I have no problem with any of those... Combo dodge=sidestep and roll, recover air dodge, and he owns all but the fastest of characters. Even then, I usually get a lucky Smash in there and own 'em. Side stepping and rolling doesn't mean you aren't combo-able, it just means your opponents needs to add one extra step: punish. In reality, it would be much better if you could DI out of a com bo, but Ike has no fast/short lasting aerials, so Ike can't really DI. Thats not DI or even SDI, I'm pretty sure that's called momentum cancelling (i forget) but it doesn't matter for combo ability, it just matters for survivability. Ike's smashes aren't reliable. A 4 year old can shield the Fsmash and the Usmash and Dsmash don't have enough power to compensate their slow speed. In most cases, Ike's Ftilt would be a better killer, or one of his 2 [bleep]es/fair if your opponent is off-stage. (That's another great thing, I'm pretty sure Ike's fair is the fair with the greatest range in the game, if not THE aerial with the greatest range. It hits almost everywhere above, below, and a long way in front of Ike and is pretty fast for its power, imo. I don't think even Meta Knight's aerials can reach as far as Ike's fair, but that doesn't mean Ike's aerials are better.) Yeah, exactly. They really aren't reliable. His Usmash is GREAT though, you can punish most airbourne characters with it.