January 5, 2013 See, you've spoiled it by assuming Pathfinder allows for the construction of a functioning economy. Also playing a Goblin Barbarian now. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Earth Posted January 5, 2013 Share Posted January 5, 2013 Considering I've asked Retech to work on a dwarfy character who also likes building, you may have your builder there. I'm always a fan of building and constructing stuff in games. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Resistance Posted January 5, 2013 Author Share Posted January 5, 2013 I'll admit it's a little lofty. Link to comment Share on other sites More sharing options...
Retech Posted January 5, 2013 Share Posted January 5, 2013 I hope the formatting is alright. Basically I tried to balance your goals of hitting stuff (check), making stuff (check) and not dying(check). You're a bit slow, but that is just a quirk of the dwarf. [hide] Unnamed CharacterMale Dwarf Cleric 6 | [insert Alignment Here] Description Hit Points HP 60 Strength 18 (+4) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 13 (+1) Wisdom 20 (+5) Charisma 8 (-1) Initiative +0 = 0 [Dex] Acrobatics* +0 = DEX 0+0+0 Appraise +1 = INT 1+0+0 Bluff -1 = CHA -1+0+0 Climb* +4 = STR 4+0+0 Craft +15 = INT 1+6+3+5 [MISC. MODIFIER] Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy -1 = CHA -1+0+0 Disable Device*† +0 = DEX 0+0+0 Disguise -1 = CHA -1+0+0 Escape Artist* +0 = DEX 0+0+0 Fly* +0 = DEX 0+0+0 Handle Animal† -1 = CHA -1+0+0 Heal +5 = WIS 5+0+0 Intimidate -1 = CHA -1+0+0 K (Arcana)† +10 = INT 1+6+3 K (Dungeoneering)† +1 = INT 1+0+0 K (Engineering)† +1 = INT 1+0+0 K (Geography)† +1 = INT 1+0+0 K (History)† +1 = INT 1+0+0 K (Local)† +1 = INT 1+0+0 K (Nature)† +1 = INT 1+0+0 K (Nobility)† +1 = INT 1+0+0 K (Planes)† +1 = INT 1+0+0 K (Religion)† +1 = INT 1+0+0 Linguistics† +1 = INT 1+0+0 Perception +5 = WIS 5+0+0 Perform -1 = CHA -1+0+0 Perform -1 = CHA -1+0+0 Profession† +5 = WIS 5+0+0 Profession† +5 = WIS 5+0+0 Ride +0 = DEX 0+0+0 Sense Motive +5 = WIS 5+0+0 Sleight of Hand*† +0 = DEX 0+0+0 Spellcraft† +15 = INT 1+6+3+2 [MISC. MODIFIER] Stealth* +0 = DEX 0+0+0 Survival +5 = WIS 5+0+0 Swim* +4 = STR 4+0+0 Use Magic Device† -1 = CHA -1+0+0 Base Speed [ 20 (4 sq.) ] AC [27] = 10 + 11 [Full Plate + 2] + 6 [Towershield +2]Touch AC [10] Flat-Footed [27] Base Attack Bonus +4 Basic Melee Attack +8Basic Ranged Attack +4 Fortitude Save +10 = 5 [base] +3 [Con] +2 [Cloak of Resistance] Reflex Save +4 = 2 [base] +0 [Dex] +2 [Cloak of Resistance] Will Save +12 = 5 [base] +5 [Wis] +2 [Cloak of Resistance] CMB +8 = 4 [bAB] +4 [str] +0 CMD +18 = 4 [bAB] +4 [str] +0 [Dex] +0 + 10 Feats Heavy Armor Proficiency Power Attack Craft Magic Arms and Armor Craft Wondrous Item Traits Armor Expert Iron Liver Carrying Capacity Light Load: 100lbs. Medium Load: 200lbs. Heavy Load: 300lbs. Lift Over Head: 300lbs. Lift Off Ground: 600lbs. Push or Drag: 1500lbs. Languages Common Dwarven 1 Bonus Language (Int) Cleric Spells Per Day Level 1 3 + 2 [Wis] + 1 [Domain] Level 2 3 + 1 [Wis] + 1 [Domain] Level 3 2 + 1 [Wis] + 1 [Domain] Special Abilities Dwarf Slow and Steady: Base speed of 20' is never modified by armor or encumbrance Darkvision 60 feet Defensive Training: +4 dodge bonus to AC vs. giants Greed: +2 Appraise (nonmagical metal/gemstone goods). Hatred: +1 to hit vs. orcs and goblinoids Hardy: +2 to saves vs. poison, spells, and spell-like abilities Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone. Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon Equipment:Headband of Charisma +2Belt of Strength +2Cloak of Resistance +2+2 Full Plate+2 Tower Shield+2 Dwarven Waraxe Standard AttackAttack Roll: 1d20 + 8Damage Roll: 1d10 + 10 Spells (can be changed from day to day, here’s a good recommended set) Abilities:Cast mending at will (heals 1d4 to an object less than 6 pounds) http://www.d20pfsrd....-lists---cleric Level 0: (Can cast these as many times as you want)Purify Food and DrinkResistanceVirtueGuidance (Can only cast each of these spells once per day)(Can also cast a cure spell instead of one of these spells)Level 1:Obscuring MistSanctuaryShield of FaithAbadar’s TruthtellingBlessing of the WatchAnimate Rope (Unchangeable) Level 2:Instant ArmorProtection from Evil, communalAuguryConsecrateWood Shape (Unchangeable) Level 3:Channel VigorDaylightSpeak with DeadStone Shape (Unchangeable) [/hide] Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Earth Posted January 5, 2013 Share Posted January 5, 2013 Reposting my character sheet so I can edit it. [hide] Bjorn StronginthearmMale Dwarf Cleric 6 | Neutral Good Description Hit Points HP 60 Strength 18 (+4) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 13 (+1) Wisdom 20 (+5) Charisma 8 (-1) Initiative +0 = 0 [Dex] Acrobatics* +0 = DEX 0+0+0 Appraise +1 = INT 1+0+0 Bluff -1 = CHA -1+0+0 Climb* +4 = STR 4+0+0 Craft +15 = INT 1+6+3+5 [MISC. MODIFIER] Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy -1 = CHA -1+0+0 Disable Device*† +0 = DEX 0+0+0 Disguise -1 = CHA -1+0+0 Escape Artist* +0 = DEX 0+0+0 Fly* +0 = DEX 0+0+0 Handle Animal† -1 = CHA -1+0+0 Heal +5 = WIS 5+0+0 Intimidate -1 = CHA -1+0+0 K (Arcana)† +10 = INT 1+6+3 K (Dungeoneering)† +1 = INT 1+0+0 K (Engineering)† +1 = INT 1+0+0 K (Geography)† +1 = INT 1+0+0 K (History)† +1 = INT 1+0+0 K (Local)† +1 = INT 1+0+0 K (Nature)† +1 = INT 1+0+0 K (Nobility)† +1 = INT 1+0+0 K (Planes)† +1 = INT 1+0+0 K (Religion)† +1 = INT 1+0+0 Linguistics† +1 = INT 1+0+0 Perception +5 = WIS 5+0+0 Perform -1 = CHA -1+0+0 Perform -1 = CHA -1+0+0 Profession† +5 = WIS 5+0+0 Profession† +5 = WIS 5+0+0 Ride +0 = DEX 0+0+0 Sense Motive +5 = WIS 5+0+0 Sleight of Hand*† +0 = DEX 0+0+0 Spellcraft† +15 = INT 1+6+3+2 [MISC. MODIFIER] Stealth* +0 = DEX 0+0+0 Survival +5 = WIS 5+0+0 Swim* +4 = STR 4+0+0 Use Magic Device† -1 = CHA -1+0+0 Base Speed [ 20 (4 sq.) ] AC [27] = 10 + 11 [Full Plate + 2] + 6 [Towershield +2]Touch AC [10] Flat-Footed [27] Base Attack Bonus +4 Basic Melee Attack +8Basic Ranged Attack +4 Fortitude Save +10 = 5 [base] +3 [Con] +2 [Cloak of Resistance] Reflex Save +4 = 2 [base] +0 [Dex] +2 [Cloak of Resistance] Will Save +12 = 5 [base] +5 [Wis] +2 [Cloak of Resistance] CMB +8 = 4 [bAB] +4 [str] +0 CMD +18 = 4 [bAB] +4 [str] +0 [Dex] +0 + 10 Feats Heavy Armor Proficiency Power Attack Craft Magic Arms and Armor Craft Wondrous Item Traits Armor Expert Iron Liver Carrying Capacity Light Load: 100lbs. Medium Load: 200lbs. Heavy Load: 300lbs. Lift Over Head: 300lbs. Lift Off Ground: 600lbs. Push or Drag: 1500lbs. Languages Common Dwarven 1 Bonus Language (Int) Cleric Spells Per Day Level 1 3 + 2 [Wis] + 1 [Domain] Level 2 3 + 1 [Wis] + 1 [Domain] Level 3 2 + 1 [Wis] + 1 [Domain] Special Abilities Dwarf Slow and Steady: Base speed of 20' is never modified by armor or encumbrance Darkvision 60 feet Defensive Training: +4 dodge bonus to AC vs. giants Greed: +2 Appraise (nonmagical metal/gemstone goods). Hatred: +1 to hit vs. orcs and goblinoids Hardy: +2 to saves vs. poison, spells, and spell-like abilities Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone. Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon Equipment:Headband of Charisma +2Belt of Strength +2Cloak of Resistance +2+2 Full Plate+2 Tower Shield+2 Dwarven Waraxe Inventory:Smithing toolsCoal Standard AttackAttack Roll: 1d20 + 8Damage Roll: 1d10 + 10 Spells (can be changed from day to day, here’s a good recommended set) Abilities:Cast mending at will (heals 1d4 to an object less than 6 pounds) http://www.d20pfsrd....-lists---cleric Level 0: (Can cast these as many times as you want)Purify Food and DrinkResistanceVirtueGuidance (Can only cast each of these spells once per day)(Can also cast a cure spell instead of one of these spells)Level 1:Obscuring MistSanctuaryShield of FaithAbadar’s TruthtellingBlessing of the WatchAnimate Rope (Unchangeable) Level 2:Instant ArmorProtection from Evil, communalAuguryConsecrateWood Shape (Unchangeable) Level 3:Channel VigorDaylightSpeak with DeadStone Shape (Unchangeable) [/hide] Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 6, 2013 Share Posted January 6, 2013 If you want to spicen up that last name to a suitably Nordic sound too, it would be Sterkarm in Norwegian and Danish, or Stärkarm in Swedish. And for a more exotic (and correctly spelled) appearance to the first name, you could use ø (Norwegian/Danish) or ö (Swedish) in place of o. Also that name is suitably semi-redundant for a tabletop RPG, since Bjørn/Björn means bear. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Earth Posted January 6, 2013 Share Posted January 6, 2013 .... It's a reference, Mather, to a series I dearly love. Discworld, by Terry Pratchett? Half of the dwarves in the series are named Bjorn Stronginthearm. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 6, 2013 Share Posted January 6, 2013 Anyways, what's your story? Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Resistance Posted January 6, 2013 Author Share Posted January 6, 2013 I'm going to be going ghost: as agreed without rejuvenation, not undead and nor incorporeal. I'm also taking the frightener variant (cr+0) for SLAs. Also I am getting rid of the +8 stealth. I may go half-celestial though. I have a fortnight to decide. The session will start at 7:00 GMT in irc.rizon.net #RegentsBane Link to comment Share on other sites More sharing options...
Earth Posted January 6, 2013 Share Posted January 6, 2013 I don't know. I've been mulling on it, Mather, and really I think he's just trying to learn about the enemy without getting too involved in whatever the enemy is dooing. He is neutral good, after all. ... I'm no good with stories like this. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Resistance Posted January 6, 2013 Author Share Posted January 6, 2013 Adler-Liburg conflictRefers exclusively to the feud between the two nobles; Liburg of Cheliax and Adler of Absalom. The initial conflict is often accepted as the trigger for the war. Adler, a noble and imperator of the army had a gauntlet forged by the wizards of Absalom, and under his gauntlet of leadership he reunited the shattered government of Taldor and formed the alliance against the hell-forged empires and driving Liburg's invading force away.The war has continued for three-hundred years after the conflict, Adler near-immortal from the power of the gauntlet and Liburg, a lich still rule their respective territories. Adler's body has withered but his will lives on in the gauntlet, restoring the image he once had in life.The war is normally referred to as the Inner-Sea War.The war of attrition has been constant with no negotiations between the warring factions over the time period. There are regular hostilities among the borders, constant psychological warfare and shock troops being sent to reclaim certain key points. Allies:Isle of KortosTaldor (led by Kortos)AndoranDrumaIsle of JalmerayHellforged nations:CheliaxNidalUstalavMolthune - entered the year from it's start,Northern Mwangi Expanse - Cheliax has tried to persuade leaders to join the hellforged empires, this has led to a civil war between different factions. One side wanting to stay neutral, the other wanting to join Cheliax. The region has a strong Cheliaxian presence.The Shackles have been dominated by kobolds, for the most part they are non-aligned. Points of Interest:Azlant has been colonised by various allied military bases. The new Chelaxian Colony has been completely cut-off to the eastern continents. Within the ruins of Azlant, Chelax has found an abundance of ancient valuable items and artefacts.Cheliax has a strong naval presence and the narrow chokepoint near The Arch of Aroden has meant that the allies haven't been able to get to the east.Pirate factions are prominent near The Shackles and the Obario Ocean making safe travel across significantly harder.Territory map I will expand upon this when I get the chance, it's also open for everybody else to expand upon. Please ask me if you would like to use Liburg or Adler so that I can fill you in on the motives and give you the stats which are secret for now.We will be starting the session away from the conflict for now. Edit: I am renaming the ghost with features removed the revenant. I am keeping the +8 stealth because nowhere does it state that the ghost is translucent, or that translucence is tethered to incorporeality. Likewise, despite their being no alignment restriction I am still CG - revenants are like petitioners in the sense that the evil are punished whereas the good are blessed to continue their mission of evil-slaying. I am now a native outsider.This meshes well with the character as well; I have fought eighty years ago in one of the largest battles between Cheliax and Absalom, I was resurrected as a more powerful being with a mission to destroy Cheliax once and for all. Just like Gandalf. Link to comment Share on other sites More sharing options...
Nexaduro Posted January 6, 2013 Share Posted January 6, 2013 Character finished 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted January 6, 2013 Share Posted January 6, 2013 There is a session today. :P Right nao Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted January 6, 2013 Share Posted January 6, 2013 Name: ChururusRace: Ogrekin Goblin Werebear, or Bearblin (Or Goblear)Class: Feral Gnasher 6Alignment: Chaotic Good| Male | 24 Yrs | 2'10" | 32 lbs. | Green Skin | Brown Fur | Red Eyes | Strength: 16 (20)-Bear: 28 (32)Dexterity: 22Constitution: 24 (28)Intelligence: 8Wisdom: 18Charisma: 6 HP: 97 (109)AC: 27 (Flat 20, Touch 17)DR: [10/silver]Misc: Uncanny DodgeSenses: Darkvision, Low-Light Vision, ScentInitative: +8BAB: +6/+1Fortitude: +12 (+14)Reflex: +8Will: +6 (+8)CMB: +8/+16 grapple (+10/+18 grapple)-Bear: +16/+24 grapple (+18/+26 grapple)CMD: 25 (27)-Bear: 33 (35)----------------------------Racial Traits:+4 Str, +4 Dex, +4 Con, -4 Cha, -2 IntHumanoid (Goblinoid) (Shapechanger)Small-Bear: Large30ft Speed-Bear: 40ft SpeedTree RunnerFast MovementDarkvisionLow-Light VisionScentChange ShapeCurse of LycanthropyLycanthropic Empathy----------------------------Background Traits:Cliff JumperReactionary----------------------------Class Traits:Savage BiteRage: 19 roundsImpromptu ArmamentUncanny DodgeLockjawRage Power: Catch Off-GuardImproved LockjawRage Power: Strength Surge----------------------------Feats:Antihero: Roll With ItLevel 1: Power AttackLevel 3: Improved Unarmed StrikeBarbarian: Throw AnythingLevel 5: Improved GrappleBarbaritan: Improvised Weapon Mastery----------------------------Languages: Common, Goblin, Orc----------------------------Skills:Acrobatics: +20Perception: +12Stealth: +16----------------------------Weapons:BiteWielded: Primary NaturalTo Hit: +8[+10]/+3[+5]-Bear: +12[+14]/+7[+9]Damage: 1d4 +10[+13]-Bear: 1d6 +19[+22]Critical Range: 20/x2Misc: GrabWeight: N/A----------------------------Inventory (16000 spent)Belt of Giant Strength 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
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