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Ixindor

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About Ixindor

  • Birthday 10/13/1979

Profile Information

  • Gender
    Male
  • Location
    SlayerLand!!!
  • Interests
    Rare Items

RuneScape Information

  • RuneScape Status
    P2P
  • RSN
  • RSN
  • Clan Details
    Dragon-Kin
  1. Happy birthday :D

  2. Title and subtitle tells it all. I'm looking for a good Barbarian Assault team. I'm briefly checked on the RSOF, but its hardly the place to find good teams. I'm looking for maybe something off-site. Like how Pest Control Elite (PCE) runs. I've looked for CC's (of the top of my head) that work like Fast SC, but they seems to be non-existant. I really don't care if its a clan that I have to join either. I just need a pro team that isn't built from the RSOF or World 6 Noob Stockpile. Something that has teams running around the clock if possible. I'm 134 Combat and a Master in all roles at BA. I'm not a fan of Defender, but any other role I will take with no problem. I really would like to fill up my Master Penance Horn. I'd also like to do it in as little ingame time as possible (aka, no failure teams that lose more points than they gain in 10 Waves). Does anyone know something like this? Any links to off-site pro clans would be greatly appreciated.
  3. The only problem I'm having is finding a reliable COMPETENT team. Using the waiting room that asigns you a team is slow if you want to choose your role and the best I've ever started on is Wave 2. Not to mention, as soon as the Wave is over (whether you win or not), everyone bails and you have to go back. Also, it seems like no one really understands how BA works. Its frustrating to waste 10 minutes only to gain like 3 points because everyone else failed at their jobs. Anyone got any suggestions? I'm a decent player, 130+ Combat, 97 HP. Working on Leveling up Roles atm. Level 5 Defender, Level 3 Healer and Level 2 Attacker/Collector. I'd like to speed up this process, because its already frustrating as it is. Are there any known Clans that operate at BA around the clock?
  4. Someone already mentioned it, but this too reminds me of Dark Sqaull http://runescape.wik...iki/Dark_Squall Dark Squall was seen wandering the Chaos Tunnels for a good long time. He functioned quite similarly. Couldn't talk to him. Had a vague Examine. Appeared randomly. Did his thing and left. Turned out, Dark Squall was actually Surok Magis when While Guthix Sleeps came out. Purely speculating, but this may be some foreshadowing on a further WGS sequel. The idea of a Slayer Guild that only lets players on Task go in would be a godsend. The first thing that came to my mind on the idea of a new Slayer Master, backed up on the words from the Mod talking about a "small but helpful Slayer Update," was the ability to use Slayer Points to make a customizable list of Slayer Monsters to kill. That would be so awesome. If we could use Slayer Points to build a list of Monsters available from all of the previous Masters, that would be very convenient. The only reason why it appeals to me is because I only use Lapalok now. Not only are the tasks repetitive, but not all of the monsters are appealing. I haven't killed a Dragon lower than a Black Dragon in years. It would be nice to kill a Blue Dragon or 2 on a Slayer Task again. Also, he can't assign Warped Tortoises, but loves to hand out Warped Terror Birds. WTF. At least Warped Tortoises have a drop I can use (Shells for Summoning). I guess we'll get the answers in due time.
  5. Usually, new skills are unlocked with novice quests, not master. True. But I just saw another post on here about the light from the quest having different frequencies (sounds). It all adds up in a weird sort of way. Even a Mod posted about his grand plans for the finale. It would definitely be different if a skill was unlocked via a Master+ Quest. However, it may provide some serious motivation to do quests for both old and new players that avoid quests. Not to mention, get them through the oldest running quest series in the game.
  6. The one thing that caught my attention was the "enchanting" of the teleport crystal. It mentioned maybe teaching you more about singing in the future. I'm wondering is some kind of Singing/Bard Skill is the next skill on the horizon. If they line up a new skill with a quest, Singing/Bard would line up with the reason to unlock the skill, much like Summoning and Herblore. Tbh, I think this quest was more of hint/teaser for the new skill. NOTE: Singing/Bard is the only words I can think of to describe the new skill. It may be something more complicated than that.
  7. Beat me to it. Its a shame it got 3 pages in before anyone picked up on the real reason behind this thread. The words gay, lesbian, sex, sexy, sexual, penis, vagina, heterosexual, homosexual...they are all censored because they all center around the discussion of SEX. The game has players under age 11. There are Sex Education Classes and Parents to teach these things to children. They don't need to learn it from Runescape. Case Closed.
  8. Fast Quest Walkthrough: [hide=]Go to the Quest Start Point and talk to Commander Veld (can't remember the full name). Start point is Northwest of the Bank. Go to the Tower Southeast of the bank, kill the Chaos Dwarf (Good Armor and Food Required). Take the note it drops and talk to Veld, he'll send you to the GE. Grab a cart ride back to the GE. Talk to a clerk in the center part of the GE. There will be an option for the quest. You'll receive a package. Go back to Keld and find Veld in the Pub near the Blast Furnace. Buy him a beer (no money needed, its put on his tab. Keep talking with him until it moves you to the next part. Veld passes out. Go back to the tower that you killed the Chaos Dwarf in. Go south of the tower and use the Boot from the package on the footprints. Follow the footprints to a dead end. Backtrack a bit to the first fire pit. Use the bowl from the package on the pit. Then remove the bowl. Use the Socket thing on the fire pit, then turn the socket to open the secret passage. Go though the cave to the carts. Try to operate the controls. Go back the Start point and talk the now awake Veld. He'll follow you. Go back to the Cart Controls. (If he disappears at the cart, log out and back in to fix it). Once he gets on the controls, do the cart sequence as follows: Yellow, Green, Yellow, Green, Green, the rest Yellow. Once on the other side, lower the bridge to let Veld across and go talk the prisoners. Tell them to head back the Keld. Go south of the prisoners and open the door there. Veld will help you. After the cutscene, duck into the room Veld goes into. Use the Metal Plate on the machine to jam it up. Then use the other tool to open a way out. Escape in the Cart. Quest Complete.[/hide]
  9. No plans to match the Adze...oh well... Quick find code: 15-16-110-59549605
  10. I can't figure out what to do after the Commander falls asleep. The quest log is very vague. Any ideas?
  11. I like Animal Apogee, Waiting for Battle and Trouble Brewing. I've put a list together using my Ignore List (long before the Notes feature). I always seem to pick those 3. Animal Apogee is easy on the ears. Waiting for Battle is really short, but I love it. Its one of my favorite tracks and wish they would do more stuff like it. Trouble Brewing reminds me of Navy songs (I used to be in the Navy). Gets old after about 3 loops though. It would be very convenient if the Music Player allowed you to select and loop multiple tracks. I'd be more willing to listen to the music if this feature was around. Looping one song over and over gets annoying really fast and some of the other songs just don't make the cut.
  12. Stay away from the Corp Beast right now. My Clanmates caught this on vid after the System Update. Scary stuff... :ohnoes: :ohnoes: :ohnoes: http://www.youtube.com/watch?v=zEGSoMJ *Can someone tell me how to make the Vid appear so people can just click on it to watch it?*
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