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Successful Guide Writing


Drichards2013

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How to Write a RuneScape Guide

 

Introduction

 

Hello, everyone. My RuneScape username is Brink, but most just call me by my real name -- Dylan. I'm the founder and lead developer at RSGuides (http://rsguides.net). It's an absolute pleasure to have the opportunity to write to you guys. As of January 6th 2014, I have been playing RuneScape for just over 8 years. I have achieved the highest level for all of the skills, have over 1.2 billion total experience, and have earned a Completionist Cape.

 

The goal of RSG is to change the way RuneScape players find and share information, so as to make it a more enjoyable and smooth process; but in order for any of this to occur, we have to make sure the producers of the information themselves are up to par.

 

Not only will my process foster a more gratifying experience for readers, but it will also make writing guides more pleasurable.

 

I am inspired to write this guide by Zarfot, so was an expert in providing sweet, concise guides.

 

So, without further ado, here's how to write a RuneScape guide.

 

 

 

 

How to Write a RuneScape Guide

[hide=Establish a Table of Contents]

Establish a Table of Contents

 

 

 

This holds true for both text and video guides. Both IdkWhatsRc and Mat Dragonx do so perfectly in their guides. A table of contents allows readers and viewers to quickly find the information they are looking for.

 

qKGXw38.pngUCFOgej.png

 

[/hide]

 

[hide=Quickly Declare the Target Audience]

 

 

Quickly Declare the Target Audience

 

We've all been there. We crack open a resource, only to find that the author uses jargon we don't understand, or that the problem the guide is addressing is different from ours. Not only does this waste our time, but it causes us to develop an unnecessary disinclination toward the author.

 

This problem can be avoided very, very simply. Just tell people who should be reading it! The target audience should be declared near the introduction. Art of Death does so perfectly in his Corporeal Beast Guide.

 

yVrYMO0.png

 

[/hide]

 

[hide=Establish Credibility]

 

Establish Credibility

 

Are you going to follow a guide to maxing your account that has been posted by an individual who doesn't have a single 99? I sure as hell hope not!

 

Who are you, and why should people read your guide?

 

Every introduction should include this information. People need to know if the information they are receiving comes from a credible and experienced source. Troacctid does so picture-perfectly, even mentioning grammar in his Woodcutting Guide in the Archive of Wisdom.

 

LVLLb4t.png

 

[/hide]

 

[hide=Guides are just as Much about Eloquent Language as they are about Content]

Guides are just as Much about Eloquent Language as they are about Content

 

Take this example:

 

You wish to learn to play Stealing Creation and boost your Fishing experience per hour. So, naturally, you navigate to the skills index and find a guide on Fishing with Stealing Creation. You click on Stealing Creation for Dummies by Player X.

 

It's the longest guide you've ever seen, loaded with tons of words and pictures. The author of this document clearly knows what she's talking about.

 

You begin to read the information, but find yourself having to reread words and sentences. Why? Because the author failed to make language a priority. I won't delve too deeply into grammar and rhetoric (this isn't English class, after all), but I will set you on your way to writing more cleanly.

 

Here is a short article by Business Insider that describes the most common rhetorical mistakes. For those interested in improving their writing skills beyond the purposes of RuneScape guidemaking, I highly recommend The Elements of Style by William Strunk.

 

 

Your guide nothing means, if people read cannot.

-Yoda

 

[/hide]

 

[hide=Say Only What is Necessary]

 

Say Only What is Necessary

 

Your readers aren't here for poetry. They get enough of that in school. What your readers are after, though, is punctuality. Your readers want to read as little as possible, but still retain the same value from your content. The way I like to achieve this is by trimming my document after writing the entire thing. Each word and sentence should have a purpose. If a word or sentence does not bring you closer to getting your point across, then omit it.

 

The reason I use the RuneScape Wiki and Rune Tips for quest guides is because their guides are very short. Not much is said apart from what is absolutely necessary.

 

Thulcandra, in his 99 Fletching Guide, almost achieves this:

 

q8agg0e.png

 

This could have been made even better if he had written something like

 

1-99 Fletching Guide

  • 1-10: Arrow Shaft
  • 10-20: Shieldbow (u)
  • etc.

 

Do you see the point I'm trying to make? It's a win-win situation when less is written.

 

[/hide]

 

[hide=It's Okay to Let the Reader be the Judge Sometimes]

It's Okay to Let the Reader be the Judge Sometimes

 

One of the best things you can do for readers (especially advanced ones) is to allow them to make their own decisions. Give them the information, show them the numbers, and then step back. 

 

You shouldn't burn normal logs to 99 Firemaking? Instead of telling the reader not to, show him/her not to by using real, tested figures. Numbers don't lie.

 

This is why it is integral for skill guidemakers to include information regarding experience per hour.

 

[/hide]

 

[hide=Clearly Define Where Elements Begin and End]

 

Clearly Define Where Elements Begin and End

 

Too many guidemakers are focusing on the razzle-dazzle, but missing the main point. Guidemakers are quick to add ASCII art and pretty colors to their documents, but not clearly signify where things start and finish. 

 

One way to do this is through underlining and bolding. This example is from Mat Dragonx's very well-written Grand Exchange Merchanting Guide.

 

IhhseVm.png

 

Let readers know where they are, even if it means making a new post.

 

[/hide]

 

[hide=Differentiate: Inject a Bit of You into Your Guides]

Differentiate: Inject a Bit of You into Your Guides

 

By now there are hundreds (possibly thousands) of guides for each component of RuneScape. There needn't be another Bandos guide. What we are in need of, however, are individuals who will present the information in a dignified, flavorful, and unique way.

 

Why do you think NightmareRH gets so many views? Do you think it's because he provides the most detailed and well-researched RuneScape information? No. It's because he shows his viewers who he is

 

Get real with your audience.

[/hide]

 

[hide=Concluding]

 

Concluding

 

A strong conclusion will always reference the introduction.

 

In the conclusion of your guide, re-inform the readers/viewers of what was covered and what they should expect with their new knowledge.

 

Axe Man Jack does so in his Guide to Becoming a Slayer Master:

___

XRaXDio.png

___

 

[/hide]

 

Conclusion

 

Thanks for taking the time to read this post. I hope that aspiring guidemakers follow some of the elements presented here. You may find that you are already using some of them. Challenge yourself to make your guides better by incorporating all of them. They aren't the easiest changes to implement, but, like anything, they become easier with time.

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Good stuff :). I'd add another point: be right, and prove that you're right. That 99 fletching guide you use as an example, is very very inefficient, since broad arrows are way better than magic log items. There is nothing in the guide that discusses other methods to get 99; it's essentially just a way to get 99, not the way to get 99. We all know a way to 99, it's just repeating any xp-giving action forever; what a guide needs is the best method and proof of awesomeness.

 

Another good point is always the 'keep your guide up-to-date' and 'respond to questions if possible' which really help the content of forum-based guides.

 

Third point: Don't use only video (because videos are hard to read if you're just skimming or looking for a small piece), try to add at least the basic info as text. With a text-heavy guide, make sure to add images and (depending on subject) also videos. Look at this guide for reference: http://forum.tip.it/topic/322024-dungeoneering-for-dummies/. Diagrams can often explain far more than words, and maps are a must-have for quests and tasks.

 

It's also a good idea to make pretty diagrams because it looks awesome :D. I like the luring diagrams I made for tormented demons (http://www.tip.it/runescape/pages/view/tormented_demons.htm , top one isn't mine) although a video or animated picture would be better still.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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So I literally just now read the "Quality checklist" section of my Technical Writing textbook, like right before I saw this guide, and almost everything you've got here is practically straight off that list. Nice. :thumbup:

 

I agree with Quyneax on all points, and I'll further stress the importance of visual components. Not just images and videos, but also tables and charts and stuff. How the information is arranged and presented is almost as important as the information itself. Break up your paragraphs with headings and subheadings. Use bulleted lists where appropriate. Highlight key phrases with boldface.

 

A nice, laconic tl;dr section summing up the main points is often a good idea.

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