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Flyingjj

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Posts posted by Flyingjj

  1. So I'm trying to do a couple gold cracker for cracker pulls. I've been looking in the c4c fc but its been empty except for one person lately. I haven't had a chance to check it during peak times, but I wanted to see if any tip.iter's wanted to exchange pulls.

     

    If not, anyone know of anyone who wants a pull exchange or a better more recent fc to use? 

  2. I'm going to go out on a limb and guess that the fastest way to get golden eggs is to camp barb fishing, regardless of whether you already have the eggs. Prawn balls are so fast there, it seems to me that you'll get the eggs much faster than fishing the worse spots. (Plus I find it much more engaging than, for example, rocktail fishing where catch rates are so low.)

     

    I know I got the majority of my eggs for my first time through there. I recommend saving up the mystery eggs until you have all three leaping fish so you don't waste them and get one of the leaping fish with a mystery egg.

  3. I'm extremely excited for the aquarium to come out! It'll give me motivation to train fishing to get the golden eggs and it's a construction update!

     

    I have most of the treasure hunter stuff I expect Vic to be stocking, but it will be nice to trade in my bxp in my 99s for useful stuff.

  4. The ONLY advantage I see to this is I could actually get my wife to play with me as we'd be on relatively even footing. She's played several times on and off over the years but no where near the consistent playtime of my character I've had since classic. 

     

    But like others said, it would also take away a large portion of the game.

  5. I think farming timers would really detract from one of the core concepts of the farming skill.

     

    Also, I was really hoping runelabs would be used for actual content, not just quality of life improvements and suggestions. All of these top options seem like minor suggestions rather than things that would add to the game. I like that they would fill them out somewhat, but still.

    • Like 3
  6. So yeah, now that the BTS is out and there aren't any more concrete spoilers coming, here are some (belated) suggestions to get the most out of the ports update:

     

    Have max chi, plates, koi and perls. You'll likely also need a large amount of resources to max all buildings and make new weapons (my 20k cotta likely isn't enough).

     

    For the storyline and distance race:

     

    Have max all random event rewards (3 adv rerolls is the most important one, but other things are important in order to force further rerolls)

    Have a random event roll over from the day prior.

    Have 4 finished voyages waiting when the update hits (for distance, these have to be shield tier TG).

    When the update hits, make 3 new port statues and use one adv. reroll.

    Complete the random event from the previous day.

    Check the 4 ships (most likely getting a new random event, although it's not necessary as you'll complete a few more voyages in the day).

    Send out any Scroll or new adventurer voyages you get. Use another adv. reroll etc.

     

    If you are lucky enough, you could complete a single adventurer storyline within the first ~24 hours of the update (max 7 adv rerolls within the first 10 hours of the update).

    Are there new areas coming out, though? i.e., are we actually going to need more distance? Seems like this update just provides more uses for terracotta and azure

  7. I want to do Morvran's boss challenge, but have never done Arraxor or DKS. I think I could manage DKS, but am unsure about Arraxor. Should I give it a try with my stats (in sig)?

     

    I have full ports gear, drygores, royal CB(could get Deathlotus darts), and staff of light(chaotic staff if getting it would significantly raise my chances). I also have around 100m but would rather not spend all of that(though part of it would be fine)

  8. What I learned from watching the Runefest Stream (granted, I didn't watch it all, but I am watching the rest of it):

     

    it never ceases to amaze me how much the OSRS developmental manages to do with such little resources and manpower, while how little the RS3 seems to be doing with such vast resources and manpower; the RS3 team always seems like they're coasting along with no plans whatsoever. Despite the fact that the OSRS team is so small and limited they seemed to have all sorts of intricate plans for the future. The RS3 team, on the other hand, in recent Q and A's and what not, seemed to be mostly without any concrete plans for the future, and a lot of "we might think about it", or "we don't have the resources to do that".

     

    A shame. And I say this as someone who does not play OSRS and has no plans of ever doing so.

    Yes this is true, but at the same time a lot can be said for how much more complicated it must be to work in the RS3 development environment. You also hear a lot about running out of time in their graphics allotment or about how they don't have the graphics budget for that. 

     

    RS3 is just bigger, and has so many more things to worry about breaking when you are developing something.

     

     

    Also, here is an official summary of all the things from Mark's talk: http://services.runescape.com/m=news/runefests-big-reveals?jptg=ia&jptv=community_news

  9. (Will edit with more info as stream goes on)

    • Runelabs: Player Idea System; Support for proposing and reviewing player ideas for what should be released into the games. Instead of Jagex ideas being polled, player ideas will be polled more
    • Half of update schedule from runelabs, polled every month, with at least one player idea update released every month

     

    • 200th Quest: Look back at RoD quest.  Asked themselves the question: What if there were no heroes at all?
    • Artwork of hypothetical situations if our hero hadn't stopped evil villains in quest (Zemourguel takes over Varrock)
    • Alternate reality where hero never existed; players decide which villains we'll see in quest
    • (Mod Mark has the largest black bead collection 3k+)

     

    • Zamorak Heist quest: Hero puts together team to help Zamorak take back stone of Jas, Ocean's 11 style. Player choice in composition of team, silly or serious, etc.

     

    • Rune golem quest: Someone wants to teleport abyss into Gielinor. build Golem to help you sniff down the criminals (ETA this year)

     

    • Christmas 2014 - Bring snowboarding to RS; Giant World Event Christmas Cracker

     

    • Player-Owned Ports: Further Eastern lands exploration; 3 new adventures in new directions rather than longer voyages. Possible level 85 magic and melee weapons. Focus on ninja updates to make updating your voyages easier, more accessible

     

    • Talking about updates from last RuneFest that didn't materialize:
    • HTML5; Performance issues. Rewrote HTML5 client. No more loading screens upon entry into game or into new area. (Shows footage of existing (java?) client vs new (presumably) HTML5 client). Unclear if new client is based on HTML5 or not. Definitely not java. Seems to be a "More focused" version of HTML5. Available on Windows, Mac, and Linux. Beta available in a few months (hopefully)
    • Valley of the Death: Pking mechanic, permadeath; Some mechanics addressed by Ironman mode (RELEASE DATE: MONDAY) Still want to rejuvenate the wilderness
    • Inventor skill: Mod Mark wanted Inventor. Reworking Inventor into adding into existing skills rather than developing new skill

    Some Ideas:

    • Fletching: Rapid fire bows
    • Construction: More surface world building
    • Smithing: Custom armour
    • Cooking: Weird crazy master chef multiplayer cooking

     

    World Events:

    • Cooperative World Event: Tuska!
    • Tuska has portal on her back to summon followers
    • No guarantee of win
    • Hidden temples on her back to explore.
    • Multi-stage conflicts
    • Nothing is certain

    Random stuff/possible ideas:

    • New God Wars Dungeon
    • Minigame spotlights
    • Mod Mark really wants to make in-game shops useful
    • Ironman launches MONDAY
    • Like 1
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