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11 April 2016 - Morytania Madness | Plushies | Myreque Memorial


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Morytania Madness | Plushies | Myreque Memorial
 
It’s Morytania Madness this week in a pre-release event for the upcoming quest, River of Blood. Hunt down haunted plushies and honour the vampire-hunting dead while you relive the vampyre storyline so far. Early bird bonuses on Memorial to the Myreque offer tons of extra XP for members who complete the content early. Combat players can also sharpen their stakes with glee and take on a new ghoul in a new tomb, seeking out a new item too.
 
Read on for more!
 
As it takes place in Morytania, this pre-release event is RuneScape members only. We strongly recommend that members play through or revisit the Myreque quest series alongside this event to get the most out of it and prepare for River of Blood.
 
The Lost Toys | Vampyre Plushie Hunting
 
Talk to Lex in the pub in Canifis to begin. You must have at least completed the Myreque quest In Search of the Myreque for Lex and the plushies to appear.
 
Dreadful rumours are circulating about 13 possessed plushie toys that are waiting to be discovered across Morytania! Get clues to the locations of each of these by talking to Lex in the pub in Canifis. Some plushies are located in areas you visit in Myreque-quests, so play through the series or revisit them to pick them up!
 
Each plushie can be squeezed to hear its unique and demonic personality and also to receive a shiny columbarium key, so be sure to have your headphones switched on! Return all 13 plushies to Lex to complete this part of the event and earn a special, cosmetic surprise.
 
Memorial to the Myreque | Early Bird Bonus
 
Talk to Veliaf north of the Canifis lodestone. You must have completed all of the Myreque quest series up to and including Lord of Vampyrium to begin building the memorial.
 
The brave Veliaf needs your help to build a memorial to remember the sacrifices that precede River of Blood. Gather materials, construct the monument and every day you can build a new statue to each of the 10 fallen Myreque heroes that it depicts.
 
You will earn Construction XP for building each of these statues as well as Prayer XP when you complete each one by adorning it with an object of reverence. Return and talk to Veliaf each day to add a new statue.
 
You can also receive an early bird bonus of more than 100,000 XP in total if you complete all 10 statues on the memorial between now and 23:59 on 30 April. This XP will be given across the Skills that receive XP rewards in all the Myreque quests so far. Note that you also have the option to reject being awarded any combat XP from this early bird bonus, should you wish to.
 
Ravenous Ghouls | New Crypt| Congealed Blood – useful quest item
 
A new ghoulish crypt has been added north-west of the Canifis lodestone with a new enemy type, the high-level ravenous ghoul.
 
Ravenous ghouls might not prove to be too daunting when fought one-on-one, but with the release of River of Blood you will be able to awaken a greater bloodlust in them by equipping the upcoming pocket-slot items...
 
ravenous_ghoul.jpg
 
Many creatures around Morytania (but especially this new one) now have a chance to drop Congealed Blood – an item that will be used with the rewards for River of Blood.
 
Graphical Updates to Morytania | Storyline Recaps| Patch Notes
 
Paterdomus temple and Canifis have been graphically updated. Ghouls have also been given a new lease of un-life with updated visuals and re-mappings to north-east of the divination crater. The Ghoul Champion has been graphically updated too.
 
For a recap of the storyline in the Myreque quest-line so far, talk to the children, Amelia or Rory, in north-west Burgh de Rott.
 
That’s not all though. For a full list of changes that this update brings, along with all other notes see the patch notes forum thread.
 
This week's live streams
 
Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule on our Twitch channel. Our YouTube channel has recap videos of streams you may have missed, like a first look at the newly-updated Paterdomus, and loads more! Here’s this week’s plan:
 
Tuesday, April 12th| 16:00 Game Time | Developer Q&A – River of Blood (Vampyre Finale)
 
Graphical updates, plushies, then one epic finale. We'll be answering any questions you have about our final Myreque quest, River of Blood, on the sofas this Tuesday. Post your questions about anything Vampyre-related on the forums, Reddit, or by using #RSDevQA on Twitter!
 
Tuesday, April 12th | 20:00 Game Time | Mod Shauny takes on Vindicta!
 
Can Shauny defeat the mighty Vindicta, our foreboding Zarosian general? We're sure that, with your help, he can! Tune in and join him in-game to take part.
 
Sunday, April 17th | 19:00 Game Time | PvM with Mod Lee
 
Mod Lee will be hosting his regular community PvM goodness live on Twitch.
 
In Other News
 
Pack Yak Plushie Pre-Order | IRL! | Official Merch Store
 
From today, this fabulous pack yak plushie can be yours to be pre-order IRL! A lot of plushies have been going into game recently, and it’s about time that the official merchandise store got with the program. Baroo! Baroo!
 
rs_pack_yak_plushie.jpg
 
[spoiler=Patch Notes]

Graphical

  • "Flipping the coin" rest animation no longer stretches when wearing white or Torva gloves.
  • Fixed a stretching issue with the tome of frost when using the revenant walk animation.
  • The GameBlast 2016 balloon no longer disappears briefly when sheathing.
  • Fixed an issue with female characters’ feet becoming partially detached when using revenant walk and the navigator outfit.
  • Fixed a stretching issue with Wizard Chambers.
  • Removed some small gaps in the environment from the western area of Daemonheim.
  • Fixed alignment issues when wielding a staff alongside a tectonic robe top in the combat stance.
  • Fixed some texture stretching on the spirit tree in Prifddinas.
  • The Trahaearn and Ithell bank chest now faces the correct way and is against a wall.

Skills, D&Ds & Minigames

  • Monthly D&D Tokens can now be used to reset the oyster D&D.
  • Wardrobe overrides no longer work within the Trouble Brewing minigame.
  • Players can no longer use walk overrides to boost their moving speed during the Tears of Guthix activity.
  • Players can no longer continue smithing after a portable forge has despawned.
  • Clicking to enter a crop circle is now easier.
  • It is no longer possible to disassemble an unconscious broav.
  • Corrected an issue where having an elite scan clue following an elite compass clue would prevent the scan interface opening.

Quests, Challenges and Achievements

  • The Pirate's Treasure quest journal no longer mentions the Saradomin statue pointing at the X marking the spot.

God Wars Dungeon 2

  • Increased the amount of augmented weapon & armour XP from killing the Twin Furies.
  • Items dropped by Nymora via the Looting perk while airbourne now appear on the correct level.
  • Removed right-click options from the siege beast in the Twin Furies cutscene at The Heart.
  • Helwyr's Cywir Alphas no longer fail to spawn.
  • The kill count multiplier is now cleared when logging out or leaving The Heart.
  • All bridges now appear on the world map in The Heart.
  • Sliske's insignia now gives the correct faction reputation and protection.
  • Players no longer take damage from Gorvek's fire shortly before or after it's spawned or despawned.
  • Added extra blocking to some scenery outside of Zamorak's ramparts in The Heart.
  • Wolves within The Heart & during the Helwyr encounter now have spawn animations.
  • The 'Cataclysm' music track now plays correctly when logging in at The Heart with the login screen music muted.
  • Updated the model of the augmented dragon rider lance.
  • Fixed a spelling error in Rawrvek's chat.

Other

  • Scrimshaws will now degrade by 10% instead of 20% if unprotected when reclaiming from Death.
  • A degrading Seasinger’s hood will no longer be referred to as a headband when the degrade message appears.
  • Repairing ascension crossbows in a player-owned house no longer refers to them as "ancient equipment".
  • Added blocking to a tile close to the Invention guild.
  • Increased the cooldown between the potential active effect of the Bandos god book ( “Bandos’s Book of War”) triggering.
  • Reduced the cooldown between potential active effects of the other five god books triggering.
  • Increased the chance of all six god books' active effects triggering, when off cooldown.
  • Improved the chance of the god book specials activating in legacy mode.
  • God books now convert to 60,000 coins when dying in a PvP situation.
  • Players can no longer extend their bossing instances for free by switching between regular and challenge mode.

Ninja Fixes

  • The chat box no longer occasionally fails to render messages.
  • The "Help" and "Clear History" buttons on the chat box now open a drop-down menu for confirmation, to alleviate potential mis-clicks.
  • Lunar armour has been re-statted to tier 60 power armour.
  • Reprisers and Rebounders no longer halve the player's natural strength alongside the ammo/spell strengths for off-hand damage.
  • Updated bonemeal object names to clarify what type bone was crushed.
  • Updated various monkey bones to clarify which type of monkey dropped the bone.
  • Kuradal and Morvran now assign Chaos Giants to players that have completed Birthright of the Dwarves.
  • Master skillcapes can now be stored in a player-owned house, costume room cape rack.
  • Fully repaired golden Barrows armour can now be stored in a player-owned house costume room armour case. This option is only visible for eligible players.
  • Leather tanners now have “tan-hide” as their left-click option, with “talk-to” being relegated to the right-click options.
  • Salamander tar production now uses the current pestle & mortar animation.
  • Removing a replica statue of Dahmaroc from a player-owned house study room no longer resets progress on the statue.
  • The Varrock department of health in a joint venture with the Port Sarim committee for responsible gambling, the Keldagrim local brewer's association and the Ardougne cat fancier chapter have united to shut down the Rat Pits in their towns and cities. Felkrash is still hanging around Port Sarim for those looking to train a wily cat, and the Falador task "Fun for the Whole Family" is now "Kitty Litter", for those yet to complete it.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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