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Maxingmck

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I dunno I fell the poll debates fit rather nicely in with update teaser discussion, considering they are polling future content and are thus a teaser for something to come.

 

Especially as 'I voted x' is by no means a discussion, or a discussion opener rendering this thread rather spam-ish.

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I think having a poll discussion is fine. It is pretty much future update discussion, but stuff that's fairly a long ways away.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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I dunno I fell the poll debates fit rather nicely in with update teaser discussion, considering they are polling future content and are thus a teaser for something to come.

 

Especially as 'I voted x' is by no means a discussion, or a discussion opener rendering this thread rather spam-ish.

I'd rather have a separate topic for ongoing polls instead of clogging up update teasers with poll related content twice (once when the poll launches, another time when the update actually rolls around).

 

Wondering if the option to kill Yelps in a quest really fits into RS well. Is the quest going to be focused around hunting him down and slaying him? Or is it going to be incidentally thrown into another quest, where suddenly Yelps just turns up and falls into a meat grinder?

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I dunno I fell the poll debates fit rather nicely in with update teaser discussion, considering they are polling future content and are thus a teaser for something to come.

 

Especially as 'I voted x' is by no means a discussion, or a discussion opener rendering this thread rather spam-ish.

I'd rather have a separate topic for ongoing polls instead of clogging up update teasers with poll related content twice (once when the poll launches, another time when the update actually rolls around).

 

Wondering if the option to kill Yelps in a quest really fits into RS well. Is the quest going to be focused around hunting him down and slaying him? Or is it going to be incidentally thrown into another quest, where suddenly Yelps just turns up and falls into a meat grinder?

 

Yelps is considered a potential host for Zaros, but dies before the player has a chance to suggest him.

 

I called it.

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Why kill Yelps at all? Why waste perfectly good resources on a character that everyone hates?

 

Can't he just slip into the background like Jar Jar Binks, never to be heard from again?

Maybe he could just accidentally slip into a meat grinder that happens to be around during a quest.

 

Bacon Pt 2

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Why kill Yelps at all? Why waste perfectly good resources on a character that everyone hates?

 

Can't he just slip into the background like Jar Jar Binks, never to be heard from again?

Like times INFINITY!

 

On another note the mentioned in the poll that all eight clans will specialize in two skills each. What would be our ideal setup? You would think they would go off the beaten path a little bit to hinder our performace such as pairing fletching and firemaking in one clan.

 

I have a whole concept for the elven landsand training.



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I voted for Yelps to retire. I would love to see what kind a house he would live in. The poll mentions a distant corner of Gielnor. I imagine a small shack on the edge of runescape. Although it would be cool to see him move into one of the random houses in Varrock.

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Why kill Yelps at all? Why waste perfectly good resources on a character that everyone hates?

 

Can't he just slip into the background like Jar Jar Binks, never to be heard from again?

Maybe he could just accidentally slip into a meat grinder that happens to be around during a quest.

 

Bacon Pt 2

 I see a pattern emerging here ... :unsure:

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I am surprised how much talk about Yelps there is compared to the skills from the Elf City. Personally I voted for smithing, then I switched it to fishing when I saw smithing was in the lead but mining/fishing were close. I am surprised how high the mining vote is with LRC, while fishing in LRC is less than half of the xp rate as mining. I don't think most people train via barbarian / C2 methods, and even if they do, mining is slightly faster. I guess fishing is more afk, but with the action bar gold deposits are so easy too.

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I am surprised how much talk about Yelps there is compared to the skills from the Elf City. Personally I voted for smithing, then I switched it to fishing when I saw smithing was in the lead but mining/fishing were close. I am surprised how high the mining vote is with LRC, while fishing in LRC is less than half of the xp rate as mining. I don't think most people train via barbarian / C2 methods, and even if they do, mining is slightly faster. I guess fishing is more afk, but with the action bar gold deposits are so easy too.

 

Frankly, I love it in the LRC, and I usually wander down there at least once a week to grab some rocktails, whenever I get enough spice to make soup.

 

Since the bots seem to have gone on vacation, it would appear that LRC is now one of the more under-used facilities in game. I am not sure why, but I'd wager it has something to do with the "high-level" of the content combined with the annoyance of dealing with the denizens therein.

 

It's rare that I see anyone down there anymore -- which is fine by me, because if there's a Patriarch wandering around down there, it comes right to me every time. 

 

:lol:

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8 clans * 2 = 16 skills 

I don't think voting for skills mean anything (unless skills that has not been selected are not going to be trained in elf city)

 

I voted for mining because mining and smithing rework (and mining can lose with <>< )

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but fishing is slow

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
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Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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Just because the skill is chosen for a training method in Elf City doesn't mean it will get a whole rework...in fact I am nearly certain it won't.

At least it gives us a high level something. Smithing is greatly needed there.

 

Smithing is my #1 choice too ;)

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Voted for Fishing, by the time this update rolls around, I'll most likely be 99 mining AND smithing from doing warbands, can probably throw farming in there too...

Fishing is really lacking some decent xp/hour at high levels (excluding C2), and possible new food can't go amiss :>

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Here is an on-going concept I have for the city:

 

[Hide]Elven city design

 

Core concept:

 

The elven city design that has come to mind comes from the concept of flash freezing water photography. Ideally the elven city would keep its crystaline retainer wall.

 

The tower of voices concept would come from a calm water drop effect creating a very smooth sloping column of crystal with serens throne/residence being the droplet at the top.

 

Refer to this image for the tower of voices and throne concept:

 

http://www.google.com/imgres?imgurl=http://farm6.staticflickr.com/5049/5355698710_3730e5dbe6_s.jpg&imgrefurl=http://www.flickr.com/photos/caboaretto/5355700902/&h=75&w=75&sz=428&tbnid=DUmPZ5_Yj7aTQM&tbnh=182&tbnw=276&zoom=1&usg=__0lFLzmqafJ0NYg-pu8y2H4bhnmg=

 

Forming The Elven Homes

 

The Elven Wall: My concept of the elven wall would largely remain the same as the current game design shows. The only difference I would push for is after the elves have begun reforming their city that it begins slow pulsing hues of light. Each elven clan would inherit a gem stone formation. The reasoning behjnd this is largely unknown other than by their clans general nature.

 

The clan gates: Each of the eleven elven clans have a tall grand achway designed out of gemstone that surrounds a portal to the clans domain. Every archway has its own unique structure due to its suernatural growth through the singing of that particular elven clan. The types of gem assigned have certain significances to the game currently and help emphesize each clans personality through its formation.

 

Onyx portal archway: Shown as a menacing towering structure gleaming black. This archway has tall pillars of onyx with caltrop-like minipillars jutting outwards from the main structure.

 

Dragonstone portal archway: Shown an an odd growth. Several different concepts can be made, but one that emphasizes wisdom and power should be made.

 

Diamond portal archway: Shown as consistently straight slender pillars of diamond forming a peak and perfect triangle. The arch represents the strongest form of a triangle or overall stability.

 

Ruby portal archway: Shown as thick squat pillars of strong burly ruby. This archway embodies pure strength and indestructable power.

 

Emerald portal archway: Shown as smooth slender archways. Around the archway tendrils of winding emerald would slither around. This archway portays knowkedge of the land.

 

Sapphire portal archway: shown as veey smooth and having many arcs. This archway embodies magical knowledge and sprituality.

 

Other gem archways to come...

 

 

 

From the main gates we would see splash effects in the form of sirenic crystal as it waves out up and over the elven retainer wall. The crystal should appear as mostly ground debris with very few large hindering structures such as boulders and trees. Each clan would retain their reminder tree which stands at the entrance to each elven clans home. Around each elven clans tree the crystalline 'wave' jutts up, outward and sround from each tree.

 

Note: I think following the same gem stone concept with the trees might be interesting. You could use the elder, magic, yew, euchelyptus, maple, pine, willow, oak, spirit and possibly the fruit trees as well. Doing so would give an easy access to the spirit tree network as well. If this concept doesn't suffice then creating crysalline trees from each gemstone type for each clan would be a great concept as well.

 

The wave of crystal emitted from the singing would appear to jut out and over the elven retainer wall. Along the wave of crystal staircases would be 'sung' into it to allow access to each clans platform. On these platforms you would find each clans crystalline gemstone archway that holds the portal to their realm.

 

Introduction cutscene:

 

Singing the crystal city to life will be no easy feat. Using the core concept of flash freezing water photography we can create a pretty awesome and spacious city to house our seven elven clans and key features. With that in mind we could use slower frames in the cut sceme to show the progressive expansion as the city comes to be. I would imagine the cut scene would be similar to flash freezing water photography, but with millisecond timing to show progression. The elven city concept should look like an intense water ripple effect. Yet at the same time have a calm water drop effect at its center with serens 'droplet' home/throne at the top of what would be the tower of voices.

 

The creation cut scene would involve a group of elves crystal singing at a magnificent giant crystal seed in the center of the elven homeland. The giant seed will after a time vibrate itself loose from its earthen nest and rise to the sky. While this is all happening the seed is shining brighter. As the song hits a deffening pitch the seed let's out a wave of light seemingly a beacon calling her children home. Then just as suddenly as the giant seed emits the flash of light it rockets full force into the earth. From the ground zero of impact the crystal would splash outwards to form the city.

 

High Level Opportunities

 

Even after banding together the seven elven clans there is still plenty of "house cleaning" that needs to be done. Plenty of work must be done to help reestablish the elven community as an elven haven and home.

 

From examining several jmods takes on unlocking the elven city i came up with some interesting ideas. I came up with the idea that each clan should have a heightened level of prowess in certain skills. How this is unlocked I won't attempt to flesh out too much hopefully. I felt we could go one of two ways:

 

Progression: players could attempt, with assistance, to sing objects into existence within the elven city. As they progress in the overall building of the city they could resing higher tiers of objects once certain criteria were met.

 

Level-based: players could attempt, again with assistance, to sing objects into existance within the elven city. With this concept though success in access to higher tiers would be based on level.

 

Note: I feel its important to put a "clan treasury" so players can bank easily no matter what clan they have access to. This might be especially important if accessing clan realms through portals becomes the official concept.

 

Clan 1: Dedicated to nature and the harvest this clan is particularly fond of the farming, herblore and hunter skills. Here you can unlock elvish box traps that act as pre-smoked box traps. This particular clan is also home to several stalls and caches of seeds, herbs and secondary sellers that can be thieved - mind the guards. You might also find yourself lucky and nab a grand tree seed pod! You will also notice that there are patches that can be used so long as you can help the elves sing crystal farming tools. Keep in mind they don't take kindly to the crude farming tools outsiders use.

 

Clan 2: Dedicated to the art of war and fighting this clan is home of the finest crystal weapontry singers. Prove yourself worthy by singing higher level crystal weapons and gear. This clan just might see your prowess and offer you access to a random daily slayer challenge among other daunting tasks. Maybe they'll call you to confront Graardor for his attrocities? Or how about quelling the kalphite upsurge?

 

Clan 3: Home of the elves finest survivalists these elves have great respect for cooks, thieves, and agile players. You won't find a finer bunch of elves! If you find you are up to par they'll offer to teach you to use their 'radiant' cooker that offers you cooking AND firemaking experience - that is if you help them sing it to life! You also won't find a routier bunch daring you to make the nimblest of jumps and catwalks across the city to obtain objects they desire. Take to the elven streets in parcoure style as you hurdle yourself over their expectations. Should you prove yourself a nimble fingered thief some of the darker fellows might offer you a task of thievery in exchange for an extended reward for turning in your pilfered products. If you prove yourself a good little thief you might find yourself a finely crafted elvish router. The elves have their ways of getting where they want to be and now you do too! Elvish routers increase successful pickpocket and chest thieving rates.

 

Clan 4: home of Serens most spiritually enlightened individuals. Here you will find the most skilled summoners, altar tenders and a newly founded sect of people claiming to be diviners. You will find that the elves managed to fuse elven crystal into an amazing structer for both culling the spirits and paying your utmost respect for the dead.

 

After considering the latest power to the player poll on elven clans specializing in two skills each I have more concepts in mind.

 

Clan 1: onyx archway, maple tree, specializes in slayer and runecrafting.

- increased syphon rate in runespan when using the elven portal

- increased runecrafting rate

- chance for elven tasks to drop wicked energy which can be turned in for slayer experience or boosted damage to creatures on task

- chance to request special daily slayer tasks (QBD, vorago, KK, KQ, TDs, glacors, automatons)

 

Clan 2: diamond archway, yew tree, specializes in prayer and summoning.

- chance to create a mighty summoning familiar using ten charms and having infinite special ability. Familiar duration is halved and cannot be refilled.

 

Clan 3: ruby archway, oak tree, specializes in melee and ranged.

- receive the elves blessing in combat to boost all critical rates by 1%

 

Clan 4: emerald archway, willow tree, specializes in hunter and farming. Taking a task from this clan grants you these perks for two hours:

- scentless traps

- increased catch rates

- no disease

- increased harvest

 

Clan 5: sapphire archway, magic tree, specializes in magic and divination. Taking a task from this clan grants you these perks for two hours:

- increased divination energy returns

- chance to use less energy for creating divination items within the city

- chance to save runes

 

Clan 6: topaz archway, firemaking and construction. Taking a task from this clan grants you these perks for two hours:

- increased bonfire xp within the city

- chance to throw extra logs on the bonfire

 

Clan 7: opal archway, euchlyptus tree, specializes in cooking and herblore. Taking a task from this clan grants you these perks for two hours:

- increased chance to not burn food within the city

- chance to save ingredients, grind extra ingredients out, and create four dose potions

 

Clan 8: jade archway, elder tree, specializes in mining and smithing. Taking a task from this clan grants you these perks for two hours:

- chance to save ores and bars when smithing or on task

- increased chance of mining spirits on a mining task

 

Other Perks and Bonuses

 

- Crystal portals in your POH

- Priffdinas-themed portals in your POH

- Lletya themed wallpaper design

- divine offering: turning in chronicles to the tower of voices offers 10x the xp turning in at the guthix shrine

- elder spirit tree patch gained from helping the naturalist elven clan

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Voted for Fishing, by the time this update rolls around, I'll most likely be 99 mining AND smithing from doing warbands, can probably throw farming in there too...

Fishing is really lacking some decent xp/hour at high levels (excluding C2), and possible new food can't go amiss :>

WBS have been out almost a year, how arent you 200m in all 6

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