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15 September 2014 - Rune Value Improvements


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Rune Value Improvements

Wizard Goldberg has made his Rune Goldberg Machine available for public use, in today's rune value update - as voted by you in the Skill Update Player Power pollearlier this year.

Head to the Runecrafting Guild to start this daily D&D. You'll enter combinations of runes to get vis wax, which can:

  • Extend or reset auras.
  • Increase your divine location gathering limit.
  • Extend or reroll daily challenges.

We've also made it possible to use rune essence stored in pouches alongside essence in your inventory when crafting at altars.

Finally, we've increased the rune essence capacity and summon duration of the abyssal titan and abyssal lurker.

Read on for more details, or log into RuneScape now!

 

Rune Goldberg Machine - New Runecrafting D&D

 

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Speak to Wizard Goldberg to get a quick tour of his prototype invention.

To get your daily helping of vis wax, you'll need to fill up the machine with three types of rune. You can put any type of rune into any of the slots - with the exception of Armadyl runes.

Putting different runes in different slots will yield differing amounts of vis wax when you click 'combine' on the interface. This amount changes daily, so you may wish toexperiment first.

Experiment by filling up the machine with combinations of three runes. You'll see how much wax you would get with that combination, although if you try again the number or runes needed before clicking 'combine' will increase.

Each slot has a daily best-in-slot rune, determined randomly each day. Each slot also counts for a set proportion of the final amount of vis wax:

  • Slot 1 is the same rune for every player, and counts for 30%.
  • Slot 2 is one of three possible runes, and counts for 30%.
  • Slot 3 is randomly assigned to each player, and counts for 40%.

It's a good idea to talk to other players about the first and second slots. Sharing your research will help you get as much vis wax as you can, for as little cost in runes.

 

Vis Wax and its Many Uses

 

Vis wax is marvellous stuff, with a variety of unique uses.

Click the vis wax in your inventory and you'll have a choice of three functions:

Auras
  • Extend the duration of most auras by 50 or 100%. One extension per cooldown period.
  • The Wisdom and Jack of Trades auras (all tiers) cannot be extended, but their cooldown can be reset once per day for a second activation.
  • The Festive, Enlightenment, Daemonheim, Oddball, and all other cosmetic auras are not affected by vis wax.
Challenges
  • Reroll daily challenges directly from the Challenges interface. You'll be offered an alternative in a skill different to the original, or you'll be able to stick with what you had. Each challenge can only be rerolled once.
  • Some challenges can also be extended - doubling the action needed for twice the reward. Note that not every challenge is eligible for this.
Divination
  • Increase your daily gathering limit by 50% or 100%.

Altar Running Improvements

 

In addition to the Rune Goldberg machine, we've tweaked the following to make runecrafting at an altar a bit smoother:

  • Essence stored in pouches or in abyssal familiars will now be automatically used when crafting runes, alongside those in your ordinary inventory.
  • The abyssal titan and abyssal lurker have had their rune essence carrying capacities and summon durations increased.
Have Fun!

Your votes and Goldberg's innovation have made the Runecrafting skill all the more useful and profitable. Enjoy, and tell us what you think on the forums.

Mod Deg and the RuneScape Team

In Other News
  • Many monster types have had their rune drop rates reduced or removed, in order to increase the value of altar runecrafting.[spoiler=long list here:]
    • Abyssal demon
    • Airut
    • Aquanite
    • Automatons
    • Avianses
    • Bandos minions
    • Bandos statues
    • Basilisk
    • Black dragon
    • Bladed muspah
    • Blood reaver
    • Blue dragon
    • Brine rat
    • Bronze dragon
    • Catablepon
    • Celestial dragon
    • Chaos dwarves
    • Chaos Elemental
    • Cockroaches
    • Corporeal Beast
    • Daggannoth
    • Dagonhai Monks
    • Dark wizards
    • Desert strykewyrm
    • Dust devil
    • Earth Warrior
    • Exiled kalphite queen
    • Exiled kalphites
    • Fire giant
    • Flesh Crawlers
    • Force muspah
    • Glacor
    • Greater demon
    • Greater Demons
    • Green Dragon
    • Grifolaroo
    • Grotworms
    • Harpie bug swarm
    • Hill giant
    • Ice fiend
    • Ice giant
    • Ice strykewyrm
    • Infernal Mage
    • Jogre
    • Jungle strykewyrm
    • Kalphite Queen
    • Kalphites
    • Killerwatt
    • King Black Dragon
    • Kree'arra
    • K'ril Tsutsaroth
    • Lesser demon
    • Living rock creatures
    • Locust
    • Mature grotworm
    • Minotaur
    • Mithril dragon
    • Moss giant
    • Nex
    • Polypore creatures
    • Queen Black Dragon
    • Revenants
    • Rorarius
    • Scarab mages
    • Shadow warrior
    • Skeletal Wyvern
    • Throwing muspah
    • Trolls
    • Tzhaar
    • Vyrewatch
    • Warped cockroach
    • Waterfiend

Five more bank booster slots are now available from Solomon's General Store.

[spoiler=Patch notes]Graphical:

Golden godswords now have animated special attacks.
A graphical issue with the Artisan's bandana on female characters has been fixed.
A missing part of a statue in Varrock centre has been replaced.
A broken section of riverbank near the church of Saradomin in Lumbridge has been repaired.
The Sin Seer no longer has stretching issues.
The expert skillcapes have been updated on females to reduce clipping with their gear.
An animation issue has been corrected with worker cocoons that hatch during the Kalphite Queen fight.
A height issue with the obstacle pipe in the Yanille Agility dungeon has been fixed.
Some floating environment has been removed from the Burthorpe mines.
Stripy pirate shirts no longer causes graphical issues on arms with default clothing.
The Fishing cursor is no longer used when you try to lure the coshing volunteers/trainer in the Thieves’ guild.
A graphical issue with gloves and the waxed tunic/Fishing waxskin base clothing has been resolved.
Saro, Brendt and the White Mountain cart conductor no longer have stretched shadows.
The text in the chat box when typing in Legacy Mode has been moved up slightly so it does not conflict with the chat buttons.
The trade interface has been updated to use the correct interface skin.
The options selection in the emotes interface now uses the correct border style.
LoL’s rock throwing animation during The Mighty Fall quest has been corrected.


Skills, D&Ds & Minigames:

XP values provided by Void Knight Commendations have been improved.
Castle Wars barricades are now allowed on the bridges to the central island.
A display issue when filtering the list of ship parts in your port with earlier items that have not been purchased has been fixed.
The D&D tracker now shows correct the information regarding when players will be able to replay the Familiarisation activity.
The minimap icons whilst inside a Flash Powder Factory game are now correct.


Quests, Challenges and Achievements:

The positioning issues with the Mourning's End part 1 sheep painting device have been resolved.
The ring of Charos quiz interface in the quest Garden of Tranquility has been updated.
Players in Legacy mode can no longer be constantly blocked from attacking by Asphyxiate while fighting Ikadia, Echo of Jas or Dragon-hunter mage.
The Ardougne task "Brace yourself" may now be completed using the Totem pole's right-click ‘Recharge’ option.
Checking the health on a fruit tree in Herblore Habitat will no longer complete an incorrect task.


Other:

It is now possible to zoom in and out in Legacy Mode using the Page Up/Down keys.
The amount healed when using the Dream spell has been increased.
Vengeance will no longer trigger on 0/1 damage hits.
Being in a group will no longer hide other players' adrenaline bars.
Life points in Legacy mode now display correctly in the grouping system.
Players should no longer get spammed with notifications when the group leader changes to a new player when the old one has been logged out for over a minute.
Players can no longer be invited to a group during PvP situations via the grouping system.
Pulsing spiders will no longer get stuck in the phase 3 area during the Araxxi fight.
The ramp in path 2 of Araxxor will no longer delete itself if an acid spider spawn puddle lands on a specific area.
The blitzer ring effect in Dungeoneering now increases the minimum hit chance correctly.
The blazer ring effect in Dungeoneering no longer overrides a stronger Combust effect.
Split private chat will no longer be hidden while the player has an info box open in Legacy mode.
The requirements for Third-Age ranged armour in the Ranged Skill Advance Guide have been corrected.
A typo in the Stalker Notes (part 5) has been fixed.
An area at the Bull Ants in the Chaos Tunnels no longer traps players.
The ‘protect on death’ option has been removed from low level silverhawk boots meaning that all silverhawk boots are now sent to your gravestone on death.
A typo on the combat target information HUD when locking the NPC panel has been corrected.
The dragon halberd special attack now deals the correct amount of damage in PvP situations.
Players and nihil can no longer walk into a few tiles of wall in The Pit area of Freneskae.
Blocking has been added to a tile inside a hedge in the Tree Gnome Village maze.
Spam clicking the granite maul's special attack will no longer use 100% of your special attack bar/adrenaline when delivering just one special attack.
The Quick-chat option "I'd like the loan duration to be:.." now displays up to 72 hours.
Prayer bonus was added to the charged version of Armadyl helmet to match that of the original.
The Ghast familiar once again awards Prayer XP for participating in combat.
The message displaying the cost to harvest a Wishing well bush has been cut down to fit inside its borders.
Templar armour and crab claws can now be activated on a non-members world.
The wording when fishing in Dungeoneering has been edited to account for the toolbelt.
Killing a non-instanced version of Araxxi now tracks the kill properly.
The damage done by chaos dwogres is no longer reduced to 1 as opposed to 50% with Magic Deflect.
The XP tracker will now remember whether it was hidden or not when the player last logged out.
The ballista owner in Castle Wars will now be awarded ranged XP when attacking another player, instead of the victim being awarded the XP.


Ninja Fixes:

The Regenerate ability can now be queued during combat so that it will activate when combat has finished.
Players can now attach the respective hood to their Max, Completionist and Trimmed completionist capes.
Players can now purchase multiple Completionist capes.
Signs of the porter will now inform the player when their bank is full.
The phoenix feather's inventory icon has been flipped so the number is not on top of its yellow tip.
The colour orientation of the rainbow loot beam has been swapped so that it is portrayed in the same way as a real rainbow.
The click zone for radiant wisps has been improved.
Players will now be able to combine multiple spirit gems into one gem providing the combined gems are of the same type. The maximum number of charges that can be held by each type of gem still remains the same once they have been combined.
Cave crawler models have been updated.
Players can now choose to toggle the 'Player has logged in/out.' messages in the interface settings.
The timers on the beasts interface should now display correctly.
The String Jewellery spell will now work with Hydrix jewellery.
Players no longer need to have the sextant in their inventory when digging up clue scrolls that require it.
The overload animation has been updated.

 

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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Inb4 witchy:

Players no longer need to have the sextant in their inventory when digging up clue scrolls that require it.

 

FUNK YEAH!

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I really like the option to hide the log in/out messages on friends.  Though it will inevitably lead to "Hey, when did you log on?" "Oh, two hours ago.." :P.

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I have a feeling that altar runecrafting will remain obsolete

It's going to take a LONG time for the surplus of runes on the market to be eaten up and prices to start to rise, but maybe when it happens people will take up running a little bit more again.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Possible to craft 12k astral runes per hour if you're really good at banking.   Absolutely unbelievable stuff.

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The summon daily seems a little broken if you double it, I doubled my 6 wolpertinger to 12 and proceeded to craft 12 pouches at once.

 

Of course it only gave me credit for 6, probably because of silliness when doubling. So maybe do them in two sets of 6.

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Yeah that happened to me too, Octarine.  I ended up making 24 pouches, and when I cashed in, it cashed in only 12 of them anyway.

Else than that though, I really like this update.  Everything is beneificial towards me (and other players, really), and it doesn't take a lot of wax for the rewards.

 

Also, before I test it for myself, can anyone confirm that runecrafting at ZMI is now quicker than Runespan with titan and massive pouches combined with presets?  I'm really curious because it very well could be the best method in the game even though most people will still runespan because it's afkable.

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The machine seems easy enough to work and the rewards are pretty good. For 20 wax you can double the dungeoneering challenge, effectively allowing you to get ~400k dg xp per day for 5 minutes of work. I guess many max capers who still have dungeoneering left will find this useful. The daily gathering limit reset is very nice too, although for some reason mine reset for 200%, not 100%(was able to get alot more than the usual 63 rocktail).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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GF, the pouch essence auto use doesn't work when making combo runes (or the ZMI apparently)

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Double rewards from daily = double keys aswell or just exp?

I think just the xp and challenge bag.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Can someone post a picture of the updated cave crawler models?

 

Also what does it mean by attach their respective hoods for max and comp capes?

 

Posting a gif of the overload model would be nice too.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Guide for Rune Goldberg Machine:

#1 fill the 3 slots with any 3 runes

#2 if all are green go to #6

#3 if the 1st light is green move to the next step, if it isn't green remove that one and add/remove runes until it is green.

#4 if the 2nd light is green move to the next step, if it isn't green remove it and add/remove runes until it is green.

#5 if the 3rd light is green move to next step, if it isn't green then add/remove runes until it is green

#6 if all are green then profit...

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