Jump to content

Penguin_

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Gender
    Not Telling
  1. It's hard to stay there haha :DAlso sorry for not posting anything, I sorta forget to take pictures for some reason. I'll try to get some content today :) tonight*
  2. It will be a large switch-case (or just if's) but should be doable. Say you are at level x which grants you m xp per hour. The next method used is at level y with a higher xp rate. This would be (xp(y)-xp(x))/m hours until you level. And then it repeats itself. And most skills don't have that many different methods that are commonly used. I wouldn't call it hard, just that you need to implement it in a good way. Using a table of at what level you access a new method per skill would make it kinda easy, although the server might get an increased load :P Ill gladly help out with structuring it (and maybe programming if needed) if it is wanted ^^
  3. Awesome job mate! Jens will cry so bad when you get that quest cape after like 2 months :D
  4. also allar and drumgun are dutch i believe and i think paperbag is american Allar is from Finland I think. Allar is from Estonia but he lives in Finland.
  5. I ivy when i absolutely cannot pay attention, for example in class. Today is a Monday and a prime example of the benefits of ivy (on a phone), I had class from 1:35 pm to 9:00 pm, got a 6hr log in that time I cut so much ivy, better than the past 2 months when i didn't even log in on Mondays. Pretty sure rs isn't playable on a phone? Or is there something I'm missing You use a VNC client to access a computer that runs rs. So basically you are just sending click coordinates and recieve images ^^ Therefore any smartish phone can do it.
  6. Writing a BigInt class is programming 101, and in fact has been a built in class in Java since 1.1 The issue is that since it is not a primitive object it adds more overhead, and overhead can quickly add up on the client, the game server, and the database server The limit could be increased to 4,294,967,295 by using bitshifting, but that would require an overhaul of most of the game engine to handle. It could also be increased to 2^63-1 by using a long type, but that would most likely double the client and server memory requirements. I just registred for this and you beat me to it :P My best guess is that they use a long for total xp or the just sum up the other entries into a BigInt.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.