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Infi

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Posts posted by Infi

  1. For the ring slot I would suggest not using the RoL since if you get comboed you will most likely lose a huge chunk of your health. Also you can get back inside the Bandos room in under 6 minutes so if you do die then you can retrieve your stuff quite easily. Use Seer's ring for magic defence or Warrior's ring for attack bonuses or imbued rings if you have them.

  2. So your proof about people meleeing zil is people who use pvp armor/weapons to do it...great... But let me clarify that sentance- noone in their right mind would kill zil over graar for monetary purposes because a) longer kc b) longer kills(less kills an hour) c)worse drops(on average, also no good 100% drops). Overall, the only reason to kill zil is to have fun, and if you are getting cls over rapier for that sole reason(and there is no proof rapier is much worse there) you have got to be mad.

     

    You don't HAVE to use PvP gear in order to kill Zil with melee. In fact you can use Dragon Claws with the setup in the first video I posted and it would still be effective as a spec weapon. I was simply pointing out that people DO kill her with melee.

    • Slayer with Dragon Claw specials
    • You bring one or two to Corporeal Beast solos or small groups to use Statius Warhammer specials
    • General monster killing where you dont need inventory space
    • Free for all boss killing
    • Let it rot in the bank :P

  3. Yeah, you can cast vengeance yourself, have it activated and have another player cast vengeance other on you (if you have accept aid on) and you will have the effect once more (no need to wait 30 seconds, but you'll need to wait 30 seconds for you to be able to cast it again)

  4. Probably one of my biggest nuisances are people who manage to wear Bandos + DFS on every slayer task and then say they don't have enough money to turmoil/piety the task >_>

     

    You buy bandos and a dfs once. Gotta have prayer level (costs money..usually. although just once) Then prayer potions...

     

    I would agree, but like others have said it's not really who has money, it's how they spend it. From an efficiency stand point, using turmoil/piety has a greater effect on the speed of slayer than Bandos/DFS. I understand that some players find it fun to slay in such gear but.. it just has to be pointed out that they're being inefficient. You're pretty much free to slay in whatever you want, but you're not making as much use out of your money as you can (which for me is what I enjoy :razz:)

  5. High alching is much more afkable then string ammy, all you need is to have is mousekeys and pound the number 5 on your numpad, no extra clicking, no using mouse to bank, no thinking. Its much more easy to just smash a key repetively then to watch the screen every 30 sec to see if the inv is done to get a new one.

     

    Some people don't want to continually pound a button every 1.8 seconds to just get 70k magic an hour. Alching is pretty much a defunct training method only used by inefficient users. String Amulet has a much more 'afk'ability factor where you can press one button, check another window for 30-40 seconds, then check back, and repeat. I'd much rather that method than continually pounding a button 1.8 seconds for hours on hand (who honestly wants to do that for 60k mage an hour?)

     

    Actually the BEST way to train magic is superheat GOLD not only do you get 125k magic xp/hr, you get 130k smithing xp/hr all for only 3.5gp/xp. Not only is the magic gp/xp lower than string amulet, The smithing xp is cheaper then pl8 making (even WITH sc hammers) and Faster than smelting gold the oldfashion way. I like superheat and yall dont

     

    I don't know why you're bringing up smithing exp into this, when we're talking about mage exp. Not only is it redundant and pretty much require constant attention to your inventory and to click every 2 game ticks ( :shame:), but you're severely estimating the costs of training magic via superheat.

     

    As of today, the prices are as follows:

    >265 for gold ore, 213 for nature rune - 478 gp cost

    >97 for gold bar, 97 gp return

     

    Net gp = 381 gp, Superheat - 53 xp

    Gp/xp for superheating = 7.1~ gp/xp

     

    That's nearly double of what you claim.

     

    This is of course disregarding smithing exp since this is a discussion of training magic, not smithing.

  6. Ah okay. The general hourly rate of magic at lobsters varies between like 150-200k (or more?) and depends if your're using the 7 lobster spot or the 9 lobster spot, if it's at the 9 spot you get around 150-200 experience per cast of pure mage exp. Making an educated estimation this would put you at around 700-900 casts an hour including the time spend luring. There are lots of things that affect this though - luring ability/speed, choice of spot, mage experience, mage equips, etc. however I don't think this'll be a huge factor it's not like you'll be getting somewhere extremely low like 200 casts an hour unless you really don't know what you're doing :lol:

    Pretty sure bursting rock lobsters is closer to 600 - 700 an hour. Maybe 800, maybe, if you had concentration and focus like the devil.

     

    If it was 600-700 casts an hour and around 170 mage exp per pile of lobsters (at the 9 rock lobster spot) it would just be a little over 100k mage exp an hour, which is quite low. I'm pretty confident with my 700-900 casts an hour estimate except maybe the 900 part, which probably isn't feasible

  7. Ah okay. The general hourly rate of magic at lobsters varies between like 150-200k (or more?) and depends if your're using the 7 lobster spot or the 9 lobster spot, if it's at the 9 spot you get around 150-200 experience per cast of pure mage exp. Making an educated estimation this would put you at around 700-900 casts an hour including the time spend luring. There are lots of things that affect this though - luring ability/speed, choice of spot, mage experience, mage equips, etc. however I don't think this'll be a huge factor it's not like you'll be getting somewhere extremely low like 200 casts an hour unless you really don't know what you're doing :lol:

  8. Combat spells are 5 ticks per cast ( = 3 seconds). Assuming no breaks in casting (you didn't specifiy what exactly you were doing) you can cast an absolute maximum of 1200 combat spells an hour. Now, depending on what you do it will be different obviously, i.e. there will be more breaks in casting if you're at rock lobsters than at say, Soul Wars spawn camping.

  9.  

     

    Also as a tidbit you're free to use a Magpie while stringing, as it gives back a little money to help offset the costs of stringing (stringing isn't really that expensive though, last time I checked it was only 4-5 gp/xp, pretty decent for Magic).

     

    pretty decent for magic lol... when you can get 2gp/xp highalching gold bars (+100% afk -low xp) and 1.8gp/xp superheating iron (-moderate work involved +155k xp/hr 125k magic + 30k smithing) I cannot imagine how 4-5gp/xp for only 115k-125k hr is remotely "decent cost for magic"

     

    It is decent for magic because it has one of the least minimal efforts involved in magic and one of the fastest xp/hourly rates you can achieve. I do not know how you can consider alching 100% afk, you'll have to keep tapping the mouse key or the keyboard to continue alching. Also alching peaks at a maximum of 78k an hour and that's considering no human error. That's a pretty mediocre method of training magic despite the relatively low gp/xp ratio, considering the fluctuation of the items you are alching, and the amount of physical clicks you will have to put in constantly to gain experience. As for superheating, people tend to avoid paying that much attention, which is why they tend to opt for other options such as string jewelry. The only place where people should really be using superheat is in an area where it really shines, Living Rock Caverns (superheat, alch/drop gold bars while mining).

     

    To address your 4-5 gp/xp isn't a decent cost for magic is inane. Considering a 115-125k exp/hour rate of stringing amulets that will cost at a maximum of 500-600k an hour, which EVERY member can make gathering mort myre fungi, not to mention the plethora of other things available to a member's disposal. Disregarding combat and its application (some people prefer to train magic slower or faster depending if they're training it on slayer or at rock lobsters or mummies or what have you) String Amulet is one of the BEST, if not the BEST way to train magic. If you are trying to argue that you cannot make the 500-600k an hour to string amulet, your point is moot because in fact everyone can make that amount.

  10. From the other thread posted only a couple threads down;

     

    Several worlds are down and I suspect that also some of the Lobby worlds are down also (the screen that allows you to choose your world - each player is assigned to a 'Lobby world')

     

    A possible fix for this is to go to Google, and search Runescape (Link here) and under the first result of the Runescape homepage you should see some options (Play now, Grand Exchange, etcetera). Click the Play Now option, as it's suspected to route you to a different Lobby server - one that isn't down (Source, RSOF).

     

    Once you get into the Lobby screen, go to the World Select page (don't use your Favourite world quick option, they may be down) and choose a world that isn't offline. Hope this works for you and anyone else that is having the same problem.

  11. As a rule of thumb, people usually raise skills that are either extremely expensive or extremely slow to level up. Herblore and Slayer come to mind. You can choose to do that and follow that guideline or use the Bonus XP Weekend to raise a skill you genuinely enjoy >_>

  12. Per amulet it takes about 3 game ticks for an amulet to be strung (A game tick = 0.6 seconds, so that would be 1.8 seconds per amulet). So assuming without banking, you can string up to a maximum of 2000 amulets per hour. The spell gives 87 Exp total (4 to Crafting, 83 to Magic). So again, without banking the maximum hourly rate you can gain WITHOUT banking is 166k/hour.

     

    Now realistically, you will have to bank to get more amulets to string and will have some human error which will slow down your hourly rates. I actually did some stringing at some point, so I can tell you that the hourly experience rate for magic will usually vary about 110-125k an hour. That's about 1385 amulets per hour, so it would take you about ~13 hours to string 18k gold amulets into the respective strung version.

     

    Now, how can you increase your hourly rates? Well there's a couple things you can do:

    • Use a one click bank (Castle Wars or Soul Wars come to mind, but Soul Wars would be preferred since you can't get random events in that area)
    • Have a nearly full bank so you can use the deposit all function without dumping all your Astral Runes with the strung amulets
    • Use a Mud Battlestaff. It may not seem like a lot of experience to string one extra amulet per inventory, but over the long run it will amout to quite a sum of experience. You can sell the Mud Battlestaff after you're done too so it isn't a permanent investment in which you're stuck with a 600k item. Either way, you'll probably save more money using a Mud Staff since both Water and Earth runes are expensive >_>
    • Use filters in the Magic spellbook to isolate the String Jewelry spell. A lot of spells in the lunar spelbook share the same runes as String Jewelry, so you'll either have to memorize the location or the icon of String Jewelry, or cut down on the visible spells in your spellbook so you don't click another random spell.

     

    Also as a tidbit you're free to use a Magpie while stringing, as it gives back a little money to help offset the costs of stringing (stringing isn't really that expensive though, last time I checked it was only 4-5 gp/xp, pretty decent for Magic).

     

    P.S.: If you've finished one of the Summer Series quests, you can sell your strung gold amulets for low alch price (130 gp) to the Rogue in Varrock after you've freed him from Rogue's castle near the Chaos Elemental. Last time I checked you get more money from selling it to him than to the GE, and it's faster too (You can only sell 10k at a time to him, but you can sell it noted)

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