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Leon S's Content

There have been 172 items by Leon S (Search limited from 18-January 19)



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#5457559 Q

Posted by Leon S on 20 October 2013 - 04:43 PM in BlogScape (Ongoing Progress Reports and Goals)

Nice to see your thread is still alive. :)




#5437601 Behind The Scenes - August 2013

Posted by Leon S on 06 August 2013 - 01:02 AM in General Discussion


The one quest I'm a bit surprised that hasn't been mentioned yet is the Perils of Ice Mountain quest. That was a quest about global warming...

What are you talking about? There was never a quest called "Perils of Ice Mountain".


http://runescape.wik...of_Ice_Mountain



#5432378 22-Jul-2013 - RuneScape 3!

Posted by Leon S on 23 July 2013 - 07:38 PM in General Discussion

What was Zamorak looking for in the cutscene?



#5421904 Vorago Teaser - June 24th

Posted by Leon S on 27 June 2013 - 01:07 PM in General Discussion

A couple of things they can do to ensure the boss can only be killed by a group, and not by 2 - 3 players after a couple of weeks:

- Give the boss a Berserk timer. What this means is that, if a boss isn't killed within, say, 5 minutes, the boss will go Berserk, drastically increasing its damage, basically one hitting players.

- Balance the boss' health at how much damage a group of players can do within a set amount of time. An example:

Let's say the boss is designed to be killed by at least 10 players with T80 equipment. Players with said equipment will deal... 1,000 DPS. The boss has a Berserk timer of 5 minutes.

Over the course of 5 minutes, the players will deal 3M damage. So to prevent the boss from being killed by only 2 - 3 players, or by a group of players with below T80 equipment, they could give the boss roughly 3M HP, with a Berserk timer of 5 minutes.

This is just a rough example, of course.



#5418094 17-Jun-2013 - Your Feedback Implemented!

Posted by Leon S on 18 June 2013 - 05:09 PM in General Discussion

http://www.youtube.com/watch?v=Mam5w4_6WMs&feature=youtu.be&t=1m54s
skip to 1:50 ish
Something like this is an example of kk being stupid, we stunned it too much so it couldn't attack anyone, so it healed 24k, then did green next attack on me instead of tank, he voked it and tried to run out of room, therefore bypassing damage from it, but was off by a few squares, it then swapped to mage phase, but I ended up dying anyway in the end. Something like that's very rare though, and I really didn't expect it to happen :/


The KK is such a clunky and glitchy boss. I really don't like it.



#5417479 Post all RS Screenshots, Videos, and Sounds here!

Posted by Leon S on 17 June 2013 - 12:01 AM in General Discussion

Congrats! :thumbup: Well deserved.



#5411009 Future Update Discussions

Posted by Leon S on 31 May 2013 - 08:21 PM in General Discussion


If we have lvl 90 ranged gear and lvl 90 melee gear one wonders if they'll let the mage spell cap up to lvl 90 (even if they are more dependant on weapons now so til lvl 90 gear theyll be a bit behind)

There isn't actually a cap on magic damage, damage is simply scaled to tier of weapon. For instance using t80 spell will tier 75 weapon does t75 spell damage, in the same way lower tier range weapons can't use t80 ammo.


Really? That's a new thing, then.



#5410075 Post all RS Screenshots, Videos, and Sounds here!

Posted by Leon S on 29 May 2013 - 09:39 PM in General Discussion



Aww...



#5402800 Future Update Discussions

Posted by Leon S on 10 May 2013 - 09:33 PM in General Discussion

I'll give the new training method a week before it becomes dead content, like most game updates nowadays.

They should consider making it F2P. They could definitely use an update like that.



#5402328 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 09 May 2013 - 09:19 PM in General Discussion

I didn't mind it. It was more "fun" than mindlessly using the same abilities over and over.



#5402321 Post all RS Screenshots, Videos, and Sounds here!

Posted by Leon S on 09 May 2013 - 09:03 PM in General Discussion

Not OP, considering you get a 25 - 50% damage boost if you use fire spells at glacors.



#5402315 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 09 May 2013 - 08:50 PM in General Discussion

Pre EoC required a good amount of attention too.

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

PvP required a great deal of attention too.



#5402296 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 09 May 2013 - 08:10 PM in General Discussion

I wouldn't mind if they kept in the adrenaline system, but got rid of all basic abilities. Auto attacks only should generate adrenaline, and should be consumed by using treshold and ultimate abilities. Treshold abilities could have a 1 minute CD, and ultimates 3 or 5 minutes. Give some weapons their own abilities to make them stand out from the rest, like Godswords.

That would make combat so much more enjoyable for me.



#5400644 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 03 May 2013 - 10:56 PM in General Discussion

Strength was not made to affect your damage any more than it did since November 20th 2012.


Potions gave an invisible boost for every boosted level. They've nerfed potions a lot in terms of damage.



#5400619 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 03 May 2013 - 08:38 PM in General Discussion

Does anyone know how potions work now?

Using Dismember and a super strength potion (13 levels), my damage was increased by 24 only.



#5400581 Divination - one of the new skills reported by IGN

Posted by Leon S on 03 May 2013 - 06:58 PM in General Discussion

That is a pretty cool trailer for RS3. :thumbup:



#5399929 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 02 May 2013 - 01:58 AM in General Discussion

Hopefully.

I'd like for them to get rid of abilities, bring back special attacks (but rebalance them) and bring back the old way they statted weapons and armor, with a bit of tweaking.



#5399925 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 02 May 2013 - 01:40 AM in General Discussion

I miss the old combat system. It had its flaws, but I enjoyed it a lot more. I hope they will put it back someday.

It's been around eleven months since the EoC was first put into beta, and it's still an unbalanced mess. It brought some good things, though. Like super potions for range and magic, Anguish and Torment, new range and mage armor and some other things.



#5399357 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 30 April 2013 - 07:11 PM in General Discussion


Soul Split heals you for one life point for every ten damage you deal.

Did some runs at Automatons earlier, and void with dual drygores allows Soul Split to keep up with the damage received.


Overall, I think you could see the "nerf" to SS as a buff. You hit above 2,500 very often with drygore weapons, so you get more healing in return now, than you did before the update.

I like the change, and am glad they removed the cap. I hate it when they put a cap on something. That's poor balancing, IMO.



#5399350 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 30 April 2013 - 07:02 PM in General Discussion

Soul Split heals you for one life point for every ten damage you deal.



#5399271 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 30 April 2013 - 05:15 PM in General Discussion

Posted Image

Arma Hardmode is rather silly. Kree has far too much heath, kills take nearly 5 minutes in Pernix/Royal Xbow/Ovl and Anguish.
Minions are very tanky, hard to hit on the range one, near impossible on the melee.
As for that drop.. it was 1 charm fyi.


39 unnoted crushed nests? lolwat? Can you tell me Kree's combat level on hard mode?



#5399260 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 30 April 2013 - 05:01 PM in General Discussion

http://services.rune...i/en/Hit_chance

Wiki page on how hit chance is calculated.



#5399253 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by Leon S on 30 April 2013 - 04:53 PM in General Discussion

Nooooo...! Critical hits on abilities no longer guarantee a max hit. This is going to make theorycrafting a pain to do.



#5395198 Post all RS Screenshots, Videos, and Sounds here!

Posted by Leon S on 20 April 2013 - 04:02 PM in General Discussion

Spot the glitch.

Posted Image



People AFKing?



#5393732 Runescape 3 is coming this summer...(BTS Bonus edition)

Posted by Leon S on 17 April 2013 - 02:43 PM in General Discussion

Aw. I was going to take screenshots and post them here, but I guess not.