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Tsukaji

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  1. Yay, before my Pentium 4 machine was doing around 5 fps, but now it is running at around 25 fps. This is great! My new computer was running 50 fps even before this update, so I hooked up my old computer to just see effects. Looks pretty good.
  2. Yes, 10 levels and 3,3 mil exp. That is around 2,69 times higher that previous requirement when you compare required exp. That is pretty big jump. At least FM is fast and cheap to train. Can we soon get trimmed quest cape, since accuring q cape is soon going to need more exp than 2 accomplishment capes?
  3. Always SE one. I don't know why. But is SW really closer to entrance? How much?
  4. Am I only one or is offical RS wiki not working? It only shows blank page.
  5. I hope Koschei the Deathless and Black Knight Guardian are there, since I have a bone to pick with them... Didn't manage to kill Koschei's last form and Black Knight Guardian killed me once and on second try it was very close match. And Black Knight Guardian was not even highest level boss that I had killed.
  6. Yes, I remember them saying something about that long time ago, but I guess they discarded that idea. I think it would be logical thing to do as if you use melee, you can smith your armour and weapons and if you mage you can craft (some) of your runes. But if you range, you can't make any of equipment yourself. So arrowmaking would be nice addition to balance that. (Of course runecrafting is only thing that is widely used. I guess smithing armour and weapons is useful if you are poor and at low level, but needing 99 smithing to do Rune Platebody? I guess only hardcore DIYs do it.)
  7. No, Jagex should not ban gambling. As Neogilgamesh said they already have their own gambling options with Zeal points, Barbarian Assault and even random event gift has mystery box. Of course they are a little bit different that you always win something even tough getting burnt meat is pretty much same thing as losing. What about adding room to POH that can allow secure gambling? House owner would be host. If that would destroy their family friendly option I guess another option would be allowing current form of gambling with flowers and dices. But in this case they should tweak their abuse report system so that they can see flower and dice results and can ban scammers easily. I have never gambled in Runescape and in real life as it is really waste of money as you are never going to win in long term, but if someone else likes it and wants to gamble, I do not see any problem with that.
  8. What about weapons? Do NPCs have weapons or armour coded or do they just have bigger att/str/def to compensate their lack of equipment. Is Combat level calculated excat same way as you calculate players CB or does it have some differences?
  9. If this mining armour works the same way as lumberjack clothing, you can use it without chestplate and it gives you 1.2% extra experience. Not really that much, but I guess everything helps.
  10. Wow. Osama was finally killed after 10 years. I tought that USA had forgot him since it took so long. I believe there is still that other guy that you have been trying to kill for a long time. If I remember right, he was called Castro?
  11. Patch notes: Graphical * Will in the Lumber Yard has had his animations updated. * Stomp dying no longer causes the wall behind him to be raised up. * It is no longer possible to play the bullroarer and dragon kite animations together. * Some pirate animations have been updated. * The Thieving skillcape animation no longer causes the cape to clip through the player. * Some ground has been levelled out in Feldip Hills to stop toads from disappearing. * Some flickering in a dream sequence in Dream Mentor has been fixed. * Players will no longer slide while transforming into a bone pile using a bone brooch. * A gap in some railings near the Varrock dark wizards has been fixed. * Some vines in the Ape Atoll temple can now be seen in all graphical modes. * Silif in Falador has had his animations updated. * Some flickering issues in the goblin temple during Land of the Goblins has been fixed. * Some mysterious floating planks in the Port Sarim fishing shop have been removed. * Miscellania's bridge supports no longer conflict with the water. * Radimus Erkle's animations have been updated. * The Falador barber shop sign no longer starts and stops randomly. * Using holy water while wearing an Ardougne cloak no longer causes a spike to appear. * Some floating grass in Ape Atoll has been removed. * Primal platelegs no longer stretch when worn by a male character. * Flickering issues around the exit to the ice eagle cave have been fixed. * Flickering issues with a carpet in the Vinesweeper area has been fixed. * Fletching a magic log now consistently looks like a magic log. * A new animation has been added when dropping explosive liquid. * A fence near the Fishing Guild no longer causes things to disappear behind it. * A rug in Miscellania's palace has had shadow clipping issues fixed. * The ancient ceremonial robes animation now hides weapons when played. * Toban's kick animation in the Watchtower quest has been fixed. * A spear wall in Tyras Camp has been updated. * Sailors feet no longer clip with a gangplank in Port Sarim. * The floor now renders correctly through the roof in Barbarian Village. * A white tile in the desert has been fixed. * Players feet no longer sink into the surrounding decor in the temple area of Temple at Senntisten. Audio * The "Right on Track" music track no longer unlocks during a part of Recipe for Disaster. * The sound effects for the level-up fireworks have been improved. * The "Undercurrent" music track unlock hint no longer refers to Fist of Guthix. * A few more gnomes have had their sound effects updated to the new gnome sounds. * Some new sound effects have been added to the Daemonheims icefiend boss. Quests & Tasks * Players can now only gain one weapon store key during Shield of Arrav. * A book in Making History has been updated to reflect some more recent quests. * A typo in the wizard's chat in Lost City has been fixed. Miscellaneous * The right-click "Travel" option on magic carpet salesmen has been optimised. * Zahur in Nardah will now decant juju potions. * It is now possible to uncharge all broodoo shields, similar to black masks. * It is now possible to Grind-X when grinding mud runes. * The right-click options on the tool leprechaun in the Herblore Habitat area have been updated to give two separate exchange options. * Charm drop rates for hellhounds and rock lobsters have been reverted. * Hungry pet warnings will now appear in red in the chat window. * The wording for Show on map on the quest interface has been fixed. * The Smithing skillguide now has a Milestones tab once again. * A typo on a warrior statue in the Artisans workshop has been fixed. * Barbarian Assault turrets no longer stall the player. * The Varrock Tasks reward for battlestaves no longer refers to Zaff. * Trollheim shortcuts now state the correct Agility level needed to pass. * A typo when inspecting an evil tree has been fixed. * Mr Pinsworth now has a Collect option like all other bankers. * The Skeletal Horror's combat level now decreases when it should. * The Summoning status globes Interact option now works correctly for cats. * A grammar error in a fisherman's chat in Fish Flingers has been fixed. * A Farming patch on Miscellania now resets correctly. * "Nothing interesting happens" now appears when using random items on runes. * Dungeoneering toolkits have been removed from the Grand Exchange. * The Dungeoneering photo booth no longer claims to need a novite bar in the skill advance guide. * "textgender" no longer appears when fixing cannons in the Artisans workshop. * Steel titans will now use their melee attack in PvP situations more often. * A tile in the Corporeal Beast's lair no longer causes players to go invisible. * Banana and pineapple picking has had the "You pick a banana" style messages removed. * The Void Knight armour requirements have been clarified on the skill advance guide. * Familiars now correctly trigger Stomp's lodestone crystal phase. * It is no longer possible to interact with a familiar during cutscenes. * A typo on Wasteless Herblore in the skill advance guide has been fixed.
  12. So I have been questing quite nicely and have gotten most of easy quests done, but I am not really big fan of fighting so I don't know when I can kill quest bosses without too much problem. I guess hardest quest bosses I have killed are Black Demon in The Grand Tree, Black knight Titan in Holy Grail and Black Knight Guardian in A Void Dance. Black Knight Guardian was very hard without prayer and with my levels, so I am bit worried about bosses that can use multiple types of attack and hit trough prayer. For example there is My Arm's Big Adventure that is intermediate, but has 172 Giant Roc that uses both melee and ranged, so prayers don't really help. Sure there is safespot, but I am not really sure about using mage or range against so high lvl monster. (level 172 monster in intermediate quest sound a bit too much. Shouldn't it be experienced quest or something? O_O) There is also TokTz-Ket-Dill that is only lvl 100, but uses both range and melee. And apparently you cannot even use prayer until you break that armour, so what is good stats to kill that? I got lvl 115 Bulwark beast in dungeoneering as boss one time and I died 2 times. There is also Monkey Madness with that scary level 195 Jungle Demon and level 170 Barrelchest. Can anyone tell what are good levels for those monsters? Current stats: combat level: 83 ATT: 62 DEF: 65 STR: 61 CONS: 61 PRAY: 50 RANG: 52 MAGIC: 60 SUM: 50 So my combat level without summoning is 77. Equipment is your standand noob-member equipment. Dragon med helm/ Rune Plate/ Dragon Long/ D. Plateskirt/ Glory/ Rune kiteshield/ Ard. lvl 2 cape and dragon boots.
  13. Oh yes. New dwarf quest! It is my favourite quest serie. Too bad I can't prob. do it straight away with my stats. Does anyone have any guesses about skill requirements?
  14. I really hope that they keep GE with unlimited prices. I cannot stand that autotyper spam in banks that was everywhere pre-GE.
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