Jump to content

'Cooldown' length


Veiva

Recommended Posts

Hey, yet another question. How is cooldown length calculated in the tick-based combat system? I'm trying to develop a simple combat simulator to develop the most effective ability rotations in certain scenarios, but I'm not sure how long a '10 second' (for example) cooldown really is. Is it 16 or 17 ticks? Many abilities align their cooldown on multiples of ticks, but things like Snipe, Firebreath, Needle Strike... don't, so I'm not sure if they round up or down.

ozXHe7P.png

Link to comment
Share on other sites

Knowing Jagex, some of them round down and some round up. Might be best to just count yourself.

Yeah, that sort of thing is up to the developer. Another option is that sometimes it's 17 ticks and sometimes it's 16, so that they average out to 10 seconds. Fun.

Link to comment
Share on other sites

Thanks. In my calculator, I adjusted it for the worst-case scenario which is rounding up (e.g., 5 seconds is 9 ticks, or 5.4 seconds). Doesn't affect the result too much, but it's better safe than sorry I think.

ozXHe7P.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.