Queuing Posted August 19, 2014 Share Posted August 19, 2014 so after a while, creatures stop being aggressive. is it caused by time in area, creatures killed, etc? and what resets this? Link to comment Share on other sites More sharing options...
krimi Posted August 19, 2014 Share Posted August 19, 2014 Leave the area and go back. Usually there is an imaginary line you can cross that defines the "area." It might be time that stops the aggression, but I don't remember. Link to comment Share on other sites More sharing options...
Arceus Posted August 19, 2014 Share Posted August 19, 2014 Ten minutes is what I remember for tolerance to kick in (that is, for them to stop being aggressive). Once in a while it glitches slightly and goes for another ten minutes. Leaving to a couple of 'loading' screens away is usually sufficient. Edit: Also moved to H&A. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Urza285 Posted August 19, 2014 Share Posted August 19, 2014 Aggression gain/loss is based on each creatures spawn point and the wander radius. I think most creatures have a 90 minute aggression window. That is dependent on whether or not certain conditions are met (I.E. god items worn around bandits) Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Arceus Posted August 19, 2014 Share Posted August 19, 2014 Aggression gain/loss is based on each creatures spawn point and the wander radius. I think most creatures have a 90 minute aggression window. That is dependent on whether or not certain conditions are met (I.E. god items worn around bandits)90 minutes O_O? I must be out of date, haha. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Urza285 Posted August 20, 2014 Share Posted August 20, 2014 Aggression gain/loss is based on each creatures spawn point and the wander radius. I think most creatures have a 90 minute aggression window. That is dependent on whether or not certain conditions are met (I.E. god items worn around bandits)90 minutes O_O? I must be out of date, haha.For some reason i remember 90 minutes on monster aggro. You can use the load screan to refresh it though. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Quorra Posted August 20, 2014 Share Posted August 20, 2014 Aggression gain/loss is based on each creatures spawn point and the wander radius. I think most creatures have a 90 minute aggression window. That is dependent on whether or not certain conditions are met (I.E. god items worn around bandits)90 minutes O_O? I must be out of date, haha.For some reason i remember 90 minutes on monster aggro. You can use the load screan to refresh it though. From doing slayer Hellhounds are usually unaggresive after 2 overload doses, so I'd say 10 minutes. Link to comment Share on other sites More sharing options...
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