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Slayer Belt – RuneLabs Update


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Slayer Belt – RuneLabs Update
 
Be prepared for every encounter with the slayer belt – one of the first ideas chosen from RuneLabs.
 
Proposed by Dragonsseed, the slayer belt expands the tool belt you know and love with new slots. These hold specialist slayer equipment – such as a rock hammer, fungicide or the Ouroboros pouch – so you'll always have the right tool to strike a killing blow.
 
Previously consumable or charge-limited items added to the belt will become unlimited, too – never worry about running out again!
 
You can also spend slayer points to add the bonecrusher, charming imp, seedicide and herbicide to the belt, saving you time and keeping your inventory clear.
 

 
What's on the Belt?
 
These items can now be added straight to the tool belt:
 
  • Rock hammer
  • Slayer bell
  • Crystal chime (either version)
  • Ouroboros pouch (unlimited once added)
Note that slayer items that need to be wielded or equipped cannot be added to the tool belt.
 
There are several new items to obtain, which act as replacements for your consumable slayer items. You can add these to the tool belt and use them indefinitely, with no need to recharge or refill:
 
  • Salt bag: buy a salt shaker from any slayer master.
  • Icy water: buy an ice shaker from any slayer master.
  • Fungicide: buy a fungicide shaker from any slayer master.
  • Fishing explosive: buy an explosive shaker from any slayer master.
  • Super fishing explosive: buy a super explosive flask from any slayer master, then fill it with 100 rubium ore.
Monsters that must be killed with slayer items now all have on-click options to do so. These work whether the necessary item is on your tool belt or in your inventory.
 
For 500 slayer points each, you can unlock the ability to add the following to the slayer belt:
 
  • Bonecrusher
  • Charming imp
  • Seedicide
  • Herbicide

Check in at RuneLabs!
 
If you haven't visited RuneLabs for a while, now's a great time to do so.
 
This month, we're looking for high-level mobs, which is a chance to let your imaginations run riot. Whatever ruthless foes, exotic beasts or terrifying monstrosities your minds can conjure, we want to hear about them!
 
Start enjoying your streamlined slayer assignments now, and look out for another RuneLabs update next week – adamant and rune dragons!
 

Solomon's Store – Challenge Gems

 
Challenge gems present a set of handy tools for running in-game competitions, and they're available now in Solomon's Store.
 
Set up the terms of your contest – skilling or combat, staked or just for fun, time limits, level ranges and more – and set down the gem in the world.
 
Contenders can step up and join at the gem – then, the game is on!
 
Pick up some challenge gems today! If you need more RuneCoins, you can redeem Bonds in-game, or purchase RuneCoins via the website.
 
Challenge gems are also tradeable in-game: in person, or on the Grand Exchange.
 

This Week's Streams
 
This week, you can check out the adamant and rune dragons in our Dev Q&A, and we'll be giving you a prize-filled treasure hunt in our Community Stream!
 
Developer Q&A, plus Ninja Fixes – 16:00 UTC (game time), Tuesday 9th June
 
This week's Q&A focuses on another major summer update – the RuneLabs-voted adamant and rune dragons! We'll be giving you a sneaky peek of what you can expect, as well as answering your questions.
 
This week's panel will include:
 
Mod Pi – Combat Specialist and Ninja
Mod Kelpie – RuneScape Project Manager and Head Ninja
Mod Stu – Content Developer and lore specialist from the 'Guardians' development team
You can ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA. We'll get through as many as we can!
 
Clue Scroll Treasure Hunt (with prizes!) - 20:00 UTC, Tuesday 9th June
 
Everyone loves a treasure hunt, and this week, Mod James will take you on a journey of discovery – using clues you won't have seen before! You'll need your wits about you, but you can win awesome prizes!
 
Check out both of these streams on our Twitch channel.
 

Enjoy!
 
Have a great week, fight the good fight against a href=http://services.runescape.com/m=news/c=XOrk5CjsLoQ/l=0/tuska-world-event>Tuska, and let us know your feedback over on the forums.
 
The RuneScape Team
 

In Other News
 
Wizard Chambers has been chronicling the events surrounding the impending impact of Tuska. Read his journal on the forums.
 
[spoiler=Patch Notes]
The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.
 
As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
 
Graphical:
  • Prototype colossi no longer stretch during attack animations while overriding combat familiars.
  • A graphical issue with the gargoyle statues at the front of the Morytania Slayer Tower has been fixed.
  • Dimension of Disaster cultist robe overrides no longer affect skin colour.
  • A clipping issue with the combatant's cape has been fixed.
  • A graphical issue with the female botanist headpiece has been fixed.
  • Players can no longer walk through the spears sticking out of the floor at the entrance to the Wilderness Bandit Camp.
  • A visual effect has been added to Tuska's tooth, making the area to climb more visible.
  • A visual effect now leads players from Tuska's back to the floating island used to start the event.
  • As a result of feedback, we have changed Saradomin's character model in the Dishonour among Thieves flashback sequence to match other Third-Age models.
Skills, D&Ds & Minigames:
  • Correct requirements are now displayed on the Make-X interface for the body gloves and body boots from Elemental Workshop.
  • Voyage duration now updates correctly when switching between ships on the Voyage List interface for Player-Owned Ports.
  • It is no longer possible to cast Alchemy spells or craft protean hides while balancing on a Hefin serenity post.
  • A 'water' option has been added to the dry patch in Miscellania, allowing entry to the patch after storing a magic watering can in the tool belt.
  • The Mining and Defence skill guides have been updated, correcting and including certain entries.
  • Player-Owned Ports magic and melee weapons can now be repaired by using the relevant crafting components on them.
  • Demon Flash Mobs have been added to the Minigames tab.
  • The Wilderness Warbands herblore supplies object is no longer too small in the inventory.
  • Gallileather shield is now listed correctly in the Crafting skill guide.
  • An issue that meant it was not possible to receive a Scavenging Meerkats card from the Gorajo hoardstalker has been fixed.
  • The increased XP effect granted by the portable well will no longer work if you move too far away.
  • It is now possible to water the vine flower patch at Herblore Habitat.
  • Token XP intended for failed attempts at chopping evil trees with skillchompas is no longer awarded while using regular tools.
Quests, Challenges and Achievements:
  • The Quest Point cape has been graphically updated. The option to toggle it to the old version - as well as attach a hood to either version - is available from the Wise Old Man.
  • The location of the HAM dungeon stated within the One Small Favor quest journal has been corrected.
  • Pets no longer replace the phoenix when starting the Firemaker's Curse quest.
Other:
  • It is no longer possible to retain animations from the Tuska World Event when teleporting away.
  • Players can no longer become stuck when jumping from a spine on Tuska's back while in Legacy combat mode.
  • A typo in the examine text for the Tuska islands' fallen meteors has been corrected.
  • The Telekinetic Grab spell can no longer be used in space.
  • A typo has been fixed in the World Event Community interface.
  • The World Event contribution cap has been increased.
  • Stabbing Tuska will now reset your gathering limit on Tuska's back.
  • Torva, Pernix and Virtus armour no longer show offensive combat stats as a requirement in the skill guide.
  • Tetsu, Seasinger's, Death Lotus armour, Reefwalker's cape and Leviathan ring no longer show Constitution as a requirement in the skill guide.
  • The ring of death heal splat now shows the correct value in Legacy mode.
  • You will now be able to purchase and reclaim the physical versions of the Loyalty Point outfits from Xuan again.
  • You can now check how many kills are required to unlocked the attuned versions of your boss outfits.
  • A typo in a message displayed when investigating the new mysterious relic has been fixed.
  • Applying weapon poison no longer displays the message that you drank it.
  • The RuneScape Road Trip journal no longer lists JMod locations, as the event has now ended.
  • The broken bridge jump in the God Wars dungeon will now correctly check for level 70 Constitution.
  • All Grand Exchange clerks in Prifddinas now offer a teleport to Varrock's Grand Exchange.
  • An incorrect warning message is no longer displayed when attempting to water limpwurt plants in the Wilderness.
  • An issue where certain fishing sound effects stopped working has been fixed.
  • A blank line that appeared on remaining requirements when attempting to equip a Completionist cape with only one remaining music track has been removed.
  • A typo in the examine text of the super melee potion (5) has been fixed.
  • A number of spelling errors throughout the game have been fixed.
  • Fishing outfits set to consume will no longer eat big fish intended to be made into trophies.
  • The cosmic foresight meteor landing text is now clearer.
  • The cash-out value of the following items has been reduced: 
  • Lucky helm of subjugation to 100k.
  • Lucky Armadyl helmet to 250k.
  • Lucky Bandos helmet to 250k.
  • A typo in Wizard Chambers's dialogue has been fixed.
  • The Hope Devourer now uses his attacks to drain prayer correctly.
  • An issue where there were no tool tips on the "items kept on death" UI if the mouse-over text option was disabled has been fixed.
  • Karil's weapon and armour pieces no longer have a Grand Exchange buy restriction of 1. This has been changed to 10 to match all of the other parts of Barrows equipment.
  • The following can now be added as a Keepsake: tome of frost, Seren symbol, holy water/holy vial, Yaktwee Stick, enhanced Yaktwee Stick, nature staff, and law staff.
  • Missing punctuation has been added to the examine info for all Penance pets.
  • It is no longer possible to wear the trimmed completionist cape without having completed the final court case.
  • World Eater armour pieces now change tiers respectively when switching to a free-to-play world.
Ninja Fixes:
  • Spells no longer provide base casting XP when used in PvP situations with PvP XP blocking enabled. This includes binds, buffs, de-buffs and some Lunar spells.
  • The Phoenix's pyre's left-click option is now 'Craft' before the player has finished building the pyre, rather than always having the 'Light' option.
  • The Adventures interface no longer loses focus on the Beasts tab when reopened in the same session.
  • Dungeoneering anti-dragon shields have been changed to hybrid class.
  • Talisman staves from the Runecrafting Guild are now magic weapons.
  • Leprechaun magic earned by participating in the Evil Tree D&D auto-banks more types of logs.
  • The length of the Grand Exchange transaction history has been doubled.
  • Players will no longer be matched to Grouping System groups that have any offline players. New players will generate a new group and join that instead.
  • Players in the Grouping System will be informed when a player they are grouped with goes offline.
  • The group leader will be informed that no more players will be added to the group when a group member goes offline.
  • The group leader will be informed when all group members are back online.
  • Players can no longer hop to instance-shard worlds using the Grouping System.
  • The 'Random Group' button has been removed from the Grouping System interface, as its function was misleading.
  • Error messages on World Event group sessions now give players more guidance.
  • Players will no longer be force-teleported while setting their Grouping System status to 'playing' if they are already in the starting area. This applies for the Tuska World Event and Dungeoneering groups.
  • Bosses defeated in Champion's Challenge can now be reset with a D&D Token (Weekly).

 

 

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Holy crap, what a dull update. Should've at least put the Artisan thing alongside this.

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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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So the 1000 cap for the event is still there but we can now "train" agility for now cap ? (let's not kid ourselves, that's what everyone does)

Is that what it means? :| I was hoping stabbing would gain us points directly...

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

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The runelabs updates would be much improved if Jagex didn't feel the need to pad the amount of time to complete the content to be roughly equivalent with a full sized content update (ie quest, minigame, etc). These runelab ideas were supposed to be smaller. Making it so it takes a few weeks and up of moderate play to experience the content fully is completely unnecessary.

 

That said the toolbelt was still a great idea. I'm glad it was added.

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Error messages on World Event group sessions now give players more guidance.

Good idea, now I'll try and see if I can manage to start a group :D.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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There may be a hard-cap, a lot of us stopped receiving frags even while still getting exp.

I seem to have the same problem after beating tusks the second time, even though I think I wouldn't have reached the 100% reward cap in the old system yet...

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker  - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp

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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker  - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp

 

As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs.  It's completely useless, aside from saving an inventory spot or two (Bonecrusher, Charming Imp, Herbicide, Seedicide). So I guess it saves 3 inventory spots, though practically most people only ever really use the Bonecrusher and Charming Imp.

 

Also it becomes apparent with each week how hollow the Ninja team has become. Most of them have left/quit (there's been an unusually large number of J Mods who left Jagex this year), and each week despite this 'less frequent updates, but larger ones and Ninja weeks', we get pretty bad Ninja notes that are worse than when we had more frequent updates.

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As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs.

 

 

It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it.

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As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs.

 

It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it.

 

The thing is though, they said that wouldn't be included when it was polled, or when it was in RuneLabs.

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7rwjf.png
Leik.png
LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp

As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs.

Implying that your vote is more important because you've already surpassed low level content. Nice.

 

News flash: not everything has to cater to your wants or needs.

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Is the bonecrusher toggleable once added?

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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Why not just delete those slayer tools all together.  Isn't that what adding them to the toolbelt essentially does?

Yeah, most of the monsters themselves are pretty awful even for their intended audience. And the prices, too... 50K for a permanent salt bag? Is that some kind of joke? What strange alternate universe are they living in where that price is anything but insulting?
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Rune platebody and a nice supply of food...or a bag of some salt. Decisions, decisions!

 

They probably want to make it an "investment" and I kind of understand where they are coming from with the price but it's some sort of attempt to squeeze GP from players who don't have a whole lot to spare at those levels. Maybe make it tiered costs with Slayer level or something.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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