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Lv 90+ weapons (also works as an item sink) and lv 90 type pvp armour


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I would like to propose that new level 90+ weapons be made from current level 90s that either degrade to dust or progressively get more expensive to fix each time.

 

For example a ranged weapon made of a nox bow and an asc main and offhand, that degrades to dust and might have a passive effect that drains the opponent's stats in pvm and pvp alike, making it useful for bosses that are pretty much immune to everything a bit easier.

 

I'm sure some people will be unhappy with their lv 90+ weapons composed with such expensive materials degrade to dust, but the way the economy is now, and the fact that bosses are being overfarmed raises a concern for oversupply.

 

if the lv 90+ weapon is made such that it takes a long time to degrade to dust, it may actually be worth using, eg. drygores are about 48m a set right now and a nox scythe is about 123m right now. They each take about 2.7m to repair from 0% (99 smithing). It might be reasonable to set the time for the weapon to degrade to dust accordingly to the difficulty of obtaining it.

for example the weapon made with drygores and a scythe may take 570 hours to degrade to dust ((48+123)/3) while the weapon made of ascension crossbows and a noxious longbow might take 1190 hours to degrade ((179+90)/3). The dyes might also fit in the equation somewhere and allow repair of these weapons cheaper than making a new one.

 

 

For the armour part, it might be reasonable to combine a set of gwd armour with current lv 90 armour (+future lv 90 power boots) to create pvp type armour (click here if you dont know what pvp armour is) that can be repaired a set number of times with the coresponding gwd armour pieces before degrading to dust.(so dyes can retain their value)

 

Please suggest improvements if you have any ideas

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Hmm an interesting proposal, especially since drygores are relatively inexpensive in comparison to the other two combat classes. I wonder though - if we have even stronger melee weapons, wouldn't it further devalue other classes? With a T95 melee weapon you could tear through even more hence eliminating as much of a need for other classes and maybe driving down prices of other weapons. The effect on the economy would be an important thing to consider, especially since it wasn't that long ago that noxious were introduced into the game.

 

In terms of PvP armor - the concept is nice, but does anyone go into the wilderness with their 40M of degradable equipment in the first place? I thought usually people wanted to risk less than that.

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Hmm an interesting proposal, especially since drygores are relatively inexpensive in comparison to the other two combat classes. I wonder though - if we have even stronger melee weapons, wouldn't it further devalue other classes? With a T95 melee weapon you could tear through even more hence eliminating as much of a need for other classes and maybe driving down prices of other weapons. The effect on the economy would be an important thing to consider, especially since it wasn't that long ago that noxious were introduced into the game.

 

In terms of PvP armor - the concept is nice, but does anyone go into the wilderness with their 40M of degradable equipment in the first place? I thought usually people wanted to risk less than that.

PVP armour doesnt have to be for pvp. It might be worth using in pvm as well, and there are a few places where armour can be useful, especially if they fix it.

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Or maybe PoP with level 90 power armour for 90 pvp armour, barrows with gwd for level 70? Would that work better?

And if it's a passive that gradually lowers opponent stats, it would allow higher ko potential vs opponents over time and allow people who aren't willing to do pvp more time to escape, compared to for example a Lv 95 weapon

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