ixfd64 Posted August 12, 2014 Share Posted August 12, 2014 Following the Evolution of Combat update, mind, chaos and death runes became much less useful, especially in the free version. However, I've an idea on how the catalytic runes can be made more useful again. The idea is that each standard combat spell would have a "power mode" that can be toggled. In this mode, the spells would consume extra catalytic runes (if available) and do a small amount of extra damage, maybe no more than 15% or so. I've kept the damage buff low as to not devalue Ancient Magicks, but it should still be useful for people who train magic via combat. When power mode is activated, each group of spells would consume an additional catalytic rune or runes as follows: Strike spells: 1 mind rune Bolt spells: 1 chaos rune Blast spells: 1 death rune Wave spells: 1 blood rune Surge spells: 1 blood rune + 1 death rune For example, suppose Fire Blast deals a base damage of 200 (this is just an arbitrary number as it's hard to calculate spell damage) at the cost of three each of fire and air runes. If power mode is enabled and the player has death runes, the spell will do up to 230 base damage and consume a death rune in the process. If the player runs out of death runes, the base damage reverts to 200 unless the player finds more death runes. With power mode disabled, the spell will be limited to 200 damage and not consume any extra runes. ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 12, 2014 Share Posted August 12, 2014 Nah unbalanced.They don't need more power and there's plenty of other ways to use runes or give them new uses.Blood and death already see plenty of us through ancients. Mind and Chaos could perhaps do with a few more spells, but thats no different than things like body or soul runes that have always been lacking.Plus who knows what Seren spells will bring! Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Arceus Posted August 12, 2014 Share Posted August 12, 2014 Those spells probably won't bring anything to F2P though... "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Gang Sabre Posted September 1, 2014 Share Posted September 1, 2014 Those spells probably won't bring anything to F2P though...Gosh darn those f2p players! Ruining our magical spell fun... Link to comment Share on other sites More sharing options...
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