You obviously don't know what inflation is. Inflation has to do with price levels or purchasing power when comparing two points in time. Price levels have risen over the last year or so, and likewise purchasing power has fallen (they always change together and in opposite directions because they measure the same thing). Runescape has experienced inflation. 120m a year ago could get you two AGSes (about), and now you can only get one with the same amount of gp. Also when the US dollar was backed by gold, the US government could not just print another dollar. They had to get another ounce of gold or whatever to stick in Fort Knox. And you can still have inflation if your real-life currency is backed by gold. You are both right. Higher prices or 'lower purchasing power' can also be seen as a valuedrop of money. Basically money is worth less. The most important question is IMO: are merchanting clans the cause of (hyper)inflation? I believe they are. The 2 most important cause of inflation are: 1) increase of the total amount of money 2) increase of demand, and/or decrease of supply 1) I don't think that's it the increase of money. Yes, millions and millions of GP are 'created' everyday and pumped into the economy, but it always has. Not to forget moneysinks like construction or summoning. This arguement is still debatable since nobody can really know how much money is being created everyday. 2) For all the people who don't think prices can be manipulated, well they can be. In fact some companies try to manipulate prices in the real world (although it's illegal). This is were merchanting clans come in. If it's a big clan, with lots of money, then they are powerfull enough to manipulate supply and demand. I won't go into the details since everybody knows how it works. Feel free to debate with me, I love this subject.