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Hybrid and All — how /does/ it work?


Ammako

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Just how does Hybrid and All armour work? It is *incredibly* unclear in-game.

Do they both have the exact same effect? I'm not sure, because wearing Zamorak warpriest gloves/boots/capes gives me different armour values compared to wearing Superior dragon rider boots/gloves and a Skillcape, which are All:

 

 

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Zamorak warpriest gloves and boots are Lv. 75 Hybrid with 56 armour bonus. Superior dragon rider gloves and boots are Lv. 70 All with 49 Armour bonus.

Both the Zamorak warpriest cape and the skillcape have +33 armour bonus, although one is Hybrid and one is All.

 

 

If I swap the Warpriest cape and the Skillcape with each other, my armour values don't change, even though I'm changing from Hybrid to All:

 

 

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When wearing only gloves/boots and no cape, Warpriest gloves and boots increase my melee defense by 1 while reducing my Magic defense by 1, which makes sense because they are 5 Lvs higher:

 

 

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Equipping Superior dragon rider gloves and boots gives me +181 to Ranged defense and -159 to Magic defense, and equipping either Warpriest cape or Skillcape changes this to +183 Ranged, -160 Magic.

However, if I'm wearing Warpriest gloves and boots, then I have +181 Ranged defense and -159 Magic defense, and once I equip a cape, be it Warpriest or Skillcape, Ranged defense lowers to +163 and Magic defense goes up to -138.

 

How does it all work? It's very unclear in-game and seemingly does not make any sense.

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IIRC, 'hybrid' just gives you a flat boost to all three styles defense.

'all' gives you a similar flat boost, but attempts to equalize all three stats... so if you are mostly geared as range (weak to melee, strong to mage), an 'all' item will give you next to no magic defense, little range defense, and more melee defense. Still, it is weaker than 'hybrid'

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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IIRC, 'hybrid' just gives you a flat boost to all three styles defense.

'all' gives you a similar flat boost, but attempts to equalize all three stats... so if you are mostly geared as range (weak to melee, strong to mage), an 'all' item will give you next to no magic defense, little range defense, and more melee defense. Still, it is weaker than 'hybrid'

Yeah but my tests had showed the opposite, while also showing that they work the same.

The Warpriest armour was the one that gave me much lower Ranged defence and higher Magic defence, while the Dragon rider + Skillcape which are All gave me higher Ranged defence and lower Magic defence.

And, when wearing just the gloves and just the boots, with no cape, they were pretty much the same (with Warpriest giving slightly higher Ranged def and slightly lower Magic def, because it's 5 Lvs worth of armour bonuses higher.)

 

My assumption is that there is a certain threshold at which Hybrid/All armour starts drastically equalizing armour. My only style-specific pieces of armour were my top and my legs; helmet, cape, gloves, boots, and ring, were all Hybrid/All, and I guess that Warpriest gloves/boots having a slightly higher armour value was just enough to pass a certain threshold and drastically lower Ranged def/increase Magic def.

Likely confirmed, because after I upgraded my Slayer helmet to Lv. 70 (which increased the total amount of armour it gives), Dragon riders + skillcape also gave me the much lower Ranged def/higher Magic def.

Guess the game went like, hey you're practically wearing all Hybrid gear so why should you have high Ranged defence and low Magic defence.

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That is odd.. either I mixed something up, or they had changed how it works... again

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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It's stupid that they would have two different types if their intention really is to make Hybrid and All function the same way. Should just make everything Hybrid and get rid of All altogether.

And if they want them to function differently, then it should be explained clearly in-game.

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