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Bad911

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Posts posted by Bad911

  1. This is modern day society, obviously the situation has only gotten worse because there is no perfect world and Runescape is such a big target. The fact that Runescape is so popular makes so many more people want to regulate it, sink their own claws into it in order to meet their own standards. Don't think of it as Jagex's fault, this whole problem originated from us the community. You think Jagex would change so much stuff if everything was going handy dandy their way.

     

    Storyline:

    • Runescape becomes test game for Java, an amazing and far superior game comes to fruitation.
    • Runescape naturally becomes mainstream, leading to higher ambitions and necessary funding.
    • Popularity and mainstream draw black hat programmers, stemming from human nature's thirst for total domination.
    • Bots become popular, Runescape becomes a competition.
    • No one like cheats, unless they are using it themselves. Jagex thinks they can stop botting, but botting isn't that big of a problem.
    • Botting soon becomes mainstream, leading to increased corruption in community. More cheaters, less legitimate players, less people paying for membership because they don't need it, more people trading real life accessories for Runescape related items which recycles money outside of Runescape and Runescape loses major money.
    • Jagex desperately needs a way out, they can't support their employees or bills. Chalking up legitimate financial fraud (RWT) as their main reason (main reason is botting), the masses enter a stage of confusion, no major rebellions arise.
    • Despite their ingenuity, popularity falls in Runescape as content becomes communistic.
    • To stop the thirst for botting, they stop the source of it at the nozzle: the ones who stand to gain that repetitively bot. A.K.A. Real world traders. Regulation of money transfer means regulation of channels of free money transference, major factor being Wilderness. In order to facilitate and regulate trade, the G.E. is made and shop item prices become uniform.
    • Runescape no longer has any dangerous elements, luck, or strategy. To be the best, you have to grind.
    • Grinding becomes the entirety of Runescape because skills are the most important, not money. There is no real purpose to gaining skills, no final triumph or satisfaction: namely killing people and having friends.
    • MMORPG becomes RPG.
    • Jagex has dug its own grave, they can't go back because deleting code would instantly corrupt their system and it isn't worth it, so they add more and more content in hopes of satisfying the masses. Each update soon becomes easy and thoughtless, there is no freedom of expression because items must conform to three things: 1. Only individual gain is allowed 2. Must incorporate a lot of people 3. Must consume either time or money.
    • Originality, ingenuity and freedom are lost; the Medieval, quaint, adventurous theme is lost.
    • Jagex hopes to recreate the old freedoms: they re-open Runescape Classic which ultimately fails after they see the engine, they also delve into branching outlets like MechScape.

  2. There are two kinds of Key Running to my knowledge, sinister key running which only involves the keys and the chest in the dungeon north of Yannile, and muddy key running which requires a lava titan to get to the chest in the wildy. Both are good money, but muddy keys come into the game far faster than sinister keys.

    Since when did Muddy Keys become a good source of income? Last I checked Mithril bars weren't exactly the joys of life.

     

    I'm guessing he was refering to Sinister Keys.

  3. Questions like these tend to get half-answers. How about searching "money"-in titles-in Help & Advice, it's a very high topic of interest that gets posted.

     

    I did it myself, but I don't understand these new methods, like Gnome Services, or Key Running.

  4. Hm, it shouldn't be too hard. Just go to Monkey Madness or Bandit Camp, then buy range potions and prayer potions. A single trip should be enough to judge the correct amount of doses. As for equipment, get full void ranger and the Ava's Device, a ring with ranging increases if you have the budget. If you don't want to do Pest Control, do your best hide, etc.

     

    EDIT:

    Opps, chin hunting, my bad.

    Do you know the boxing technique. You bring a bow and arrows, then shoot any surrounding red chinchompas. Once they respawn, note where one respawns and place traps in a + shap around the respawn. There are some spots where the respawn is blocked by a tree as well, that is better than a + trap, since you only need 3 traps. Then just shoot the chinchompa that spawned and it'll respawn and instantly jump into one of your traps. By the time you reset your trap, it'll respawn, no faster method.

  5. Thanks Morionic! I don't exactly know what I'm supposed to look for when I invite people. I don't necessarily need higher leveled people, I usually just need teammates to clear the rooms faster and help with the boss. Its so hard too, they sometimes disconnect or just flat out leave.

  6. I've been soloing and I haven't really been in a group team that benefited me at all. The fact that it isn't hard yet still long is really sleep inducing. I was wondering if I got a good team together, would it be worth it?

     

    1. For some of the puzzles and bosses, you need more than one person; so, if they leave, the entire trip is ruined right? For instance, the mime one, the pressure pads wouldn't trigger if there wasn't everyone who joined on their respective pads.

    2. What complexity should I use? The moment they see complexity 6, they leave. Made worse by the fact that most of the people can't even get into complexity 6.

    3. Assuming the above two weren't such big deterrents, I'll get more exp than if I soloed right? Would my teammates get points for doing nothing?

  7. Hm, I just set mine to Semi-Retired because I played on holidays and I know I'm not going to be interested in Dungeoneering for long.

     

    Should I just remove it then? Its a factor for consideration when I give advice.

     

    They don't even have record of my 899th post. :(

  8. Best looking: Full Rune Saradomin Trimmed

     

    Best equipment:

    Rune Full Helmet

    Rune Platebody

    Rune Legs

    Rune Kiteshield (Defence) or Rune Spikeshield (Offence)

    Safety Gloves

    Boots of Fighting/Rainbow (SoS)

    The new Dungeoneering Rapier (Everything else is members)

  9. There is always free stuff if you know where to go. Like Catherby shop-guy gives you seaweed and pineapples. You could get battlestaves from zeff for a lowered price for varrok achievements. Tons of buckets of sand in Yanille by completing "A hand in the sand." Otherwise....

     

    All types of money-making methods take time. It'll be a pain to list them all...can you give a skill that you like doing?

  10. Member/Non-member?

     

    For members, your pretty much looking at Yak-hides (bodies, not rope) or bowstrings.

    You can't exactly make battle staffs, snakeskin is also out of the picture in comparison to Yak-hides because of the difficulty of the quests needed for it as well as the guide mini-game thing.

    Clockwork items might be good, but I have never used the method and it has potential.

    Jewelery is good for crafting, but don't expect results for a long time because everyone buys gems, you'd have to invest for results.

    Cheapest crafting for members would easily be bowstrings or Yak-hide, Yak-hide being just a little ahead I believe but longer though since you can easily buy flax and gain profit, whereas you'll have to pick up Yak-hides.

    Glass isn't recommended, since you're only going for 3 levels, although it breaks even and it is quite fast if you know how to do it.

     

    For non-members, it's jewelery and hard-leather. Hard-leather being cheap if you get it yourself, otherwise a chunk of your money because you're only going for 3 levels. Hard-leather is easily beaten by bowstrings, seeing as you'll have to dye the leather and such.

  11. Use .rtf, the file might get corrupted if you change it to .doc. (He didn't exactly tell us he typed it up with his own version of Microsoft.)

    ".rtf" is Rich Text Format, its pretty much a universal text format like VLC player.

  12. There's no need to do all the floors without logging out. You can take a break after completing a dungeon and it won't affect your exp.

    What do you mean, If I afk and come back I'll be at the ledge place where you can't go back. Do you mean I click "No" when It asks if I want to continue?

  13. I believe...

    Alright, thanks. I'm all for anti-grinding, but its kind of an oxymoron with all the grey walls and dour mood. It's hard enough doing a stage 5 without falling asleep, I really don't think I have time to do all 5 levels without logging out...

    This sucks <sigh>

     

    Ah, thanks Vulxai.

  14. Go through every single floor that you can, reset, go through every floor again, reset, repeat.

    Wait, are you saying I should start at level 1 and not just start at the highest floor I can and the reset after I complete it?

    If so:

    Should I decrease or increase the complexity for higher experience.

  15. I'm slightly confused on the idea of reseting, so I'm going to give you my first impressions.

     

    Reseting allows me to gain prestige points if I've already done that certain floor before; so, it's implying that if I don't reach the ascending floor in one go-around, then I should reset.

     

    Now, based on this assumption, it would mean you should reset after everytime you complete a floor: which also doesn't make sense. Which also implies that a part of your score is also based on your "previous stage" number, which is most likely the prestige points.

     

    Through a little test from level 10-12 and floor 5-6, this is what I came up with:

    I got about 160 points, in floor 5, at stage 5, giving me 0 prestige points, and an average of 80 points.

    At level 5 still, I redid the 5th floor while reseting, and I don't remember what I got, but it was enough to level me.

    Here, I acquired floor level 6 and continued on without reseting, the floor gave me about 180 points, with a previous stage of 5, at stage 1, giving me about 120 prestige points, and an average of 150 points.

    Now, since I didn't reach a new floor, I should reset, but that would leave me with a previous stage of 1 and that doesn't sound good, but it's better than getting 0 prestige points to bring down my average. So I ask again...

     

    When would I not reset, what is the point of not reseting?

  16. Well, this is my take on the update.

     

     

     

    Since there is so many people and so much money in the Runescape Economy, Jagex had to find a way to eat up the extra money, make pvp better, and nerf 26k'ing.

     

     

     

    They put out Mobilising Armies, pretty much eats up your money/junk. I reached rank 100+ and all my junk was gone. However, it wasn't exactly enough and this update makes pvp way more fun. Now you don't have 1 itemers and stuff, not to mention the amount of items that will be lost due to this update. They nerfed 26k'ing even more and this will create the future:

     

     

     

    -Prices of pvp weapons will drop.

     

    -Prices of food/potions will go up.

     

    -Prices of armor might go up, or might go down, depends on their price right now and what kind they are. The lower ended armor will increase while higher end armor will drop.

     

     

     

    That is pretty much what I think will happen, enjoy. :D

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