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14-Jul-2014 — Legacy Mode Launch, Global Combat Improvements and Gear Guide


Ammako

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Legacy Mode Launch, Global Combat Improvements and Gear Guide

 

At the beginning of the year we started the Power to the Players initiative, and in the last six months the RuneScape community has used it to shape the game in over 50 polls.

 

Today brings the biggest player-driven releases so far: the launch of Legacy Mode and return of the 138 combat formula.

 

This year, we vowed to work with the community on making Evolution of Combat the best it can be, as well as finding an alternative for players who preferred things as they used to be. Our aim has been to allow all types of players to enjoy combat their way, and to have them able to play side-by-side.

 

Read on to find out the details of Legacy Mode and the many other combat improvements - available in-game now.

 

Legacy Mode

 

Legacy Mode is an optional setting which allows you to play the modern game, but with traditional interfaces and old-style combat, without the need to learn the new Evolution of Combat system.

 

Legacy Mode can be turned on or off in either the Game Settings or Powers - Combat Settings interfaces, and when activated enables the following features:

  • No abilities, with auto-attack damage scaled up
  • Pre-RuneScape 3-style interfaces, both resizable and fixed
  • Old-style combat animations and stances
  • Old-style minimap icons
  • Health and damage visually scaled down (e.g. 9900 life points in EoC becomes 990 in Legacy)
Global Combat Improvements

 

For those of you who enjoy Evolution of Combat, we’ve also made significant improvements to the system, based on your feedback. We've fine-tuned these on the beta servers in recent months.

  • The 138 combat formula has been reinstated, tweaked to have equal contribution from melee, ranged and magic
  • Special attacks on weapons have returned
  • Strength bonuses have replaced critical hit chance
  • Ability damage has been fine-tuned to address some long-term imbalances. Damage output potential remains the same, but weaker abilities have been improved and overpowered abilities toned down
  • More life points come from stats than from armour, and combat triangle penalties and bonuses are slightly relaxed.
  • The Loadout interface has been updated to give clearer info for offensive and defensive stats.
  • Today’s update also brings a few Legacy-only and EoC-only game worlds. While the systems have been designed to be played side-by-side, we appreciate that PKers will want to know which mode their opponents will be using.
Fancy seeing this for yourself? Tune into our Twitch channel at 6pm BST today for our special Legacy Live Stream to spend 4 hours getting the lowdown with Mod Pips, Mod Pi, and Mod Slayer.

 

Future Combat

 

Today’s launch of Legacy Mode and the Global Combat Improvements are a landmark point in our quest to make RuneScape’s combat the best it can be – but our ambitions don’t end here.

 

In the short term, we’ll continue to tune both EoC and Legacy in response to your feedback, and we will also soon be offering limited stat rollbacks for those who used to have pure accounts but lost these in the change to EoC or re-introduction of the 138 combat formula.

 

In the longer term, we want to do more to revive PvP minigames and the Wilderness; to bring back monster aggression; to rework equipment that has lost its relevance; and to offer options to have Legacy Combat within the New Interface System, and vice versa.

 

To keep up with our progress on any outstanding issues, visit our 'Known and Fixed Issues' thread.

 

Please always give us your feedback, both what you’re enjoying and what you’d like to see changed. We’ll do our best to make it happen.

 

Gear Guide

 

Having the right weapons and items can help you take your adventure in Gielinor even further and that’s why we created our brand-new Gear Guide.

 

Use it to find out the very best weapons, accessories, and armour available to your character; simply select a combat method and a skill level to populate a list of all the best gear!

 

The Gear Guide will be live shortly!

 

Summer Special Membership

 

The Summer Membership Package has been flying off the virtual shelves, and plenty of you have saved yourself over 25% on three months’ membership, plus got your hands on those XP boosting auras and amulets.

 

To make sure everyone is prepared for the launch of Elf City, we’ve decided to extend the availability of this awesome package. You can now get your hands on your discounted membership and XP boosting items until 28th July.

 

See our previous news post for more details on what’s included in the package.

 

In Other News

  • Keepsake Boxes have been updated to be much more flexible. There are now 20 Keepsake Box slots within the Wardrobe Interface and any type of item can be put into any of the slots.
  • Treasure Hunter has had its prizes refreshed. They should now be even more relevant to your skills, especially at higher levels.
Patch notes:

 

 

Graphical:

 

The skin tone on the Beta scientist headgear has been fixed.

The completionist cape emotes no longer get corrupted by teleport animations.

The God Wars Teleport spell icon now has square background.

 

 

Skills, D&Ds & Minigames:

 

Treasure Hunter will no longer pause indefinitely on the "attempting to approve key" screen.

Players can no longer take pets to Pest Control Island.

 

 

Quests, Challenges and Achievements:

 

An issue has been fixed where the Fairy Queen refused to wake up in Fairy Tale Part II.

The Spirit Realm, which can be accessed through portals around the wilderness, no longer leaves the spirit overlay on the game screen after players have left the area.

Mentions of My Arm changing the Trollheim teleport to God Wars Dungeon have been updated to mention the new standalone God Wars Dungeon teleport spell.

Lucky challenges and Rhino daily challenges no longer overlap one another.

 

 

Other:

 

A calculation error with repairing multiple Player-Owned Port armours has been fixed.

The tool select interface will close properly using the escape key.

The close button on the bonds popup interface now works correctly.

Players can once again click on basic challenges if the player disables and re-enables the path system during the basic challenge stage.

An additional button to toggle the Featured interface to the What's New interface has been added for existing players.

 

 

Ninja Fixes:

 

A players combat level will now show on the skills interface.

Quick presets can now be accessed by using keys '1' and '2' when the bank is open.

Acquiring black ibis pieces from Pyramid Plunder will now replace artefacts if the player has no space available.

Players can now close the Dungeoneering map with the same keybind used to open it, which by default is 'M'.

The "You don't have any left!" message from dropping objects from the actionbar has been added to the spam filter.

Using the quick-entry option in the Queen Black Dragon rewards room now only uses one chat window, instead of two.

 

 

Engine Fixes:

 

A lighting effect in DirectX has been brightened. Please send a bug report for any areas that appear too bright.

Some tweaks have been made to the engine for Legacy mode.

 

 

HTML5 Engine Fixes:

 

A fix to the HTML5 client has been applied to let the preload get past 3%.

A fix to stop the HTML5 client crashing when hopping from a P2P world to a F2P world has been implemented.

 

 

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Does this mean we can make main-hand items into off-hand items also? like say Dragon Hatchets (which don't have off-hands)

 

"Keepsake Boxes have been updated to be much more flexible. There are now 20 Keepsake Box slots within the Wardrobe Interface and any type of item can be put into any of the slots"

Popoto.~<3

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More flexible keepsake box = awesome

 

The Crystal amulet is now even worse combat wise (and to think I viewed that feat to be impossible ...)

Why should the crystal amulet have good stats though

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 The Crystal amulet is now even worse combat wise (and to think I viewed that feat to be impossible ...)

Why should the crystal amulet have good stats though

 

It had 2% critical hit chance. For example the Dragon Rider Amulet had 4%.

 

Right now the Dragon Rider Amulet has 30 strength bonus (for all styles), which means the Crystal Amulet should have 15 ... it has 4. I mean it was bad but now they made it useless.

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how many items do you lose on death in the wild?

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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The Crystal amulet is now even worse combat wise (and to think I viewed that feat to be impossible ...)

Why should the crystal amulet have good stats though

 

It had 2% critical hit chance. For example the Dragon Rider Amulet had 4%.

 

Right now the Dragon Rider Amulet has 30 strength bonus (for all styles), which means the Crystal Amulet should have 15 ... it has 4. I mean it was bad but now they made it useless.

 

Again, why should the Crystal amulet have good stats?
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Again, why should the Crystal amulet have good stats?

 

 

Any reason it shouldn't ?

 

I guess you're not on the same page as me but the skillers don't get penalized for gathering motherloads (it's quite rare for a skiller to need a necklace) but combat..eers are screwed ...

 

I mean it wasn't going to hurt to translate those 15 strength instead of toning it down to 4 .. right ?

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Again, why should the Crystal amulet have good stats?

 

Any reason it shouldn't ?

1: it's a membership benefit

 

2: promotional items shouldn't out rank items in the same slot that have higher requirements for quests etc

 

3: the main focus was to help gather shards from skilling. Saying that combat/slayer is skilling is pure semantics

  • Like 1

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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Does this mean we can make main-hand items into off-hand items also? like say Dragon Hatchets (which don't have off-hands)

 

"Keepsake Boxes have been updated to be much more flexible. There are now 20 Keepsake Box slots within the Wardrobe Interface and any type of item can be put into any of the slots"

No

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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Quick presets can now be accessed by using keys '1' and '2' when the bank is open.

 

yes!!!

 

Actually more excited about this than Legacy Mode.  Lol.

  • Like 2

Eejits.png

"Football is a simple game made complicated by people who should know better."

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I still don't understand why the combat lvl was taken down. I didn't liked the idea, and I still don't like it.

That Jagex balanced the combat triangle, thats a good thing I guess.

 

1. The amount of damage done shown in graphics is horrible.

2. Scaling the cb lvl, what was wrong with lvl 200? 138 is so random...

3. Regenerate graphic...yuk

 

I hope I can find things that I DO like. But def not going to do legacy.

There is only 1 thing that crosses my mind: all those people that nagged Jagex about "the old runescape was better!" have won...it makes me sad. For me, the game died a little.

  • Like 3

"We had gay burglars the other night. They broke in and rearranged the furniture."

 

Umoria.png

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Well I find a new thing I don't like...I used to go to Kuradel for slayer task. Guess what? Not strong enough now.

I have a bad feeling about this...

"We had gay burglars the other night. They broke in and rearranged the furniture."

 

Umoria.png

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Can trade cw tickets, untradeables etc double graving

they have fixed this

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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