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Tuska Falls | Quick Lodestone Teleports


Howlin0001

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Tuska has been laid low by the mighty Godless, and she's made a heck of a dent.

______________________________

 

Courtesy of RuneLabs and F D C's original idea, you can now use your vis wax to charge up quick lodestone teleports.

Last – but not least – the Ninjas have given you two new Grand Exchange slots – one for everyone, and one for members.

Read on for further details!

 

Tuska Falls

______________________________

 

After a month-long battle, Tuska's reign of galactic terror has been brought to an end by Gielinor's Godless. She's careened through the planet's atmosphere, and crashed to a lifeless halt.

You can still access the Tuska D&D by clicking the magical barrier near to Wizard Chambers, and purchase the Tuska World Event rewards – albeit at an increased points cost – from Chambers himself.

Note that the previous World Event armour sets are no longer available from the Tuska rewards shop.

If you'd like to rewatch the cutscene that plays on first log-in after today's update, you can do so by talking to Chambers.

But this is much more than a monument to Gielinor's victory over the beast goddess. From next week, the portal on Tuska's back will open, giving you access to a strange new world.

Get ready to venture to Mazcab – home to the goebies, and to RuneScape's all-new Raids!

 

Mazcab_Portal.jpg

 

 

Quick Lodestone Teleports | RuneLabs

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An awesome RuneLabs idea from F D C comes to fruition today, as we bring you quick lodestone teleports.

Using charges, your lodestone teleports can be made as quick as a location-specific Magic-skill teleport.

Convert your vis wax to charges through its conversion interface, at a rate of 1 wax for 10 charges.

Then, you can tick the 'Quick Charges' check box on the lodestone map to automatically use up charges, or manually select when to use them by right-clicking a destination and clicking 'Quick Teleport'.

To use quick lodestone teleports, you'll need to be a member, have unlocked the lodestone in question, and meet Magic level requirements for each:

  • Burthorpe - 5 Magic
  • Ashdale - 5 Magic
  • Taverley -10 Magic
  • Lumbridge - 10 Magic
  • Al Kharid - 15 Magic
  • Varrock - 15 Magic
  • Draynor Village - 20 Magic
  • Port Sarim - 25 Magic
  • Catherby - 30 Magic
  • Falador - 35 Magic
  • Edgeville - 40 Magic
  • Eagle's Peak - 45 Magic
  • Canifis - 50 Magic
  • Karamja - 50 Magic
  • Seer's Village - 55 Magic
  • Ardougne - 60 Magic
  • Yanille - 65 Magic
  • Oo'glog - 65 Magic
  • Rellekka - 70 Magic
  • Lunar - 75 Magic
  • Tirannwn - 75 Magic
  • Bandit Camp - 80 Magic
  • Wilderness - 85 Magic
  • Prifddinas - 90 Magic

Don't forget to check out RuneLabs, if you haven't recently, and submit your ideas for story questions to be answered in a medium-sized quest.

 

Have Fun!

______________________________

Enjoy some expeditious adventures this week, and get ready to explore Mazcab from next Monday's update!

The RuneScape Team

 

In Other News

______________________________

 

Grand Exchange functions have been expanded and improved. Thanks Ninjas!

  • Two new transaction slots – one for everyone, one for members.
  • The Grand Exchange and Sale History interfaces have been merged. Look out for further tweaks to the interface in the future.
  • Buy offer searches now include inventory-style icons.
  • Companion App GE functionality has been updated accordingly.

 

[hide]

Graphical:

  • Arrav - in the Dominion Tower, Defender of Varrock, Curse of Arrav, and Ritual of the Mahjarrat - has been graphically updated.
  • Zemouregal (rejuvenated and skeletal) - in the Dominion Tower, the Nadir saga, Defender of Varrock, Ritual of the Mahjarrat, The World Wakes, and Missing, Presumed Death - has been graphically updated.
  • Armoured zombies in the Dominion Tower, Defender of Varrock, Curse of Arrav, Ritual of the Mahjarrat, The World Wakes and Missing, Presumed Death have been graphically updated.
  • The armoured zombies in Dimintheis' chain lightning cutscene at the end of Defender of Varrock have been updated.
  • A graphical issue when female characters wore both the firemaker's tabard and TokHaar-Kal cape has been fixed.
  • A missing lamp post has been restored to the first floor of Lletya.
  • Both main and off-hand variants of the rubber chicken and turkey will now sheathe to the correct position.
  • Willow and yew shieldbow strings now stay attached to the bow when fired.
  • Pernix chaps and Tuska warpriest legs will no longer clip through capes.
  • Shadow knight legs no longer stretch on female characters.

Quests, Challenges and Achievements:

  • The logic of the Hero's Welcome post-quest fight has been improved to prevent the target from head-smashing walls.
  • Skulgrimen no longer speaks about V before the Hero's Welcome quest is started.
  • A typo in V's journal has been fixed.
  • Players can no longer grief other players by using mithril bars on mithril dragons during the Hero's Welcome quest – they must be used on a dragon engaged in combat first by the user.
  • The first balcony cutscene in Zemouregal's Wilderness base in Defender of Varrock has been reworked.
  • The sacred forge cutscene in Defender of Varrock has been reworked.
  • The Barrows Brothers now correctly start to attack Arrav after he is summoned during a cutscene in Ritual of the Mahjarrat.
  • Ritual of the Mahjarrat cutscenes have been updated to use letterbox mode, and some camera angles have been fixed.
  • Arrav's heart is now put into his chest during the fourth wave of a Ritual of the Mahjarrat cutscene.
  • The aim of an armoured zombie that breaks the fourth wall (with a throwing axe) in a Defender of Varrock cutscene has been improved.
  • Armoured zombies in Varrock during Defender of Varrock are more responsive when hunting Varrock guards.
  • Players unable to progress with One of a Kind after a Defence reset will now be able to continue again by talking to Unferth.

Other:

  • The early bird bonus for adamant and rune dragons has now ended.
  • Mr Ex now offers players an option to never remove Ironman mode.
  • Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account.
  • The herald standing near the Wilderness lodestone has been PKed.
  • A typo in the Demon Flash Mobs minigame information has been fixed.
  • The name of babydragon bones has been amended to baby dragon bones.
  • Lunet - assistant to Haf in the Prifddinas battlestaff shop - no longer has an examine message that refers to her as "shifty".
  • Players can no longer place a treasure chest on duck digging spots on the beach.
  • A typo in the name of the Buried in Sand rest token has been fixed.
  • The beachball is now a free-to-play item.
  • A debug message previously displayed when throwing disks with a full inventory has been removed.
  • The 'check charges' option has been removed from the cosmetic mad necklace.
  • The 'dismantle' option on passive Godswords now works as intended.
  • The correct message is now displayed when stringing a shieldbow with a crystal knife.
  • An issue where a tooltip was displaying 'Null Familiar' when using Winter Storage scrolls from the action bar has been fixed.
  • The slayer masters' tip for celestial dragons has been tweaked, as rune dragons have usurped them as the strongest dragons.
  • Mutated zygomites can no longer be killed when a player has an empty fungicide spray can.
  • A rune dragon that spawned in an inaccessible corner of Mount Firewake has been moved further north.

Ninja Fixes:

  • Players can now open a beast of burden's inventory into a tab to allow for easier use.
  • Players using non-Legacy interface mode can click on the summoning points bar to toggle displaying familiar special attack points.
  • Players can now access a beast of burden's inventory directly from the bank by switching the inventory tab.
  • Turael/Spria will now correctly point players towards south-west of Lumbridge for their spider slayer assignment. Additional spiders have surfaced in the area.
  • The Varrock Fur Shop's interface has been graphically updated.
  • The state of the impling list in Puro Puro will now be remembered across game sessions.
  • The impling list in Puro Puro is now sorted by level, and the Hunter level required can be seen in a tooltip.
  • Players can now teleport from the bridge and next to the bank chest on the Hefin agility course.
  • Players can now hover over the Voice of Seren icons in Prifddinas to see their benefits.
  • Opened ornate chests in the Al Kharid palace now have 'search' as their left-click option, rather than 'close'.
  • Some combination potion daily challenges' reward values have been slightly rebalanced to make them more worthwhile.
  • A feedback message has been added when toggling the various audio mute options.
  • Ship speeds in Player-Owned Ports have been tweaked. The Speed stat is now more important and the minimum voyage times have been lowered.
  • An issue where the Player-Owned Ports voyage duration was not updating correctly until the 'Edit Ship' interface was opened has been fixed.

As mentioned in today's news, Grand Exchange functions have been expanded and improved. Thanks Ninjas!

  • Two new transaction slots – one for everyone, one for members.
  • The Grand Exchange and Sale History interfaces have been merged. Look out for further updates to the interface in the future.
  • Buy offer searches now include inventory-style icons.
  • Companion App GE functionality has been updated accordingly.

[/hide]

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No sign of her corpse anywhere, even though I got a message saying her corpse crashed south of Wizard's tower. No destruction or anything either.

 

 

EDIT: Apparently it's west of the desert, and not even damn close to the Wizards tower.

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I'm having a strong dislike for the new GE user interfaces, showing rounded prices instead of exact in our offer summary, the fact that the extra 2 slots for P2P are not aligned as blocks (why not align them right and then put the item loan box shaded out when not applicable?), etc...

 

+1 for making the beach ball F2P. It almost makes up for throwing Tuska in a members-only area now.

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"Mr Ex now offers players an option to never remove Ironman mode."

Nice, wondering why they didn't add that option in the beginning though.

 

 

"Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account."

So now you hijack the account, register an authenticator and remove Ironman?

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I would assume the steps are as follows: register authenticator, wait an initial 7 days after registering it, then you can remove ironman mode whenever you wish. At least that is what would make sense.

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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"Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account."

So now you hijack the account, register an authenticator and remove Ironman?

That's a legitimate concern, but I presume that the use case here is that an account would already have an authenticator code on their account so that they don't have to encounter this scenario.  I mean, the means to secure one's account are there and aren't too hard to implement; why take your chances with it?

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Vorago cut scene was cool.

I was upset the beta wasn't updated so we could see the tuska wins one..

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Vorago cut scene was cool.

I was upset the beta wasn't updated so we could see the tuska wins one..

 

I wouldn't be surprised if they had an idea of what would happen for each outcome but only animated the one winner.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Can we take a moment to appreciate how Tuska's dying flight path makes absolutely no sense.

 

Shot 1 - Coming from the East side of Fally over the park heading Mostly west and a little north judging by rock fall.

Shot 2 - Flying SE-ish over northern Lumby region near the hops plot so low that it she is almost hitting stuff.

Shot 3 - Flying due south over the wizarsds tower, now once again quite high up.

 

Also I love the high quality 'swim' ripples on the desert shore used to reach her - the ones that are like 50% rippling over solid land.

 

Edit: Like seriously I mapped her flight route

Purple Arrow - where the little boy in falador looks and sees her coming head on

Blue Arrow - Where she flies over the park by the way camera pans and rocks fall

Green Arrow - Where she is immediately flying over in the next shot, low enough to be very near buildings

Yellow Arrow - where she is immediately flying over in the next shot now high enough to miss wizards tower

Red - The route she must've flown between shots.

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Well, she didn't turn to solid stone, so its hard to know exactly when she died (if she's not still alive), so its possible that being punched like that didn't kill her but wounded her, so she flew around dazed and injured before crashing.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Yeah unlike Guthix, V or Bandos she didn't turn to stone, but Jagex appears to be adamant that she's dead (lifeless body, corpse crash landing etc). What a shame.

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Maybe she didn't turn to some because her divine energy and/or anima is still trapped inside her corpse?

....then she would be alive.

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"Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account."

So now you hijack the account, register an authenticator and remove Ironman?

That's a legitimate concern, but I presume that the use case here is that an account would already have an authenticator code on their account so that they don't have to encounter this scenario. I mean, the means to secure one's account are there and aren't too hard to implement; why take your chances with it?

Then what's the point in having the 7 days wait period at all?

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As I see it, there are 4 cases.

  1. No authenticator, no waiting period - can be hijacked and ruined - this is bad.
  2. No authenticator, with waiting period - even if an account is hijacked, the original owner has 7 days to get it back - this is "okay."
  3. With authenticator, no waiting period - hard to hack through authenticator - this is "okay."
  4. With authenticator and with waiting period - unnecessary 7 days as the account should be secure anwyay.

With Jagex's current setup, you hit either 2 or 3, which are both acceptable scenarios, though personally I'd prefer having 4 as a (permanent) option if I were in that situation.

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For normal accounts there are still a few in existence with additional security to their account.

 

One well known case is Zezima's account. He has a special phone number in case of being hacked to resecure his account.

 

Some accounts have grandfathered security. These have the old JAG security still active on their account. I believe that these accounts with the addition of Authenticator on top of it, would be the most secure accounts that are around. To hack these accounts, one needs to breach password, a series of questions and a random every changing string of numbers.

 

I wonder why Jagex didn't keep JAG and added Authenticator to work alongside it.

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Maybe she didn't turn to some because her divine energy and/or anima is still trapped inside her corpse?

....then she would be alive.

Maybe not. If you destroyed her brain, but the energy is still in there is she still alive? Maybe she's brain dead? Maybe she's dead, but because the energy didn't go anywhere the host didn't become stone.

 

Or perhaps we should remember that Jagex and consistency go together like a balloon and a handful of tacks?

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