To counter that, methods have been getting "more op" for 10 years. Let's go back to 76king for bills and brawlers. Half the top page did that. How about ge merching during first year after release? It had no limits whatsoever. Half rs was harping about the death of merching while the other half was pulling in hundreds of mil/day while harldy touching offers. Then before that there was gwd for insane amounts of gp/hour that have never been matched in pvm to this day. All the way back to hunter release, when certain players found out about chinning and hoarded hundreds of millions of red chins for pennies, used what they needed, leaked it to friends, and sold millions of chins for 1000% profit. I can give many more examples going back 10 years. Yes, the scale of the gainz increases (as in the xp/hour just goes up), but my point is it's always been this way. It's almost like Runescape is a regularly updated game Yes Steph, Runescape is updated regularly. Thank you for taking James and my posts and adding such insightful wisdom to the conversation. Anyway James, just thought I'd add that I do agree with you as well. And the unfortunate part of all this is that Jagex has taught us the only thing to do with these op methods that pop is to take advantage of them, asap, to the maximum extent. Because while you're waiting for the nerf others will take full advantage of them for 18 hours/day and they will get miles ahead. I'm sorry I couldn't resist to post this but darn I dislike smartasses too much. Steph pointed out that you could have said all that with way less. You typed a lot, with little real content. Was also funny af. You take it so seriously, almost like a historian.