llamster
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Posts posted by llamster
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Been watching this thread for a while, but never got around to posting. A great guide, Warrior =D> . Has anyone tried this with Morrigan's thrownaxe? I'm not sure how fast it is, and am too lazy (and broke) to try it with them. If so, it would be devastating. Max 30+54(?)+29=113. Again, a great and insightful guide.
I tried this method a little while ago (not with morrigans axe), and had a hard time with the timing. It looks like when you get that down though, it works wonders.
It's 5 speed; too slow for the triple stack.
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Hope that it has good secondary drops as well as the rare one. That was the mistake Jagex made with abyssal demons, spiritual mages, dark beasts, etc. etc.
Abyssals actually have pretty decent secondary drops.
Like 100-200k an hour? If whips for some reason fell to a ridiculously low price, like 100k, demons' profitability would be utterly killed.
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Alright, what would be a good alternative? I keep seeing Barrows, which set, and is it still okay to use if it degrades?
Guthan/DH body and Verac's skirt. Alch the plate when it gets to 25. Once it's fully degraded it gives 0 bonus meaning you'll have to repair it (or alch it).
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Focus on STRENGTH and range. you will use magic shortbow/rune knives until your opponent got low hp then switch out your maul for teh K0.
I meant to have range be higher than strength, since the maul is just a backup.
And wouldn't dragon bolts be better? Far better accuracy, and the specs do massive damage.
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Hope that it has good secondary drops as well as the rare one. That was the mistake Jagex made with abyssal demons, spiritual mages, dark beasts, etc. etc.
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Foolish to place combat and healer in the same category; they are distinct and seperate uses.
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Youre gonna bring pray pots to aviansies? You wanna last long not always having to bank
Only uses like 4 per hour.
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Remember to bring a bow if the mage king gets on you
I've got like 3 fully charged crystal bows in my bank( I don't know why) Would bringing one of those work?
Crystal is probably ideal since you won't have to worry about picking up ammo.
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I doubt it's that much more, and if someone wants gold charms and fast mage/hits XP, it makes sense. The thread was about obtaining gold charms, and giant rock crabs are far and away the best source of them. Not about crimson charms. What you can do at rock lobsters isn't really relevant to that at all.
Rock lobsters drop plenty of golds too. Not to mention that they are cheaper and faster.
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the glory or the stole?
use a stole if you can...you dont need the +8 to att since you are rangingThat set up is horrible. Mitres have +5 prayer and no range penalty. Snakeskin boots are better then climbers, you should just by climbers on the way for 12 gp then drop them (or better yet forget them all together and teleport). The prayer of a stole is far more important then the +8 attack of a glory. Klanks gauntlets? They offer no prayer OR range attack; bring black vambraces.A glory gives prayer bonus AND attack bonus, making it a decent choice. Fury would be even better. You're right about the gloves.
I'm aware of that, but the higher prayer of a stole is more important.
It's +10 to range too.
Glory.
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DH is cheaper than Torag's as of a few days ago. You shouldn't need an obby shield if you have a defender.
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Why veraks skirt? I dont think tanking involves prayer.
10%.
To OP: Get Verac's helm+skirt and unholy book.
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Get both
What? Torso is utter crap and totally not worth it.
I use it while doing slayer, and it works fine. But then again, I don't get hit too often because I use barrow legs. And 99 Defence. But I still like the torso, and I have void too, I only use it while at Pest Control.
It's not that it's bad; but it's not worth getting. Not even close.
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for range and maybe even mage there are always yaksDo slayer, it may not be the fastest but it also makes money over time and it will be worth it someday. As for range, um I think rock crabs with bronze knives still might be good at your level, not sure. And magic, not sure on that one.Training mage on anything but rock lobsters is a bad idea.
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Get both
What? Torso is utter crap and totally not worth it.
Barrows or proselyte. Void melee isn't very useful; torso is a piece of junk.I would say Void is useful for a few non-slayer purposes.
Didn't say it was useless either. I hear it's good at armoured zombies. But it's only good if you already have void range.
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Isn't there a way to like solo the Rex only? I can't remember but I saw it somewhere. I think that would be nice because i might be able to profit while I work on 94 mage also.
You won't get 1m an hour from it, but yeah.
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use a stole if you can...you dont need the +8 to att since you are rangingThat set up is horrible. Mitres have +5 prayer and no range penalty. Snakeskin boots are better then climbers, you should just by climbers on the way for 12 gp then drop them (or better yet forget them all together and teleport). The prayer of a stole is far more important then the +8 attack of a glory. Klanks gauntlets? They offer no prayer OR range attack; bring black vambraces.A glory gives prayer bonus AND attack bonus, making it a decent choice. Fury would be even better. You're right about the gloves.
I'm aware of that, but the higher prayer of a stole is more important.
It's +10 to range too.
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I recall in another thread you wanted to make longsword stronger?
But don't you get more XP/hr from longsword?
1/3 of the time. I don't get why people say "Scimitar always beats longsword" when longsword can take a go at the scimitar as well.
And I only wanted longsword to be stronger because currently no rune weapon is in the "+50's" strength value.
Because scimitar always beats longsword, in every situation except metal dragons which are irrelevant to you. Your test results that showed better xp with a longsword were skewed somehow.
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Maybe these guides can help you:
Guide on tanking aviansies: viewtopic.php?f=180&t=761247
Low level aviansie slaying guide: viewtopic.php?f=180&t=758471
The ultimate aviansie slaying guide: viewtopic.php?f=180&t=708158
I think that most, if not all the information you are looking for can be found in these guides.
Please, no. The methods in those guides are terrible.
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They were 1m+ an hour as of before BH/PvP worlds came and pretty much all the drops crashed in price.
Still pretty good I imagine.
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Yea i know that, but assuming equivalent stats, 99 mage = 150 atk/str
And defense dose help, armor or not, you can always wear armor while casting, its not as if robes do anything.
Prayers not exactly useless either.
Yeah, do you (howbadisbad) know how to do an experiment or not? Did you fail your science? You only change one variable (ok in this case two, but it can be still counted as 1 because its melee). Prayer, defence, ranged, summoning, etc etc etc etc etc. remains the same. You don't have to argue about this. Its obvious, as Estorrath pointed out, defence is useful, whether you like it or not, for mages. And you mentioned "superhuman strength" for melee. Does that mean mages MUST get "mystic might" a level 44 (??) or so prayer? Applause =D> for your highly bias thinking.
You do not need mystic might when your opponet is -50 mage defence
Full rune has like -15 mage defence, not counting the defence bonus of amulet of power.
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Void obviously does more damage, so go with that.
Maxed str beats void by 1
OP use this
Tip.it is wrong. Void is stronger than bandos.
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Focus on range.
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They heal the same; SGS restores prayer and EE boosts defense. But super defense pots are super cheap so the SGS is the winner in most cases.
Is magic too weak??
in General Discussion
Posted
Nope. The two most powerful spells, ice barrage and miasmic barrage, both have delays. The opponent has no way of knowing if the caster will follow up with an instant spell or continue casting one of those.
Whip maxes 45 or so at maxed stats. DH can hit 90+, but that requires being at very low hp which is impractical for PvP, so realistically you can only expect to hit 70-80 at best. If DH could hit 90+ consistently at max hp, then it would be indisputably better than the whip for PvP (considering that it's already quite popular).
Regular magic hits 30s at 5 speed. Combos hit 60s at half the speed of regular magic. This is the same as whip versus Dharok's if DH could hit 90+ at max hp. DH is obviously better than whip if it were like that; so clearly combos are better than regular casting.
Farcasting is pretty much impossible in Worlds/BH anyway. But mage easily outhits melee even without farcasting.