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fenrir321

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Posts posted by fenrir321

  1. Well, it makes sense that stronger ore is rarer and harder to find than weaker ore.

     

     

     

    I think the problem is monsters dropping large amounts of almost every ore, which makes mining a pretty crap way to get ores.

     

     

     

    True.

     

    But the true problem of mining as a whole, is that Smithing sucks. As long as smithing sucks, mining sucks too.

     

     

     

    Ha ha.

     

     

     

    Firemaking sucks, doesn't it? It isn't easy to get level 99 firemaking compared to some others, because there's no burn-x. So explain to me why woodcutting doesn't "suck".

     

    Because of fletching. If Mining had another production skill besides smithing that was very quick to buy to lvl 99, mining would be reborn as it is now.

  2. JaGEx, in my mind, has recently set a new record for lousy stuff and a "go to [CENSORED]" approach to customer relations. Recently, JaGEx has set a pattern of ignoring glaring issues, fixing non-problems (and introducing a raft of new headaches in the process), and talking down to us like the KGB to a Russian peasant ("You are NOT allowed to question moderator descisions! Even though we didn't really tell you why we locked your thread.")

     

    Go to your school principal or your boss and say the following: "I deserve an answer from you about your actions. You are my equal." See how far that gets you :roll: . Even though we are customers, there are certain rules we must abide by or we are not customers jagex wants.

     

    Let's start with the the PKing update. No, I'm not some no-life nerd shouting "we pay 2 pk!@!!!!@!!@@!@!!@oneoneeleventyone!" But you have to admit the PvP system is seriously weak. I've seen several RSOF threads complaining about the idiotically infantile drop tables. And I bet I know why they made the drop tables dumb, and why they won't fix them. Too much wealth was changing hands in old-school PK. JaGEx wanted to make PKing unprofitable to slow the gain of wealth and shift the focus of the game from combat to skill-grinding (more on that later). They did this by replacing old-school PKing (where you get everything the opponent was carrying) with new-school PvP (where you kill someone twice as strong as you in a heroic fight and get... some mith platelegs and shrimp. And it's not PKing, it's PvP.). And now, the focus isn't on combat or skill grinding, because from what I've heard JGX's overzealous bot detectors kill anyone who trains for... how long?

     

    Old pking was a good money sink since there were no rewards entering the game form it, only changing hands while consumables were leaving. Right now, we can either get massive inflation or make the rewards stupid. Or they could use an honor point system for trading in honor for consumables that heal a massive amount of hp or ammo that does a lot of damage.

     

    Sometimes they overfix a problem. Take trade limits for example. A someone with 0 quest points can gain or lose 5K per 15 minutes, far below the volumes usually traded by gold farmers. The trade limit could easily go much higher without a significant increase in gold farming. And people just bypass the limit anyway by junk trading. This all comes together to form the conclusion that THE TRADE LIMIT WAS A SHORT SIGHTED, BADLY THOUGHT OUT, AND HUGELY OVERDONE UPDATE.

     

    So, what would be a "good" limit? At 60k every 15 mins, that's 240k an hour. It could seriously be a friend trying to help out some one...I'm not being sarcastic. There would be some innocent players still caught up in bans. Lifting the trade limit does nothing but let bots through.

     

    Now, what about fixing non-problems? Besides the raft of useless updates you find in the patch notes, this problem is highlighted by the ban on draw games. JaGEx has done some less-than-intelligent stuff lately, but this just takes the cake. Who says cooperation is not in the spirit of RS? There was absolutely no problem here, and the time it took to decide on it and go around locking threads could have been used to do something far more useful. Like fix the PKing (oops, PvP) drop tables.

     

    So, fixing some stuff is useless? Making my cape not clip with some shields is useless? They should be doing this because then you'd be saying how crappy the game is from all the bugs...

     

    Then there's the KGB attitude. They act just like the Cheka, the KGB, or whatever else the Russian secret police might have been called at some point. "Do, say, and think what we tell you and don't [CENSORED] ask why." The only reason I can think of for them giving you lousy reasons and refusing to give you a detailed answer is that there is no real reason behind what they do. At least they don't have mute/ban quotas. Yet.

     

    See first paragraph in blue.

     

    Also, the offence handling is extremely spotty. When it comes to spam (and encouraging spam) in Castle Wars waiting rooms, I'm not exactly innocent. I actually got hit once for that, overzealously taking center stage and outspamming everyone else with "G_O_S_A_R_A_D_O_M_I_N_A_T_O_R_S" and "L_U_C_K_Y_1_3" (that may not have been exactly what I siad but you get the point) in an attempt to motivate the team. (No, I wasn't using autotypers, but I was being an idiot by spamming when there wasn't much spam going on at the time. That was the only way I could outspam everyone with chats that long.) Then, several months ago, some guy private chatted me saying he'd reported me for encouraging spam in the same waiting room. To this day they have done NOTHING on that report.

     

    I don't get if you're ranting for not banning you or what. They're bad because they didn't ban you for spamming? Or maybe they saw, "Hey, he's encouraging the team, not spamming" and decided that that was not spamming since 13 lines of USUX is.

     

    Finally, I'm not all that sure they aren't lying through their teeth at us about the RWT issue. If it was such a pressing issue, they would have devoted some thought to the issue rather than hastily implementing [CENSORED] like the original/current trade limits. Of course, this being JaGEx, I wouldn't be so sure. If they really thought about it, the draconian trade limits sure don't show it.

     

    Or maybe they have, and you're not willing to admit they did because you're unhappy. And if they were lying, the lie would definitely have been leaked by now from 1 mod, and we could sue them (unless they changed their TaC, which would just discourage more customers anyway). What you're theorizing pretty much says that Jagex lied because they want to ruin the company reputation just so they can become power hungry. That makes no sense.

  3. I think the main reason why [charms are untradable] is so people wouldn't be lvl 15 with 99 summoning. It's possible seeing as there are several lvl 3 skillers out there.

     

    You CAN be level 99 summoning and lv 15 combat. Do Death to the Dogreshuun and steal charms from chests. Tedious but possible (Kill sigmund with recoils).

     

    Although it is possible to do some quests at lvl 3 with recoils (it's even theoretically possible to get 99 slayer as long as the player doesn't get monsters that are too strong for them), it's almost impossible to kill sigmund, even with recoils. Even if you could keep up with the damage of 3 adds, I'm pretty sure sigmund hits at least 11 or a 1 hit ko to any lvl 3.

     

    Not only that, but I believe that the boss is "instanced". I could be wrong, but that means that a player cannot have any help killing him.

     

    Well, you get ranged xp from Death to the Dorgeshuun, so it doesn't really matter anyway. Besides, you can get charms from Soul Wars or Lootshare.

     

    Lol, true. But you have to particpate in combat in soul wars or you'll get booted =/. I can under stand that if they're just hanging around even near the avatar, but seriously? How else are we supposed to defend the GY? It's sheer madness. In before Sparta.

     

    And I forgot about LS. I guess that could work since you don't need to attack the monster to receive some loot.

  4.  

    More weeklies and dailies would not be good, there are already too many :shock:

     

    Bork, Juna, Jade Vine, Penguins, Phoenix, Skeletal Horror, Battlestaves, Lumbridge ring low alchemy (lulz), etc :shock:

     

     

    Just for a list of dailies and weeklies:

     

    dailies:

     

    Bork

     

    Vine

     

    Battlestaves/bert/seaweed buying from npc whose name I forgot <- best money maker

     

    Shooting stars (I think a limit per day?)

     

    Evil Tree - two per day

     

    phoenix lair

     

    Kingdom - keeping approval at 100%

     

     

     

     

     

    Weeklies:

     

    Juna

     

    Circus

     

    Penguins

     

    Skeletal horror

     

     

     

     

     

    The ring is NOT a daily; that's called a cooldown. Saying that the lumbridge ring is a daily is like saying the home teleport is a half-hourly :lol: .

  5.  

    1. Moar Dailies and weeklies that give good rewards.

     

     

     

    If anything I think we have too many, I wish there was a way to just do all of these at once it takes too much time to do everything that is weekly and daily. The kingdom and juna and penguins are worth it as well.

     

     

     

    2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades.

     

     

     

    I LOVE this idea, especially when you have different tokens taking up bankspace. I don't see why I'm forced to do Mobilizing Armies just for a reward when I'd rather do another minigame. Forcing people to use content just for rewards doesn't work because as soon as you get the reward you abandon the minigame. If I wasn't forced to do MA I might have liked it more.

     

    1. Lol, you have no idea of the concept of "too many dailies". WoW has so many that there's a limit of 25 per day.

     

    I forgot about tears lol. I was mostly thinking of bstaves and bork. More dailies would at least give us some freedom to pick and choose. bstaves are nice, but I'd like to do something else for the same reward, even if it takes the same amount of time.

     

     

     

    2. This is also from Blizz. Although I don't like to push Jagex to be like other games (they even said they just come up with ideas of their own), they really could learn some things by looking at other games.

     

    For example: there were 3 minigames in classic which gave marks of honor in addition to honor points. The three minigames had a faction that you could grind reputation for unlocking the ability to buy more rewards.

     

    In Burning crusade, they had another minigame with another mark of honor but also "arena" which is another minigame but mostly like duel tournies (without the cash reward) but with arena points.

     

    Right now in wrath, there are 6 battlegrounds and arena at lvl 80. Nothing requires marks of honor to buy. The marks solely serve the purpose of liquefying them into honor points. Honor points are used to buy medium level pvp rewards with arena buying the best pvp items (which change. There are "seasons" which have increasing better items. I believe we are in season 7 right now).

     

     

     

    The point:

     

    Blizz said they don't like it when players grind certain minigames for specific marks or just honor day after day; they like players to branch out and try everything, which is also Jagex's standpoint. Considering that there are 20+ minigames and half are pvp, surely there can be some sort of "runescape honor points" for participation and then liquefying the rewards points into these honor points. I really don't care about my cwars tickets. They are using up space and I'd rather use them for something practical than prestigious armor that I don't think I'd ever wear because I like my character's sundress for skilling and the gold armor is equal to ADAMANT -_-".

  6. Are there any good free chest plates I can use at 75 defence? I was saving up for a d chain but I think I might just go straight for a ss...

     

    d chain sucks for 5 mill gp. You can buy full guthans for that price. Buy torags for cheap defense if you're low on cash. Next, SS is overrrated. Yes, it can train str, but that only useful if the following are true:

     

    1. high enough defense to drop a shield

     

    2. high enough attack to make killing the monster without a defender worth it

     

    3. not fighting any sort of monster that requires a shield or shield slot item (no drags or basilisks).

     

    IMO, ss is a waste of cash. Basically, it would be like buying a seers ring over a lunar ring. The obsidian sword + zerker necklace is much more lenient with higher attack power than the ss and hits about as high if not higher. It is a good alternative to SS and better than the d scimmy on low defense monsters (which is surprising a lot).

     

     

     

    Go with barrows. There's no "free" plate at that level. The cost seems high, but it's not, trust me. Slay smart and you'll profit a lot.

  7. I have got a couple of questions about the Mage Arena and Barrows and in no particular order here they are. Also for Barrows I'm planning to use the proselyte method.

     

     

     

    1. Do you have to be wielding the appropriate staff with your god cape? For example if I want to wear guthix's god cape would I have to wield guthix's staff as well.

     

    2. Where does the fight with Kolodion take place?

     

    3. Is there any good substitute for an unholy book for barrowing?

     

    4. At my magic level would it be better for me to use wind wave or slayer dart for the Barrows?

     

    1. If you wield one item, you can't wield the other item of another god (no unholy book with a guthix cape).

     

    2. In the mage arena itself.

     

    3. Mage book if you want to buy it. Then bring a rune def.

     

    4. Wind wave is max of 17. slayer dart is (Magic lvl - 50)/10 rounded down + 10 = max hit/ Get 2 more lvls and your max at slayer dart will be 17. Considering that deaths and minds will drop much more than bloods, go with slayer dart.

  8. It's nice that quests give good rewards, but I mostly do quests for the cape and the story line (yes, I'm a witch; burn me at the stake for not rapid fire clicking through quest text).

     

     

     

    Quests should be as follows:

     

    Major storyline turners.

     

    Varying in length. We need long quests to define short quests else we'd be complaining that 2 hour quests should be longer.

     

    Small bricks in a giant wall that makes up the lore of runescape.

     

    An enjoyable storyline that unlocks some good rewards, but mostly for areas, lore, and pure enjoyment.

     

     

     

    Quests should be 1 time quests.

     

     

     

    What we really need at the moment:

     

    1. Moar Dailies and weeklies that give good rewards. Bork and bstaffing are pretty much the only good ones. The vine is so-so.

     

    2. Universal tokens from all minigames that count towards a consumable reward or useable reward that degrades. They don't have to make soul wars, pc, trouble brewing, and castle wars all give some new token, but a conversion from those minigames with tokens that I never use to a universal token that can be used to buy food that heals 25 or pots that boost 25% would definitely clear out some junk and give some incentive to play certain minigames besides fun.

     

     

     

    Quests really have nothing to do with the "boredom curve" which you are at. Jagex needs to learn that we can't depend on their regular updates to be entertained at higher lvls; we need repeatable and cyclical content to keep us busy. While that happens, they can become less regular and give us even better updates in the future.

  9. Jagex's interference with the economy is the worst case scenario. The G.E. is quite reasonable and almost exactly like the real stock market, yet people still say Jagex is communist. What do you think would happen if Jagex interfered further? The best thing to do would be to not participate in manipulation and just let the clans run their course. The clans thrive on a certain amount of people losing money; money doesn't spontaneously generate in player to player contact. Someone's got to lose money in order for another to gain money, in that respect. That's why it's scamming according to Jagex. When people finally catch on, they won't want to join, will tell their friends who won't join until it snowballs into a protest against the clans. Clan leaders will finally learn that what they're doing won't work as well to be efficient and will give up.

     

     

     

    There, problem solved without Jagex needing to interfere.

     

     

     

    These sudden bursts of justice don't happen, especially not in online games. There isn't going to be some player uprising against merchant clans, at least not an effective or noticeable one.

     

    Self-righteous justice happens all the time. People can be quite monstrous when they can make a quick buck. But when it's they who are out of a bunch of money, those same people can sometimes turn to the opposite extreme. Of course, if they suddenly make money off of manipulation, even if they protested and advocated against it, they won't give a damn as long as they can make money. Maybe I went into an exaggerated prediction, but surely if you went to a website that seemed legit and got your money stolen, you wouldn't hesitate to tell your friends, right? Even if there is no public protest, the word of mouth is still a powerful weapon.

     

     

     

    So, while justice rarely happens without the government or higher power interceding, a self-righteous justice can also form instead. And in this case, either one would solve the problem at hand.

  10. It's good for the water talismans.

     

     

     

    For free players, the best money-making method from playing The Great Orb Project is to buy water talismans, which sell for 3,580 coins each. As you can earn a maximum of 750 tokens each game, these tokens can be used to buy 15 water talismans, for a total of 53,700 coins for every game played. Since each game lasts 12 minutes, free players can potentially earn up to 268,500 coins per hour.
  11. Dusties are very good combat exp and a good crimson charm dropper if you can't do waterfiends. The way I used to train summoning at that lvl was make vampire bats and then use about 3 pouches for scrolls. Killed lots of dusties very quickly that way that.

     

     

     

    Atm, I sometimes do dusties for crimson, but mostly, I just bring BtP and a BoB; the peaches heal more than enough with the amount of kills I can get.

     

     

     

    About BtP, if you feel adventurous enough, you can make BtP tabs; they sell pretty well and for about 500 gp profit if you sell at min price currently. Problem is making/buying the runes for the spell itself and having at least 62 con for the boosts. Then you have to spend ~135k for actual lectern. It takes a lot of money to put into it, but I've already made up the losses, and I've had the thing for about 4 days. This should give you ample amounts of cash for summoning so you can grind the pouches instead of having to be forced to "use" them to break even. Tears will help tremendously if summoning is your lowest skill. Penguin points for breaks, too. If the market screws you and the BtP tabs plummet, you can always fall back on bstaffing everyday.

     

     

     

    And that amount of charms will get you very little exp in the realm of things. Expect to be farming thousands of charms for the higher lvls. Rule of thumb: gold is most efficient but slowest. Red is in the middle. Blue is fastest but most expensive. Green gives more exp than gold but more inefficient exp/shard than blue.

  12. Normally, I'd say sell it; less people on = less demand = lower price. But with the advent of price manipulator clans, I'd be wary. Granted, the SGS is very expensive and would be hard to manipulate, but you can't be sure of the number of people at the leaders' disposal and the amount of gold they have, your SGS could get sucked up, only to be manipulated and cost you more.

     

     

     

    Of course, conversely, less people on means less henchmen. If you feel lucky, play the market, but that's about as much advice as I can give you.

     

    If it were me, I'd say go for it if you really needed the cash. Most people who have a sgs have like 50-100 mill, so losing 30 or 15% of your total cash isn't as bad as it could be. But if you have around 20 mill, go for it.

  13. All that has to be done is to send a J-Mod to all major trading areas (especially the GE), find the clan chats which the clans are based in, temporarily ban the owners, kick everyone out of the chats, then close them off to all players. That would be enough to break up the clans.

     

    That's a terrible suggestion, and it would never work. You think that they communicate only through RuneScape clan chats? Also, to do that to the people who run price manipulation clans is a bad solution. It'll just make a lot of people angry without fixing the problem.

     

     

     

    It'd probably turn out better if they just made the stupid clans and/or advertising for the stupid clans against the rules. Just get all the manipulators banned.

     

    Everything spreads by the word of mouth. Word would get around that (example) "Pk likes to Play" is actually a Price manipulating clan. Clan websites would be the "haven" from J-mods. People don't have to be in a cc to manipulate anyway. They can log in for 5 mins, buy up stuff and log off, a lot like how innocent players stock up on stuff and log out for something they'll do later.

     

     

     

    Jagex's interference with the economy is the worst case scenario. The G.E. is quite reasonable and almost exactly like the real stock market, yet people still say Jagex is communist. What do you think would happen if Jagex interfered further? The best thing to do would be to not participate in manipulation and just let the clans run their course. The clans thrive on a certain amount of people losing money; money doesn't spontaneously generate in player to player contact. Someone's got to lose money in order for another to gain money, in that respect. That's why it's scamming according to Jagex. When people finally catch on, they won't want to join, will tell their friends who won't join until it snowballs into a protest against the clans. Clan leaders will finally learn that what they're doing won't work as well to be efficient and will give up.

     

     

     

    There, problem solved without Jagex needing to interfere.

  14.  

    Actually, since most people are not a pvp world or a pvp situation, you can't always know, and kids like to know, A LOT. It makes me wonder why they don't just hiscore people.

     

     

     

    Combat level - ((Summoning / 8)rounded up) = Pvp level. If you cant read this, then stop skipping algebra class to play runescape.

     

     

    I already knew that.

     

    Considering that I memorize crit rating per 1% crit, agility per 1% crit for a hunter, yards per sec with 100% speed, and that WoW players run at a constant 14.08 miles per hour at 100% speed, I know this formula...

     

     

     

    Let's put this into an algebra equation:

     

    I have 119 combat. Noob A does not know my summoning lvl because he is too lazy to hiscore me.

     

    Therefore:

     

    119 - (X/8) = pvp combat lvl.

     

    Now, since this person wants to know my pvp lvl, that would mean he does not know my pvp lvl. Therefore:

     

    119 - x/8 = y

     

    This is a first order equation that results in a linear graph, not one answer as you imply. And if you mean that players merely have to plug in my summoning lvl to get my pvp lvl, then they also know my other stats and can compare those stats to theirs thus making the knowledge of my summoning lvl useless.

     

     

     

    Don't throw flames around; it's dangerous to one's safety and can cause lung cancer after extended use.

     

     

     

     

     

    edit:

     

    I think the main reason why [charms are untradable] is so people wouldn't be lvl 15 with 99 summoning. It's possible seeing as there are several lvl 3 skillers out there.

     

    You CAN be level 99 summoning and lv 15 combat. Do Death to the Dogreshuun and steal charms from chests. Tedious but possible (Kill sigmund with recoils).

     

    Although it is possible to do some quests at lvl 3 with recoils (it's even theoretically possible to get 99 slayer as long as the player doesn't get monsters that are too strong for them), it's almost impossible to kill sigmund, even with recoils. Even if you could keep up with the damage of 3 adds, I'm pretty sure sigmund hits at least 11 or a 1 hit ko to any lvl 3.

     

    Not only that, but I believe that the boss is "instanced". I could be wrong, but that means that a player cannot have any help killing him.

  15. It yields 10k Slayer experience and 7k Prayer on the first kill. No telling yet on future kills as we have to wait a week.

     

    Actually, it's in the Knowledge Base.

     

     

     

    http://www.runescape.com/kbase/viewarti ... tal_horror

     

     

     

    Every time you defeat it after the first will award you with 1,250 Slayer XP and 1,000 Prayer XP. To make it easier on your legs, after completing Fur 'n' Seek, he'll even enchant your bonesack or ram skull helm, giving it slightly better stats and the ability to teleport you to his shack, once per rebuild.

     

    So basically, it's just a useless weekly?

  16. but should never use btp as it just slows you down.

     

    Run out of food. What are you going to do then? It also saves money on food. Kurask task? Save bones and you can eat after combat. Regardess if btp does slow you down since the food is 8 hp, it's high enough healing to make the time eating worthwhile while also allowing one to stay almost indefinitely on certain tasks, only limited by the number of nature runes.

     

     

     

    Besides, you can't use a slayer helm with guthans, and the slayer helm does give a really nice bonus (10% att and str if I'm correct).

     

    Lol, switch helms when you need to heal. Simple as that.

     

     

     

     

     

    As for regen brace, why is it not as good? Like I said, +5 str may lower my max hit by 1 and surely 4 attack isn't that much of a difference, especially with 2x hp regen.

  17. After making BtP tabs and fishing sharks while reading runescape barrens chat, I recently made enough money to buy the other pieces of guthans. I've had some mixed feedback about guthans. Some say it's a slayer staple, others say you can do without because the hp regen isn't worth it because of it's randomness.

     

     

     

    I am not talking about pvp here. This is purely slayer and boss encounters. I have 68 summoning for a bunyip and I have bones to peaches plus a mud staff to save space. I have 88 defense. I also noticed that the regen bracelet is a mere 250k. Seeing as +5 str would drop my max hit by 1 at the most if not at all and +4 att barely adds much with a slayer helmet, which would be better: spending ~4 mill on guthans or 250k on a regen bracelet or not at all?

  18.  

    Considering that Tolkien used the ring idea from Plato's Republic (could be wrong on the dialogue but right author), is there anything wrong to using similar plot elements?

     

     

     

    Can you really say, "This book is a rip-off because it's about a group of normal, average people who save the world in a mythical land." ? Last time I looked, runescape was all about that :roll: .

     

    Off course you can, because that's an extremely general storyline. Eragon is similar to LotR in so many more ways than that. And that was just one example.

     

    Your first sentence says that you can say a book is a rip off because it only takes 1 plot element to be a rip off. And your second and third sentences say the opposite :-k

     

    So, I'll just respond to the first one.

     

     

     

    There are several plot elements that are just popular, nothing to do with plagiarism. If one book uses magic and so does another but in a completely different way, what's the criteria of who "gets" the idea and who is "stealing"? It's absurd. Now, when you get into things that authors created from scratch (certain vocabulary or things you couldn't find in nature or our mythology) that is not a staple, then you get into plagiarism. Because if all it takes 1 one plot element, then LotR is a rip off of any mythology that has elves or dwarves in it. It's also a rip off of any previous story that includes magic that came before.

     

     

     

    And to be specific with the Inheritance/LotR relation, considering that humans act the same, why can't there be characters inter-plot that are similar? I can name cookie cutter characters off the top of my head from anime, but does that mean the plots are bad or "rehashed"? No, in fact my most favorite of all time uses a bunch of generic characters with a new twist on the plot that I have never seen before, and it's only a few months old.

     

     

     

    Making something from scratch is nice, but taking something that already exists and turning it into something that is different is better. Besides, why do people watch the same thing on TV? Maybe there's something different? Last time I checked, there wasn't a dragon rider mind connection in LotR (but I haven't finished the series or picked it up again in a few eyars so I'm not sure :wall: )

  19. Sorcerors Stone- The Stone

     

    Chamber of Secrets- Tom Riddle's Diary

     

    Prisoner of Azkaban- ?

     

    Goblet of Fire- The Trophy at the end of maze?

     

    Order of the Phoenix- The Glass Ball

     

    Half Blood Prince- The pocke[bleep]ch/thing with the note in it. (I dont know what to call it lol)

     

     

     

    HPwiki (not book order):

     

    1. diary - 2nd

     

    2. nagini the snake - 7th

     

    3. Marvolo Gaunt's ring (resurrection stone) - 7th

     

    4. locket - 6th book

     

    5. The cup - 7th book

     

    6. the diadem - 7th book

     

    7. harry potter himself - 7th book

     

     

     

    When ever Harry "died", the horcrux was destroyed and now Voldemort was vulnerable.

     

     

     

     

     

    edit: the philosopher's stone is based on alchemy which was created by philosophers. The main difference between scientists and philosophers is that scientists do experiments, philosophers sit around like bums unless they have a real job :D. Since Alchemy was not a "real" science, it's most likely an insult lost in the midst of time. Alchemy "exists" today in the form of chemistry. No one turns lead into gold; they can with a particle/proton accelerator, but you spend more energy than it's worth.

  20. I can't do any voices (as far I'm aware of; our voices never sound the same in reality than what we ourselves hear without a recorder).

     

     

     

    Ones I wish I could do:

     

    Riku

     

    Link

     

    My blood elf's <- this one might inadvertently attract guys...unless girls irl are actually into that bishonen crap :-#

  21. Twilight

     

     

     

    #-o

     

    Tbh, I find that series to be well written and intresting. I really like the books.

     

    The only reason they're interesting is because they're a rip off of other good stories.

     

    which?

     

    Really? You haven't noticed that its just a little bit like LOTR?

     

    Tbh I've never read LotR.

     

    Considering that Tolkien used the ring idea from Plato's Republic (could be wrong on the dialogue but right author), is there anything wrong to using similar plot elements?

     

     

     

    Can you really say, "This book is a rip-off because it's about a group of normal, average people who save the world in a mythical land." ? Last time I looked, runescape was all about that :roll: .

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