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The Future of Elite Skilling Outfits


Ammako

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In case some haven't seen this already (haven't seen it mentioned here)

 

Hi everyone,

 

After looking at our approach for Elite Skilling Outfits and how they are obtained, we are announcing some changes to how you’ll be able to get your hands on these in the future.

 

We want Elite Skilling Outfits to become a high-level reward for playing relevant game content. Whilst Elite Skilling Outfits will still be obtainable (and introduced via) Treasure Hunter, they will be making their way into the game after a period of exclusivity. After a minimum of 4 months from their initial releases, the Elite Skilling Outfits (including the Dungeoneering outfits) will be obtainable via relevant skills or gameplay as a high-level reward. We are committing to this for any future Elite Skilling Outfits too.

 

You’ll also be seeing some near-immediate additions to the game, in that we will be making the Gemstone Golem outfit, as well as the Rune Ethereal outfit, obtainable from skill content in 2 weeks’ time (Monday 31st October)! We’ll let you know the ins-and-outs of how you’ll be able to obtain these in the next week.

 

Ultimately, as we have said in the past, our goal is to balance the commercial success of RuneScape and Jagex with the long-term health of the game. This is one step towards this objective.

 

Thank you all for your feedback!

 

All the best,

 

The RuneScape Team

:arrow: Source

 

Seems nice, hopefully it's not just a RNG thing with a stupidly low obtain rate like 0.002% or something that would take years to complete.

I like the way Ports gear is obtained, takes a while to obtain, but it's not stupidly rare, and you work towards it. Hopefully they add some stuff so we can obtain materials and actually craft the outfits after a few months at high levels, not just random drops like pets.

 

Still gives people with lots of irl money to spend -somewhat- of an advantage since they can just throw money at the screen and have it all really early at lower skill levels but at least this is a step in the right direction. Because right now, the people who have the money to spend on it would have the outfits with all the advantages, and then they'll be the only ones to have them because they're not obtainable anymore, this at least makes it possible to catch up to them. :P

Not that I personally care if some other people have access to those bonuses and I don't, but eh... it just bothered me that the outfits were literally unobtainable after the promo. I would have been happy with them remaining as rare prizes on Treasure Hunter, so I could eventually get them by being lucky, but this is even better.

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Hooray, a vague commitment to make them available outside of limited-time Treasure Hunter promotions! But seriously, if they can find some reasonable method to incorporate them it would be nice, even if it is just a random drop whilst skilling scaling with levels.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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This is good news really and it does sound like they are committed to it.

 

Other comments confirmed it'd be ironman friendly, not vic and not thaler - plus the commitment to the first two being out in a fortnight.

 

Lets hope they stick to their word so over Nov/Dec we see Shark, Camo and Div get placed and that in Feb we see word on this dg one.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Yeah, I guess if it's a random drop while skilling, at least it's something you get by doing your normal stuff, and not something you have to go out of your way to get.

 

It would be fun if they had to be crafted in some way, though, but I guess none of the skills that have elite skilling outfits really have much space for that since they are -mostly- gathering (except Dungeoneering I guess.)

That being said, they could still add other skill requirements, like what if the golem outfit required Smithing? If Thieving outfit required Crafting (and lots of Dark Kebbit fur? :P)

Or if the ethereal outfit could require Mining to obtain raw materials for it, and then the set has to be crafted through Runecrafting.

 

This would be more fun than "sit there training that skill and maybe it'll randomly appear in your bags out of the blue." :P

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The sets took somewhere like 200 hours to get from thaler.

 

It'd be nice if they were more common :p

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Haha thank you.

 

I was hoping to do it entirely from the daily keys + challenges + quests (I've ignored questing for so long so I had lots of easy ones to burn through) - but it's harder to get one of these pieces than I anticipated! Hence the bond buying to finish off the sets :/

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So you need at least 20 invention PLUS 70 on the relevant skill to get shards, to make the outfit...

 

So getting the ethereal set requires 70 rc + 20 smith, craft, and divination....

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Sounds a little steep of a set of requirements to me, imposing 80+ on three stats that aren't the easiest/fastest in the first place...

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

cWCZMZO.png

l1M6sfb.png

My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I'm not really sold on the route they decided to go with these for "in-game access"

 

TH - Anyone at any level can get an outfit useful for training the skill.

 

In-game:

You have to get level 70 AND talk to a specific NPC to unlock the ability to even get fragments through RNG whilst training plus the blueprint.

You then need level 80 smith, craft and div plus enough inspiration to discover the blueprint.

Then you need level 80 in the outfits given skill to make the outfit pieces, which are utterly randomised to encourage trading.

 

Realistically speaking by the time you have enough fragments to make 15 pieces to obtain the actual elite outfit your likely going to be pretty much done with the skill - assuming "done" is 99 since this is the the logical end point for a lot of people.

 

 

In my opinion the ought to have done a much simpler that from around level 10 you start getting fragments and can form them into outfit pieces without any other requirement and then have the fragments on a rarity curve so that they are quite rare at lower levels but should you reach mid-70s and still have pieces to obtain they'll be coming out of your ears.

 

I think they thing that I find most stupid/annoying about this is that it is clearly being done to avoid a sales drop of people going for the outfit in the first place on TH - but honestly I can't see it impacting sales that much however they implement it. People unwilling to spend to get them already hold off and wait for vic and thaler rotations, the people who do spend want the immediate gratification of the outfit and honestly I cannot see many people from the later group who are going to change their pattern and stomach a 4 month wait.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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In my opinion the ought to have done a much simpler that from around level 10 you start getting fragments and can form them into outfit pieces without any other requirement and then have the fragments on a rarity curve so that they are quite rare at lower levels but should you reach mid-70s and still have pieces to obtain they'll be coming out of your ears.

I don't think those outfits are something that a player should be expected to have by the time they reach 70, though. 70-99 has already been designed without the outfits in mind.

The skills should be good on their own while the outfits are just a bonus you can get; something that not everyone will have unless they put in all the time to get them, and if you don't have any plans to continue past 99, you don't -need- the outfits anyway.

 

My main issue with it is that they made it an Invention thing... like it doesn't really make much sense honestly. What about these outfits says "Invention" in any way? Invention failed and doesn't have enough content so they just throw everything into it even if it makes no sense.

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