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Ultimate Soul Wars Guide (7.8 zeal per hour)


falconboost

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Falconboost's Guide to Soul Wars

 

 

 

 

 

THE INDEX

 

Post #1: The Soul Wars Index & Soul Wars Intro

 

Post #2: Getting there, Requirements, & Equipment

 

Post #3: Inside the Game of Soul Wars

 

Post #4: Strategies & Tips

 

Post #5: Sweet Victory (Spending the Zeal)

 

Post #6: Falcon's Den

 

 

 

Soul Wars is a members-only minigame that lasts 23 minutes. There are two teams, the red team and the blue team. In Soul Wars, the opposing teams compete against each other to collect soul fragments (dropped by Pyrefiends and Jellies), capture bases such as west graveyard, east graveyard, and the Soul Obelisk which is in the center of the Soul Wars game. In Soul Wars, a high slayer and combat level is recommended to play the game so a player won't die often and won't miss out of killing the Avatar to be triumphant. Soul Wars is a safe minigame so one should not be afraid of losing their items as they will be returned once they are dead. After obtaining zeal from a match, players can "cash-in" their zeal at a Nomad who will exchange it for combat stats and familiars. Soul Wars is now known as one of the best ways of raising your combat skills in P2P if the player gets an average of 3 zeal per game. There are 3 Official Soul War Worlds, W44,W143, & W145. By the end of this guide, you will learn how to be a legend at Soul Wars. Have Fun!

 

 

 

*COPYRIGHT* Thou betrayith of Sire Falconboost's Epic guide to Soul Wars shall heath thy wrath of Sire Falconboost and will sing thee words: I pledge allegiance to the guide of Soul Wars and Falconboost, and though I will not fight him, I will cherish this guide for the love of Soul Wars and the glory of winning 3 zeal per game. God Bless thy Soul Wars Guide of Sire Falconboost. This guide is not allowed to be on any site without the permission of Falconboost himself. If found on a site without a message on the bottom of this post, please report the site and user to Falconboost on Runescape.*COPYRIGHT*

 

 

 

*This is my first runescape guide so don't go crazy on me if you don't like it.*

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Falconboost's Ultimate Guide to Soul Wars

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Getting to Soul Wars

 

 

 

Soul Wars is located in the small, but beautiful town of Edgeville. In order to access Soul Wars, one must enter the green portal next to the 2 yew trees on the south part of Edgeville. Use one of the following to get to Soul Wars:

 

 

 

» Using a Glory Amulet will take you to the middle of Edgeville

 

» Using a Combat bracelet can teleport a player to the Monastery near Edgeville.

 

» Using a Canoe from Lumbridge, Champions' Guild, or Barbarian Village.

 

» Using the Edgeville Home Teleport from the Ancients Spellbook will take a player right next to Edgeville bank.

 

» Skull sceptre can teleport a player inside Barbarian Village, just south of Edgeville, via the "Invoke" option.

 

» Players can use the Grand Exchange to wilderness ditch.

 

 

 

The Soul Wars Portal

 

swportal.png

 

 

 

After going through the portal, the player will arrive at the Nomad's camp, where players can exchange Zeal points for rewards, learn how to play Soul Wars, or join a team to play Soul Wars.

 

 

 

In order to join a game of Soul Wars, the player much choose the Red or Blue team to join the game. If there is a game going on, then the player must wait till it is over for a new game to start or wait till he gets inside the game. Games are 23 minutes long with a 3 minute interval between every new game. If a player join a team before 13 minutes, then the player will get no zeal for his participation in the game.

 

 

 

Picture of the Soul Wars Waiting Rooms

 

swwait.png

 

 

 

 

 

Requirements

 

 

 

Soul Wars does not have any requirements to play but there are a few things that should be noted:

 

-High combat levels are recommended; players will need to fight each other, familiars, and other monsters.

 

-Players will be under attack by NPC's and opposing players, so I recommend a defense level of at least 50.

 

-A high Slayer level would definitely help in order to kill the Avatar of Creation/Destruction who is level 525.

 

 

 

Equipment

 

 

 

Note: There are no capes, food, or any other non combat items allowed in this minigame.

 

 

 

-Bring your best melee/range/mage equipment as there is no danger in this minigame.

 

 

 

-This is a SAFE minigame.

 

--However, if you are using range, you will not get your ammunition back unless you go to the Nomad and he will enchant your cape to pick up ammunition like Ava's accumulator only if you have completed Animal Magnetism.

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Falconboost's Ultimate Guide to Soul Wars

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Inside the game of Soul Wars

 

 

 

The map of Soul Wars (Inside the game)

 

swmapc.png

 

 

 

The battlefield is divided up into three main areas:

 

 

 

* Avatar of Creation's Base

 

o Players on the blue team will begin here. None of the locations in this area can be captured by the red team.

 

* Avatar of Destruction's Base

 

o Players on the red team will begin here. None of the locations in this area can be captured by the blue team.

 

* Main Battlefield

 

o There are a number of locations here, the most important of which are the Soul Obelisk and the two graveyards.

 

o These can be captured by having a greater number of your own team within their bounds for a short period of time.

 

o Jellies and pyrefiends can also be found wandering in the ruins around the battlefield.

 

 

 

 

 

Once the game starts, a player will be brought here:

 

swent.png

 

 

 

 

 

To help players keep track of all of the useful information, there is a display in the top-right corner of the screen.

 

infobar.png

 

* West Graveyard (left) - which team controls the graveyard (none, red, or blue)

 

* Soul Obelisk (centre) - which team controls the obelisk (none, red, or blue)

 

* East Graveyard (right) - which team controls the graveyard (none, red, or blue)

 

* Avatar deaths - The number of times the avatar has been killed.

 

* Avatar level - The current Slayer level of the avatar. Starts at 100.

 

* Avatar health - The current health (Hitpoints) of the avatar. 100% is 1000 Hitpoints.

 

* Time left - The time left for the game to finish. Each game lasts 20 minutes.

 

 

 

 

 

After the game has started, a player should get one barricade and a full inventory of bandages so they can live longer in the game and be successful.

 

39268553.png

 

* Bandage: Bandages will heal your health by 10% and restore your run energy by 50%

 

* Barricade: Barricades can be used to stall your enemy

 

* Explosive potion: Explosive Potions are a quick way of destroying a barricade in one hit.

 

 

 

 

 

This is the Soul Obelisk.

 

soulob.png

 

The main point of the game is to capture the Soul Obelisk and kill the Avatars. Without having control of the Soul Obelisk, players won't be able to weaken the Avatar's slayer level and kill it.

 

 

 

 

 

Inside the game, a player can kill Pyrefiends and Jellies to obtain Soul Fragments. The number of Soul Fragments a player uses on the Soul Obelisk will drop the Avatar Level down by that number. If your team does not control the Soul Obelisk, then you will not be able to bring down the Avatar Level until your team gains control of the Soul Obelisk.

 

- Jellies(level 78)- drop 2 Soul Fragments

 

- Pyrefiends(level 42)- drop 1 Soul Fragment

 

 

 

If a player happens to die during the minigame, the player will be brought to a graveyard that their team has control of. A player will have to wait 15 seconds in order to enter the game again.

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Falconboost's Ultimate Guide to Soul Wars

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Strategies & Tips

 

 

 

Strategies

 

 

 

In Soul Wars, there are an abundance of strategies used in order to win the game. I will show you the most successful strategies to win.

 

 

 

The most important thing players can do to ensure a victory is to choose the correct team from the beginning. In almost all games, the final outcome is decided in the first five minutes. Once a team of high level players captures the obelisk, the other team will rarely succeed in capturing it. Players should scan both waiting rooms and select the one with more level 100+ players, as this team almost always wins. Clan chats can also be used to determine the winning team. The downside of this technique is that players will not get in every time, resulting in 3 zeal per two games. However, the average (1.5 zeal per game) is still more than one zeal per game.

 

 

 

Ok, first of all, in order to make these strategies work, a player will need a full inventory of food and 1 barricade as shown below: (pic. will be added soon.)

 

 

 

The Bridge Barricade

 

The Bridge barricade is when a player runs to the Soul Obelisk and sets a barricade next to the bridge so the opposing team cannot enter the Obelisk to gain control of the Obelisk which is a key part of the game. A player will need 1 barricade and full inventory of food just in case you get attacked on your way to the Obelisk.

 

13481441.png

 

Do you see how I trapped so many people with just a small barricade? That one barricade can make your team win. Now, imagine you had 5 players helping block the bridge. Talk about a lot of time to win over the obelisk for your team. After setting the barricade in front of the bridge, I recommend attack the people who attack the barricade which will make them to attack you because of auto retaliate, making your barricade last longer. :)

 

 

 

 

 

 

 

retribution.gif

 

Retribution/Suicide

 

Requirements: 46 prayer for Retribution. Retribution is when players inflict damage to opponents when they die.

 

38131451.png

 

This is probably the easiest strategy. All you have to do is die with retribution on, and boom, opponents will be inflicted with damage, even with a possibility of killing a few. I recommend using this strategy at the Soul Obelisk or at the other team's base, or a graveyard where players enter battle to hurt them before they get into the real battle.

 

 

 

The Supply Ambush

 

Try setting up a "border" just in front of your supply base. Simply set up a few barricades just outside or between the entrance of the supply base so it creates a "border". Have a few rangers/mages waiting behind the barricades so when an Enemy comes into range, they are ambushed.

 

 

 

 

 

The Graveyard/Obelisk Rush

 

The graveyard/obelisk rush is where a mass group of players follow one person who takes them to the graveyard or obelisk to take it over for their team. Half of the time it works. Half of the time, it's a complete waste of time. If your going to do the graveyard/obelisk rush, I recommend following a high level player who actually knows what he is doing and does the job quick instead of running the wrong direction and waiting for more people to fall in then there are in the game.

 

59442024.png

 

 

 

The Soul Destroyers

 

If your team is about to lose, then this strategy can save your team from losing. Lets say your on the blue team, and the red team just took over the Soul Obelisk but your team still has a high avatar level. Gather up 3-6 high levels and go to the red team's Pyrefiends and Jellies. At the Pyrefiends, you will see a bunch of low levels and even some people saying, "Soul Runner here." That is what you want to see. Whoever says they're a Soul Runner, kill them as fast as you can and do whatever to make them not use their Soul Fragments on the Obby. Having a Mage with Ancient Magicks will really make this easier. So, it's kind of like a police car chase where you, the police, are trying to stop the Soul Runner from getting to the Obelisk. If you go to the Jellies, it will be harder as there are many 110+ up who of course have bandages with them and are probably stronger than you. So I recommend just going to the opposing team's Pyrefiends and killing everyone there and destroying their Soul Fragments that took them so long to get. So, what are you waiting for? Go and destroy those Soul Fragments!

 

 

 

Tips

 

 

 


  •  
    [*:e31wytsd] Join a clan at Soul Wars that has a lot of people and makes calls for which team they should join about 1-2 minutes before the next game. "Crashing Sw" is one of the leading clan chats at World 145. "Crashing sw" gets their calls from 110+ combat clan chats to always win. I recommend joining them if you want to win a lot.
     
    [*:e31wytsd] Always get a full inventory of food and barricades right after a player comes back to life so a player can increase their chances of killing another player or capturing the Obelisk.
     
    [*:e31wytsd] The Obelisk is often referred to as the Obby.
     
    [*:e31wytsd] Players who have a good summoning level should bring familiars with them into battle.
     
    [*:e31wytsd] The bridges leading to the Soul Obelisk are arguably the best place for barricades. These can be used in conjunction with Ancient Magicks to deal large amounts of damage unhurt.
     
    [*:e31wytsd] Bury bones at your graveyard to increase your Avatar's Slayer level and restore your prayer points.
     
    [*:e31wytsd] Never head into battle without bandages and explosive potions. These can be your best friends during the battle!
     
    [*:e31wytsd] Warning: If you leave a game, you are unable to join another game until that game is over. This is to stop cheaters swapping over to the winning side.
     
    [*:e31wytsd] Fight Jellies or Pyrefiends on the outskirts of the battlefield to collect Soul Fragments/Bones.
     
    [*:e31wytsd] When a player tries to bury a bone anywhere, you can only do so at your controlled graveyard. Also, there is no drop selection for the bones, just destroy.
     
    [*:e31wytsd] Burying bones in your graveyard has a chance of raising your avatar's required slayer level by one, and it will restore your prayer level by half.
     
    [*:e31wytsd] Unofficially World 60 is for playing on for Tie-Games.
     
    [*:e31wytsd] The maximum hit on an Avatar is 200.
     
    [*:e31wytsd] In my experience grave rushes have limited effect on the round's outcome at best, and can be disastrous in a hotly-contested game at worst. The only situation where a team is strong enough to hold both graveyards and be control of the obelisk is if one side is so stacked that the round has already been won anyways. In any other case, launching a grave rush at the other team's graveyard only occupies players that could otherwise be battling for the obelisk or collecting soul fragments. You might even end up in a situation where you lose your original graveyard and are stuck trying to get bandages from your opponent's base when you die and respawn (all while facing attacks). Don't bother doing them.
     
    [*:e31wytsd] On a related note, Jagex updated Soul Wars so that you can no longer get bandages while under attack. It takes some practice, but in these situations, take and set up cades between you and your opponent. By the time they succeed in destroying it, enough time will have passed for you to fill your inventory.
     
    [*:e31wytsd] It is suggested that you bring armor and weapons for at least 2 combat types, in order to counter the large amount of protection prayers that you will encounter.
     
    [*:e31wytsd] You can only carry one barricade at a time, unlike in Castle Wars. I personally think it's pointless to set up a wall of cades, since the effort it takes for the enemy to use an explosive pot is minimal compared to you running back to the supply area to get another cade. You're much better off trying to maximize the effect of just one. A popular method besides blocking the obelisk bridge involves setting up a cade on the innermost approach into a team's base. When people click to move on the mini-map, the game automatically calculates the shortest path, which in this case leads them to be blocked. This tactic works especially well if you remain on the cade after you set it, and use your special attacks with smite on after you trap another player.
     
    [*:e31wytsd] Another way to use cades is to set up a "maze" on the same approach mentioned above. Use this pattern, with each x symbolizing a cade:
     
:

     x   x   x

       x   x   x

     x   x   x


 
By using this staggered pattern, you force incoming opponents to click square-by-square in a very time consuming process. This method also doesn't block the passage completely, which means your team members can still pass through on their way to the obelisk (although it does take a bit more effort). Since it's located close by the supply area, it's fairly simple to replace cades as they are destroyed or damaged.
 
[*:e31wytsd] I've noticed that on moderately busy and busy worlds the winning team alternates every game or so. If you think about it, it makes sense (Lower leveled players tend to move into the winning team's waiting area while the round is still in progess). As soon as one game ends, your best bet is to immediately enter in the losing team's waiting area for the highest priority.
 
[*:e31wytsd]Before a new game starts, a player should join the team with the highest lvls and best familiars.

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Falconboost's Ultimate Guide to Soul Wars

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Sweet Victory

 

 

 

nomad2.png

 

 

 

 

 

Congratulations! You just won your first game of Soul Wars (I hope). Players can get 3 different amounts of Zeal points after winning a game.

 

3 Zeal points for a victory.

 

2 Zeal points for a tie.

 

1 Zeal point for a defeat.

 

0 Zeal points for joining a game with under 12 minutes left.

 

 

 

Players may trade these Zeal points in to the Nomad for a variety of rewards such as experience, charms, and special familiars. Players may even choose the Gamble! option. Players can use 2 zeal points to use the gamble! option and get 10k-100k worth of items. I don't really recommend choosing the gamble option unless you are desperate for money. There is a very high chance a player will get something worth 15k-20k when using the Gamble! option.

 

 

 

Experience

 

A player can claim experience in Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer or Slayer. One zeal point is worth a set amount of experience depending on your level in that skill.

 

 

 

Charms

 

Gold Charm: costs 4 Zeal Points

 

Green Charm: costs 5 Zeal Points

 

Crimson Charm: costs 12 Zeal Points

 

Blue Charm: costs 30 Zeal Points

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Falconboost's Ultimate Guide to Soul Wars

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Falcon's Den

 

 

 

These are screenshots of Soul Wars inside the game.

 

 

 

sw8.png

 

swafk.png

 

 

 

more to come.

 

 

 

 

 

Special Thanks to: Hellminion55 for some great tips and strategies

 

Granzi for some important tips.

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First off, put it in one post. It isin't allowed to make so many posts in order to increase post count.

 

 

 

I think you should focus on strategy. If a player went through the ingame guide, then 90% is covered. The rest is pretty easy to know.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

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First off, put it in one post. It isin't allowed to make so many posts in order to increase post count.

 

 

 

I think you should focus on strategy. If a player went through the ingame guide, then 90% is covered. The rest is pretty easy to know.

 

 

 

There's no rule saying you aren't allowed to reserve posts, as long as each post is a logical length. However, putting each section into a hide tag would've made your guide a lot easier to look through.

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Oh sorry, I didn't know that because this is my first runescape guide ever. Yeah, I'll keep on making more strategies as I play through the game more and more.

 

 

 

Oh and if any of you guys have an strategies or tips you guys would like to add just feel free to post.

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Falconboost's Ultimate Guide to Soul Wars

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First off, put it in one post. It isin't allowed to make so many posts in order to increase post count.

 

 

 

I think you should focus on strategy. If a player went through the ingame guide, then 90% is covered. The rest is pretty easy to know.

 

 

 

There's no rule saying you aren't allowed to reserve posts, as long as each post is a logical length. However, putting each section into a hide tag would've made your guide a lot easier to look through.

 

 

 

Actually, there is. You are only allowed to make a guide in more then one post if it contains too many characters.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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First off, put it in one post. It isin't allowed to make so many posts in order to increase post count.

 

 

 

I think you should focus on strategy. If a player went through the ingame guide, then 90% is covered. The rest is pretty easy to know.

 

 

 

There's no rule saying you aren't allowed to reserve posts, as long as each post is a logical length. However, putting each section into a hide tag would've made your guide a lot easier to look through.

 

 

 

Actually, there is. You are only allowed to make a guide in more then one post if it contains too many characters.

 

 

 

This rule is where? On all of my guides/suggestions I've always reserved about 1-2 posts after the main and nothing's ever happened...but then again my guides/suggestions are always long. :lol:

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Very nice guide; nothing new, but it's very concise and easy to understand, and it covers all of the best strategies.

 

 

 

Just a tip for bullet points: instead of using alt codes, use this bbcode:

 

 

 

[list]

[*]tip #1

[*]tip #2

[*]tip #3

[/list]

 

 

 


  •  
    [*:2dsk19ay]tip #1
     
    [*:2dsk19ay]tip #2
     
    [*:2dsk19ay]tip #3

 

 

 

 

 

Each [*] represents a bullet point.

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Nice Guide :thumbsup: I'll be using it :D

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By three methods we may learn wisdom: First, by reflection, which is noblest;

Second, by imitation, which is easiest; and third by experience, which is the bitterest.

 

- Confucius

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Very nice guide; nothing new, but it's very concise and easy to understand, and it covers all of the best strategies.

 

 

 

Just a tip for bullet points: instead of using alt codes, use this bbcode:

 

 

 

[list]

[*]tip #1

[*]tip #2

[*]tip #3

[/list]

 

 

 


  •  
    [*:3emqe0r6]tip #1
     
    [*:3emqe0r6]tip #2
     
    [*:3emqe0r6]tip #3

 

 

 

 

 

Each [*] represents a bullet point.

 

 

 

Thank you so much for that. I inserted the code and it looks even better now.

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Falconboost's Ultimate Guide to Soul Wars

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[hide=]Very nice guide; nothing new, but it's very concise and easy to understand, and it covers all of the best strategies.

 

 

 

Just a tip for bullet points: instead of using alt codes, use this bbcode:

 

 

 

[list]

[*]tip #1

[*]tip #2

[*]tip #3

[/list]

 

 

 


  •  
    [*:1cuuy1fn]tip #1
     
    [*:1cuuy1fn]tip #2
     
    [*:1cuuy1fn]tip #3

 

 

 

 

 

Each [*] represents a bullet point.[/hide]

 

 

 

Thank you so much for that. I inserted the code and it looks even better now.

 

 

 

No problem :)

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Thanks to Uno for the awsome sig <3

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Nice start on your guide. I just have a few points to add:

 

 

 


  •  
    [*:5jfdiu94]You can only carry one barricade at a time, unlike in Castle Wars. I personally think it's pointless to set up a wall of cades, since the effort it takes for the enemy to use an explosive pot is minimal compared to you running back to the supply area to get another cade. You're much better off trying to maximize the effect of just one. A popular method besides blocking the obelisk bridge involves setting up a cade on the innermost approach into a team's base. When people click to move on the minimap, the game automatically calculates the shortest path, which in this case leads them to be blocked. This tactic works especially well if you remain on the cade after you set it, and use your special attacks with smite on after you trap another player.
     
     
     
    [*:5jfdiu94]Another way to use cades is to set up a "maze" on the same approach mentioned above. Use this pattern, with each x symbolizing a cade:
     
x   x   x

 x   x   x

x   x   x

By using this staggered pattern, you force incoming opponents to click square-by-square in a very time consuming process. This method also doesn't block the passage completely, which means your team members can still pass through on their way to the obelisk (although it does take a bit more effort). Since it's located close by the supply area, it's fairly simple to replace cades as they are destroyed or damaged.
 
 
 
[*:5jfdiu94]I've noticed that on moderately busy and busy worlds the winning team alternates every game or so. If you think about it, it makes sense (Lower leveled players tend to move into the winning team's waiting area while the round is still in progess). As soon as one game ends, your best bet is to immediately enter in the losing team's waiting area for the highest priority.

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A few more points I remembered:

 

 

 


  •  
    [*:3pd53owq]In my experience grave rushes have limited effect on the round's outcome at best, and can be disastrous in a hotly-contested game at worst. The only situation where a team is strong enough to hold both graveyards and be control of the obelisk is if one side is so stacked that the round has already been won anyways. In any other case, launching a grave rush at the other team's graveyard only occupies players that could otherwise be battling for the obelisk or collecting soul fragments. You might even end up in a situation where you lose your original graveyard and are stuck trying to get bandages from your opponent's base when you die and respawn (all while facing attacks). Don't bother doing them.
     
     
     
    [*:3pd53owq]On a related note, Jagex updated Soul Wars so that you can no longer get bandages while under attack. It takes some practice, but in these situations, take and set up cades between you and your opponent. By the time they succeed in destroying it, enough time will have passed for you to fill your inventory.
     
     
     
    [*:3pd53owq]It is suggested that you bring armor and weapons for at least 2 combat types, in order to counter the large amount of protection prayers that you will encounter.

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Wow, thanks for those tips. I just added them into the guide. Don't worry, you will be credited. I put u under "special thanks".

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Falconboost's Ultimate Guide to Soul Wars

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Excellent guide. The strategies are good, and are used by some high level clans out there. You have two facts wrong though.

 

 

 

1) 9 zeal per hour is not possible. The maximum amount of zeal per hour is 7.8 because each Soul Wars match is not 20 minutes, but 23 minutes (to account for the 3 minute period inbetween games).

 

 

 

2) "Crashing sw" is not the leading clan chat. They steal calls from a very secretrative and high leveled network of 110+ combat chats.

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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I really see no point is this guide. This is almost an exact copy of what the Mini Games Guide section says. Only difference is the sentece constrution and the some of the words used....... :wall:

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**Thanks to Boo_Boy666 for my amazing Singnature**

[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009|

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[hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)

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