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misterxman's Content

There have been 6 items by misterxman (Search limited from 23-January 19)


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#5457338 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 18 October 2013 - 10:58 PM in Off-Topic

KSP 0.22 is out!  This update introduces "Career Mode", where the player earns science research points from missions to unlock new parts.  So far it's pretty fresh way to play the game, but it is a work in progress for future updates.

 

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Also, there's mods that let you add night lights and clouds to planets now, they look amazing from space:

 

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Have fun!




#5436691 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 03 August 2013 - 04:51 PM in Off-Topic

KSP 0.21 has been released, some minor changes but laying the groundwork for Career and Resource systems:

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* Revised Flight-End scene flow.
In preparation for Career gameplay, we've redesigned the way flights are ended. Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors).

* New Space Center Scene.
The most underdeveloped part of the game finally gets its much deserved overhaul, featuring new models for nearly all the facilities, plus a couple of new ones as well. Keep on reading for more details on them.

* The Astronaut Complex Facility.
Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.

* Crew Management
Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel.

* New VAB and SPH Interiors.
The insides of the construction facilities are also completely re-done, the models are not only vastly better-looking than before, they're far more efficient as well, so there's no performance tradeoff here.

* PSystem.
This was one of the biggest code overhauls we've ever pulled off. Now, instead of having everything duplicated in each of the game's scenes, all common elements like the scenery, game logic, ambience and the planetarium are created once and get reused. This means the world you see at the space center is now exactly the same as the one you see in flight, and in the tracking station. It also means much slicker transitions between scenes, as we don't have to respawn everything again.

* Overhauled SAS Flight Control Sytem.
Veteran players (and new ones alike) will be happy to know we’ve done away with the old Stability Augmentation System (or Sickness Avoidance Solution or whatever you want to call it) we had, which caused more flight stability problems than solutions sometimes, and re-built it completely from scratch. We can’t overstate how much of an improvement over the previous system this is.

* Much Improved terrain on Kerbin, the Mun, and other places.
New procedurally generated craters on the Mun, low hills around Kerbin, and a lot of other tweaks and optimization make for a much more interesting landscape to fly around and crash into land at.



#5414678 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 09 June 2013 - 03:23 PM in Off-Topic

Feel free to send me a PM Albel, YouTube has some very good tutorials available as well. This game has been changing so much that they updated the Demo Version to the new graphics/parts.

Another news bit: They opened an official KSP merchandise store! As a big fan of the game, I got a Jeb Kerman 3D model:

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(Papercraft created by me)

Also a mousepad :P



#5414672 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 09 June 2013 - 03:03 PM in Off-Topic

Update 0.20 came out a little while ago, brings the following features:

Patchnotes:
7 new Parts and 2 IVA Spaces:
  • Cupola with IVA
  • Small Lander with IVA
  • 2 new Probe cores
  • New large docking clamp
  • New Medium wheel
  • Attachable command seats for kerbals
  • Customizable flags!


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#5383385 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 22 March 2013 - 01:16 AM in Off-Topic

Lots of updates!

Update 0.19 came out, bringing us Re-entry effects and rover parts, so now we can make some crazy wheeled contraptions:

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And burn them all up in the atmosphere:

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Also, the game is on STEAM! This will make it easier to keep up with the game updates:
http://store.steampo...com/app/220200/

Hope you all get to try this game out, it keeps getting more fun the more the devs add to it :)



#5338332 [Steam] Kerbal Space Program - Update 0.22: Career Mode!

Posted by misterxman on 07 December 2012 - 01:16 AM in Off-Topic

Update 0.18 is out! Docking, flight planning, new parts, electricity, and new planet/moon!

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