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Quorra

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Posts posted by Quorra

  1.  

     

    Thieving has never really been a hard skill, and this doesn't make it significantly easier, but a bit more afk, same direction most skills in rs are going. Since there will always be alot of thieves the price of the loot has already dropped alot and will continue to do so, making the profit much smaller. The only real issue i can see are the brawler glove loot, which are pretty common actually. I've gotten 3 pairs in around 1.5m real xp. That's a bit too many to my liking. I'd rather say that seren stones with voice of seren is a much more significant upgrade (180k/h).

     
    You do know that brawlers are like 1/10k for any brawler o.O. That is some insane luck there.
     
    Unless there are 2 different type of brawlers, 1 that has the full 1200 uses and 1 that has only 1 use (and therefore are trolls).

     

    I'd like to think that's true, but from what i've seen from other people i know getting gloves, it's more likely 1/10k for a single type of brawler, thus averaging 2 pairs for ~1.5m xp. Smithing and mining are particularly great ones.

     

     

    I received 2 WC & 1 FM brawler in about 700k thieving xp. The WC gloves only lasted for like 7 logs though... (wasn't paying attention)

  2. Im confused by this Genie of good will: i used my daily spins, got a lamp , used it and the genie appeared and told me I was 'the millionth user',   I chose the fortune option and was award around 650k for doing absolutely nothing.     Was I just lucky or is this quite OP?

     

    It's stuff like this that annoys me, they make such a big fuss about  stopping inflation and making gold sinks, then introduce promotions like this...

     

    It's pretty dumb. I got 2 small prismatic stars and she gave me like 740k for each one or something.

  3.  

     

    Aggression gain/loss is based on each creatures spawn point and the wander radius. I think most creatures have a 90 minute aggression window. That is dependent on whether or not certain conditions are met (I.E. god items worn around bandits)

    90 minutes O_O? I must be out of date, haha.
    For some reason i remember 90 minutes on monster aggro. You can use the load screan to refresh it though.

     

     

    From doing slayer Hellhounds are usually unaggresive after 2 overload doses, so I'd say 10 minutes.

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