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Clan Month - The Beginning + Character Name Clean-up - One day Countdown


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Clan Month - The Beginning

 

In the run up to the legendary Clan Cup - kicking off on the 1st of September - we’ve made some awesome improvements to your game, and the Clan Monthsees the introduction of some epic rewards for clans.


Clan Month

 

Our Clan Month will be running until 31st August and now is certainly the best time to be in a clan! From 4th August, those of you in a clan will benefit from the following bonuses:

  • XP from all skill plots in the citadel increased to 140%
  • Clan Avatar XP buff increased to 10/5%
  • Clan Avatar damage protection increased to 10%
  • Clan Avatar heal over time increased to 4% every 5 minutes
  • Bonus XP from quartermaster increased to 140%
  • Fealty XP from clan cloak increased to 140%

There will be plenty of clan-themed podcasts, live streams, and competitions throughout the month, too. Keep an eye on the news, then gather your friends and drum up some clan camaraderie!


Clan Improvements

 

On top of that we’ve been hard at work improving all things clan related. We've introduced a number of permanent changes - based on your feedback:

  • The Clan Camp has been rearranged, making it more accessible and easier to use
  • Burthorpe has a new clan recruitment area, complete with vexillum stands and a teleport flag
  • Your last-joined guest clan chat will be remembered, and you’ll automatically rejoin it when you log in
  • There's now a link to the clan homepage on the vexillum interface


Get Ready!

Sign-ups for the Clan Cup start from mid-August, and details of the Clan Month's swathe of awesome events will be coming really soon. Keep your eyes glued to the news for full clan-tastic details.

Does your clan have what it takes?

 

The RuneScape Team


In Other News

 

  • Our 1000th music track - Book of a Thousand Songs - is now live in-game, and will be unlocked as soon as you log in. If you've unlocked all 1000 of the game's tracks, you'll also get access to a rockin' new emote.
  • A number of tweaks and improvements have been made to the Demon Slayer quest. This includes new rewards: a wand and a lore book. If you've already completed the quest, speak to Gideon Bede in Varrock Chapel.
  • Armadyl's Tower has been moved a short way south, closer to the White Knight Camp.

 


 

Character Name Clean-Up – One-Day Countdown

 

As promised, here’s the latest information on the character name release. The first batch (A-C) of character names will be made available for name changes tomorrow!

 

So, at around 2pm BST on 5th August, all you’ll need to do is head straight into game to check if the name you’re after is available. If you’ve already changed your name in the last month, you can use a Bond to change it again.

 

Please note: this is the first time we’ve freed up so many character names and offered them for name changes, and demand is likely to be high. We’ll be carefully monitoring and maintaining the systems that manage the name-change service, but we ask for your patience and understanding, should the system run slowly or experience periods of downtime.

 

After listening to your feedback, we’ve decided to publish the list of character names 24 hours after the time listed above – so, around 2pm BST on Wednesday.

 

If you need a little inspiration, check the list out, but remember - the list will be accurate at the time of the release but will quickly be out of date as character names are taken. We cannot guarantee that a name appearing on the list will still be available.

 

The RuneScape Team

 

 


 

[spoiler=Patch Notes]

Graphical:

  • The Libyan flag in the Clan settings interface has been updated.
  • Some incorrect minimap icons displaying in Legacy Mode have now been corrected.
  • The Polypore Dungeon no longer displays EoC damage multiplication hit splats in Legacy mode.
  • The 4 new abilities now have new icons rather than inverted icons of existing abilities.
  • Some graphical issues with monkey greegrees in Legacy mode have been fixed.
  • An issue with the Queen Black Dragon displaying a smaller HP bar in Legacy mode has been corrected.
  • Animations when casting ancient spells will now play properly.
  • A graphical issue with the presets interface has now been fixed.
  • Heroic Crit splats now show the correct values in Legacy mode.
  • A graphical issue with the obelisks encircling Jaldroacht has been resolved.

Skills, D&Ds & Minigames: 

  • A punctuation error on the sachem skinweaver's chat options has been corrected.
  • A healing area effect has been added to the bank chest at Clan Wars.
  • An issue where two bar patrons could share the same stool in the Last Orders random event in Player-Owned Ports has been fixed.
  • A typo when trying to equip Castle Wars armour without the required Defence level has been fixed.
  • An issue which allowed you to fire multiple Omega eggs at the Penance Queen when the team only had one has been fixed.
  • The effects of the burning barricades in Mobilising Armies have been updated.
  • The low-tier Penance Trident can now correctly be equipped at Level 50 Magic.
  • Sigmund and the Pest Queens' Dominion Tower descriptions have been update to account for changes made with Legacy mode.
  • Some misplaced tool-tips have been removed for lost crew members in Player-Owned Ports.
  • A healing area effect has been added to the bank chest in the Dominion Tower.
  • Some levels in the Skill Advance Guide have been adjusted for abilities that didn't match.
  • The Divination Skill Advance Guide has been updated to match the changes made to Portents of Restoration and Portents of Degradation.
  • A spelling mistake when claiming the cooking master cape has been corrected.

 

Quests: 

  • Some feedback logic for heating bones during Tai Bwo Wannai Trio has been corrected.
  • A typo in "The Runes of the Spells of Water" book from Rune Mysteries has been corrected.
  • The Sliske dialogue before entering the portal during the Fate of the Gods quest has had an extra "the" removed.
  • The While Guthix Sleeps Quest journal no longer refers to Jas as male god.
  • The Balance elemental during While Guthix Sleeps quest has been rebalanced.
  • Excalibur can now be recovered from the Lady of the Lake if the enhanced excalibur is keepsaked.
  • The Grand Tree quest journal has been updated to show the correct combat level for the demon fought in the quest.

Other: 

  • The gulls on Rock Island Prison have now had their attack ops removed.
  • The ancestor spirits aura can once again be used during the Queen Black Dragon fight.
  • The jungle bird on the larger of the two islands off the coast of Crash Island can now move about its habitat.
  • NPCs attacking players will no longer make them unable to be attacked in single way PvP.
  • A small buff has been made to Araxxi's drop table.
  • The equipment requirements for PvP armour have reduced slightly to the old requirement of 78 Defence.
  • The granite maul's attack speed has been increased, bringing it in line with the gravite 2h sword. 
  • The binding necklace has been fixed so that, after disintegrating, it does not remain visible on the character. 
  • Smoke tendrils will no longer deal maximum damage with every hit. 
  • Asphyxiate, Destroy and Rapid Fire will no longer stun NPCs. 
  • Locked MTX pets no longer become glitched by clicking on the interface below the pet preview. 
  • The pet rhino benefits have been removed meaning the pet is now cosmetic. 
  • The farmers cuffs now have the ability to pick nightshade/belladonna successfully without the player taking damage. 
  • The heal value for Redemption has been corrected in Legacy, and a heal hit splat has been added for when it is triggered. 
  • Some hybrid items whose defences were too high have been changed. These items are the berserker ring, void knight robes, obsidian platelegs, obsidian plateskirt and obsidian platebody.
  • Being attacked by bolas will no longer give an interrupt to abilities. 
  • The 'Legacy' toggle has been added to the cog options on the action bar. 
  • The special attack on Korasi's sword will no longer deal melee type damage in single-way Wilderness. 
  • A toggle has been added when switching between Legacy/EoC to hide the confirmation prompt. 
  • The life points reference for the Mercenary gloves and Spirit capes in the Dungeoneering shop has been removed. 
  • A fix has been added for some map icons which weren't turning off correctly on the world map. 
  • A ranged bonus has been added to vambraces. 
  • Players now receive a warning when trying to drop the brawler's knockout, arcane stream and the farsight sniper necklaces.

Ninja Fixes: 

  • The ectoplasmator can now be worn in the pocket slot.
  • The Divination rifts within Dungeoneering now have the extra options on them to quickly covert memories and energies.
  • Crushing a single bird nest no longer opens the Make-X interface.
  • The Zombie farmer will now take your payment immediately instead of finishing his lovely conversation before deciding to take it.
  • All aura objects have had 'aura' added to their name to make them easier to search for in the bank.
  • The text when receiving a strange rock has been coloured to make it more noticeable.
  • At the end of Fish Flingers there is now no warning when leaving via the portal.

Funnel Fixes:

  • Clan Camp Rework
    • The clan camp layout has been updated to improve navigation.
    • Armadyl's tower has been moved out of the clan camp footprint.
    • Dialogue on the Clan Scribe has been revised for clarity.
    • Dialogue on the Sergeant-At-Arms in the clan camp has been revised.
    • Dialogue on the Captain of the Guard in the clan camp has been revised.
    • Cutscenes explaining how to create a clan and the benefits of being in a clan have been added to the Clan Scribe.
    • Interactions on the clan portal have been improved, mostly to direct players who aren't in a clan to the Clan Scribe.
    • A pop-up message shown to members for clan citadels has been improved.
    • Several graphical issues in the clan citadel tour cutscene have been fixed.
  • Tutorial
    • The skip button on the cinematic at the start of the Ashdale tutorial has been standardised.
    • A cutscene flyover of the Ashdale island has been added as part of the opening cinematic, which replaces the player's walk down the house stairs.
    • The player will now face away from the Ashdale house if they logout and login again immediately after the cinematic.
    • Text in the camera notification at the start of the tutorial has been made slightly clearer.
    • The river running through Ashdale has been improved.
    • A graphical issue with Ashdale fishing spots has been fixed.
    • Tutorial enemies now have fewer life points, Morwenna's taunts are linear rather than randomised, and the combat level has been removed from the dead cow. 
    • An issue where Gudrik could briefly disappear during Morwenna's intro cutscene has been fixed.
    • A slight change has been made to Hendrik's and Sarah's dialogue.
    • Prow textures on the ship in the sailing cutscene have been improved.
  • World ap
    • The bank, transportation, water source, mining site, farming patch, altar and summoning obelisk icons have been changed in response to player feedback.
    • Several icons in the world map key have been moved into different categories.
    • A map icon has been added to the sawmill NPC in Taverley.
    • A short tutorial has been added to the world map for new players.
  • Path System
    • Some text on the path system interface has changed, and Gudrik's head now looks less grumpy.
    • The introduction to the path interface now has fewer steps.
    • Chapters on trading and banking have been added to the path system.
    • A prompt to bury bones has been added to the prayer basic challenge.
    • Single-skill lamps rewarded by quests on the path system now have updated skill interfaces.
  • Choose Your Path
    • A pop-up message has been added to the members panel on the Choose Your Path interface.
    • A character has been added near Ashdale lodestone to help players find the crassian caves.
    • Cabbage Facepunch Bonanza has been added to the Choose Your Path interface.
    • The Clan Scribe has been added to the Choose Your Path interface as a Skiller task.
    • Daily challenges now have lower priority than Heist in the Choose Your Path interface.
  • Guidance System
    • Most guidance notifications when skilling and interacting with facilities for the first time have been removed.
    • Notifications will now be turned off if the player dies.
    • Parent windows now have a help button which triggers the current tab's tutorial.
    • Most parent interface tutorials have been rewritten.
    • Parent window frames have been graphically enhanced.
    • A tutorial for the bank and shop interfaces has been added/updated.
    • A help button has been added to the chat window with a chat tutorial.
    • The mouse cursor in guidance notifications have been improved.
    • An embedded pop-up message has been added to the challenge interface for free players.
  • Blood Pact
    • Xenia's initial idle animation has been updated.
    • An issue where the colour grading in Lumbridge cemetery remained during the opening catacombs cutscene has been fixed.
    • Various minor changes have been made to the dialogue structure.
    • The introduction to adrenaline at the start of Blood Pact has been shortened.
    • Several steps have been removed from the path system ability tutorials.
    • Air strike will now automatically be set to autocast during the magic ability tutorial.
    • Dragging is now indicated more clearly in ability tutorials.
    • The fight with Reese has been moved into the larger outer chamber, and a bridging cutscene has been added.
    • Ilona no longer wanders around Lumbridge cemetery.
  • Lumbridge Catacombs
    • Skeletons and skoblins in the Lumbridge Catacombs have been graphically updated.
    • Catacomb skeletons now use a spawn animation.
    • Cockroach and corpse spider animations in the Lumbridge catacombs have been updated.
    • Colour grading in the Lumbridge Catacombs has been adjusted.
  • Demon Slayer
    • Characters sleeping in the north-east Varrock church have improved animations.
    • Grüfeld Bach has been renamed to Gideon Bede. The character has changed from a demon hunter with blood ties to Silverlight to a non-combatant scholar with an interest in the occult.
    • Dialogue and journal text throughout the quest has been reviewed for brevity.
    • Idle animations on the three spirits guarding Silverlight have been updated.
    • A path system player will now be prompted to equip Silverlight if they are attacking Delrith and not wielding Silverlight.
    • Rhe amount of anti-Zamorakian rhetoric in the quest has been toned down.
    • Monks of Zamorak have been changed to Denath's cultists.
    • Human quest NPCs have been changed to use EoC combat animations.
    • Cultists and skeletons have been rebalanced, and no longer heal if out of combat.
    • Map links to the two quest interiors have been added.
    • The Trial of Faith falling animation has been updated.
    • Player will now be encouraged to get Silverlight from their bank if they bank it before entering Denath's crypt.
    • Players can now get Silverlight from Gideon in Denath's crypt if they destroy it.
    • The demon summoning interior has been rotated 180 degrees, so that Delrith spawns under Varrock.
    • The demon summoning cutscene has been improved.
    • Gideon Bede will now teleport around to the glowing sigils on the floor during the boss fight so players must re-position themselves in order to be shielded.
    • The animations when Gideon casts a shield and Denath burns the Tome of Demonology have been improved.
    • The timing of Delrith's special attack has been tweaked to be more accurate and more forgiving.
    • A blocked square where Delrith could not reach the player has been fixed.
    • Several text references that directed the player to Sir Prysin to reclaim Silverlight have been corrected.
    • A reference to the events of Demon Slayer in Shadow of the Storm has been updated to be more accurate.
    • A glitched animation when Agrith-Naar is summoned in Shadow of the Storm has been corrected.
    • Sir Prysin now acknowledges Silverlight if you have it equipped.
    • Players can now get a book of demonic lore (Avernic book) and Avernic wand from Gideon Bede after completing Demon Slayer.
  • A Shadow Over Ashdale
    • Lighting in Lucy's house has been adjusted.
    • Dark marks on kickboards in Lucy's house have been fixed.
    • More detail has been added to the architect's house on Ashdale.
    • Some small graphical improvements have been made to the smuggler cave beneath Ashdale.
  • The Death of Chivalry
    • During Death of Chivalry, players can now talk to Saradomin at Edgeville Monastery for a quick teleport to the Black Knights' Fortress.
  • Burthorpe/Taverley
    • Taverley druids have been graphically updated.
    • Crimson swift animations have been updated.
    • Grass, mud and river bed textures in Burthorpe and Taverley have been updated.
    • A redundant well has been removed from outside the Taverley inn.
    • The Fisherman in Burthorpe has moved further away from the fishing tutor.
    • Dungeoneering skill master and Fremennik shipmaster in Taverley have been combined.
    • Bryll Thoksdottir now has some voiced dialogue about Daemonheim.
    • Dungeoneering scenery has been moved away from outside Gudrik's house.
    • The navigation arrow in Taverley that points to Daemonheim now points to the correct coordinate.
  • TzHaar City
    • A pop-up message shown to members on TzHaar City entrance has been improved.
    • Cave entrances in the TzHaar City leading to Elder Kiln, Library, and Fight Cave have been renamed to improve navigation.
    • When talking to TokHaar-Hok during the Elder Kiln quest, if you aren't carrying TzHaar-Ket-Yit'tal's TokKul, you will be told where to get it.
    • Clearer directions have been added to the Brink of Extinction quest journal to help players that were confusing the Fight Kiln and Fight Cauldron caves.
    • Fight Kiln and Fight Cauldron are now on the Minigames tab if you have completed the requisite quests.
    • Pluralised "Fight Pits" and "Fight Caves" text has been standardised to singular "Fight Pit" and "Fight Cave".
  • Lumbridge
    • Animations on Lumbridge guards have been updated.
    • A guard dog in Lumbridge has been given a proximity animation.
    • Donie has returned to Lumbridge after a short holiday.

 

Engine Fixes: 

  • RuneScape’s java certificates have been renewed. This will mean players will get a popup asking them to accept the new one. An ‘always trust’ tick box is available if they don’t want to see it again.

 

 

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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. If you need further assistance, do not hesitate to PM me or post here.

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Hi all,

 

The next system update will include some changes to the way the Wilderness Warbands D&D works.

 

When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp. This immunity is removed if you find the Wand of Treachery as usual.

If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level or wilderness zone(single-way or multi-way wilderness zone).

Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before.

The warning message for your PK skull timer refreshing when looting from a camp will now only display once per 2mins to avoid chat box spam.

 

Thanks,

 

Mod Harrison

RuneScape QA

gl altbands
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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Woot so excited about this clan updates!  It should help encourage more people to skill at the citadel and take advantage of clan avatars.  The link directing them to the clan homepage is also great and frees up the link to a clan thread for other things ;).

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Soooooooooooooo many changes... Can't keep up. :wacko:

 

But that Engine Fix... I can see a lot of people going nervous today! :ohnoes:

 

~D. V. "I couldn't have seen this coming." Devnull

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I just got that popup ten minutes ago - maybe it will be gone for good this time.  At least the client never bugs me with it!

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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  • Asphyxiate, Destroy and Rapid Fire will no longer stun NPCs. 

:(

 

 

 

It still does bind tho.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Why would they move the clan notice board to the BACK of the camp?

To hide the "all your gps are belong to us" message, of course!

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Nooo, I'm working my day off tomorrow. That means I won't get a chance to change my name for like 4-8 hours after it's live (depending if I work a full day or not). All of the cool/good names will be gone by then, that SUCKS so much. :(

 
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Does anyone know where the list was posted? I'm curious to see it but can't find it anywhere.

There is a 24 hour grace period for players to get names they want before its publicly released.



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Does anyone know where the list was posted? I'm curious to see it but can't find it anywhere.

There is a 24 hour grace period for players to get names they want before its publicly released.

 

 

Thanks.  I must have misread the dates.

~M

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Ugh. Sat for an hour and a half, clicking non stop, only to have the name I've been chasing for years taken. Very unhappy, as I'm sure many others are.

While my first choice is in limbo and my second is on a mule! 4LWBtp1.gif

 

This is what I get for not waking up at 6 AM solely for Scape, I think.

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Ugh. Sat for an hour and a half, clicking non stop, only to have the name I've been chasing for years taken. Very unhappy, as I'm sure many others are.

 

Were you really expecting anything more? There's a few 'simple' (meaning without numbers or alternate spellings) that a lot of people want. The chances of getting a particular name for any one individual were always low. There's nothing that can be done there.

 

-------

 

This is not directed at you in particular:

 

I don't get why so many people are so obsessed with getting a certain name. There's plenty of names. If you can't get a name you want, be creative, go with something else. That's what I did a few years ago and I haven't changed my name since then. I have used the name-change service maybe a total of 2 times since it was first released. I didn't get my first choice for a name, so I went with sometihng else and that was that.

 

I grow tired of people constantly changing their names anyways. It's annoying having to figure out who is who. Name changes are sort of fun, but they get tiresome and cliched when people are constantly doing it every other month.

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I don't get why so many people are so obsessed with getting a certain name. There's plenty of names. If you can't get a name you want, be creative, go with something else. That's what I did a few years ago and I haven't changed my name since then. I have used the name-change service maybe a total of 2 times since it was first released. I didn't get my first choice for a name, so I went with sometihng else and that was that.

It's not about finding a good name, it's about finding the right name. A little bit of creativity can't always work around that.

 

...Especially if that right name is just going to end up on an account that exists solely to hold on to the name. sFwNzfq.gif

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Have the avatar XP buffs already gone through? The description still says 3%/6%...

 Because its a temporary month of clans thingy, they didn't change all the descriptions etc.

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