Now, This idea has been suggested through the ass, But I think I could make it work. Everyone else thinks, "Lets make a stat decrease on the weapons!" No, Let's not, But lets make it work differently. What dual wielding would do is multiply your speed by 0.8, However, You wouldnt attack at once. It would be like... Hit 1 - Left hand hits Hit 2- Right hand hits. Hit 3- Left hand hits And the strength bonuses wouldnt stack. You'd have... "Armor Strength Bonus" "Weapon 1 strength bonus w\ armor" "Weapon 2 strength bonus w\ armor." I believe this would be better, and also, Make it so you have to go through a semi easy quest to learn how to dual wield, And make it so you need double your attack level to wield an item in your offhand that you would with your main hand, So at 80 attack you could say dual wield a dds and rune scim, Lol. No real room for abuse there, just a bit faster, and you cant wield a shield while you have dual wielding enabled. edit: Oh, and your offhand would of course be slightly less accurate.