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Bad911

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Posts posted by Bad911

  1. Is there something pointlessly fun to do? I used to just go clan warring, but I don't know how it works anymore. Where is it now anyways?

    Can someone suggest something, I can't seem to think up any ideas. I would go FoG, but the game has little to no action, so it isn't that fun.

  2. I think what you're lacking is a lot of content. It isn't stats that enable someone to cannon or chin, it's content. With content, you make more money more efficiently, and the cannon is the ultimate sacrifice of money for efficiency.

     

    I would also like to disabuse you of the notion that cannoning is "worth it". I like to think of the cannon as an end-content item. You need all those things you listed, money, and more. The cannon is a symbol of a point where your time is suddenly worth more than your money because you have no more use for money. The problem with your situation is that you're rushing ahead for no reason. There is zero reason why you need or should want a cannon. The sooner you realize this, the sooner you will be able to afford to cannon.

     

    I say give up on cannoning. I tried to cannon too, i used 500 cannonballs and I gave up on it...

  3. Obtain the melee helmet before you get the elite pieces. If you find it to your liking, then you can get elite, and then the deflector. The thing is, elite doesn't provide anything other than more defence bonuses, which is very nice and useful, but isn't as important as the other pieces (not counting deflector). The deflector is used as a final piece "augmenter", but I haven't gotten it yet, so I'm not a reliable source of opinion. I'm getting it last because I have a full Zammy book and therefore don't need it as much.

     

    The prayer bonus on elite void is what makes it worthwhile.. and I don't think it gives a buff to the defensive stats.

    Err, that is what I meant. >.> I mistyped thinking about the deflector.

  4. Obtain the melee helmet before you get the elite pieces. If you find it to your liking, then you can get elite, and then the deflector. The thing is, elite doesn't provide anything other than more defence bonuses, which is very nice and useful, but isn't as important as the other pieces (not counting deflector). The deflector is used as a final piece "augmenter", but I haven't gotten it yet, so I'm not a reliable source of opinion. I'm getting it last because I have a full Zammy book and therefore don't need it as much.

  5. I think the only time I've ever seen someone banned for multi-logging was when bots started first appearing and Jagex needed more reasons to ban the botters.

     

    Obviously you are in no danger, if you do get banned, you could easily appeal it when they check the times that your accounts logged in together. If you're just fibbing to us (even though you already admit you multi-log) you're still in no danger (99%).

     

    It's more about being rational. If the rule doesn't make sense to you, then you probably aren't its intended audience. Then again, rules are rules, you break it you buy it.

  6. I'd just go Agility because Woodcutting is easy to train. The time you save doing Woodcutting doesn't even compare to the time you save with Agility. It doesn't really matter whether you like one over the other.

     

    Also, I've heard the boots tend to hover over a million experience depending on your level. Recent post in the Pic thread:

     

    120117014901.png

     

    dem boots lasting for 1.18m xp at 92

     

     

    E: I just realized I don't think I answered your question.

    Currently 82 woodcutting, 87 agility.

     

    Neither of them really have any incentive left to train further, since I can do all Fletching and Agility effigies already by boosting stats, and have Agile top already.

     

    Getting woodcutting up for effigies might be a good idea though since it's more efficient to put XP into WC than fletch.

     

    Also, Agility XP can be doubled by penance horn, which doesn't stack with the boots.

     

    So meh, I don't know. I have no idea whether the boots give more bonus XP to woodcutting than agility, or not.

    The effigies point you bring is pretty valid I suppose. However, a million experience in Woodcutting isn't that much. If you really want that Woodcutting just a tiny bit faster, then go ahead, but your effigies aren't going anywhere.

  7. I'll answer what I can:

    1) don't remember.. but I'm leaning towards yes

    2) yes

    3) yes

    4) no, just a higher ore has the chance of double with higher tier... 1- up to coal, 2-mith, 3-addy, 4-addy

    5) no, once you get the full set you can wear either golden/varrock armor and you'll get the bonuses from both.. just keep the other in bank

    6) yes, if you plan on doing lots of coal.. it's pretty cheap

    8) yes the urns are worth it.. you can drop mine/low alch/superheat (for gold)

    9) according to RW (lol), it's 100 clicks at a skill plot.. so yes, you need to skill in the citadel to pick one up

    1. I still haven't gotten the message nor the experience for wearing Varrock Armor at LFM.

    4. Wiki says it does, idk what to believe...

    8. What?

     

    Ty.

     

    E: I got full golden (even gilded pickaxe), should I keep mining LFM or go granite or something?

  8. An unorderly spew of questions.

     

    Yes/No is a sufficient answer.

    1. Does Varrock armor work in the Lava Flow Mine? I recently got interested in RSWiki from the events and they recommend it, but I don't trust their information unconditionally like I do for Tipit.

    2. I quite like Barbarian Assault. That said, is it worth it to bring the Penance Master Horn to the Lava Flow Mines?

    3. Is it worth it to bring the Penance Master Horn to the Living Rock Caverns?

    4. Do Varrock Armor 2 & 3 give a greater chance of mining multiple ores than Varrock Armor 1?

    5. Do I have to carry around my Golden Mining Top if I substitute with a Varrock Armor?

    6. Should I get the Coal Mining Bag from Dungeoneering for Living Rock Caverns? I already have the Gem Bag ^^.

    7. Is hunting Shooting Stars worth the Mining Bonus?

    8. Should I make urns for Living Rock Caverns? I'm worried about space.

    More complex questions.

    9. To get the Clay Mining Ring can I simply join a prestigious clan and pick one up or do I have do stuff? Is it worth it? How do I recognize a sufficiently Tier'd clan? Can you recommend me a new clan? I have a "fun" clan that I joined on impulse, it would be rude to simply leave I suppose, but we don't have a Citadel.

     

    P.S. I hope the color doesn't bother anyone, I can change it if you want. I went a little insane.

  9. Know what? I'm amazed, and a little bit touched, that people were still posting to this blog as late as last October. I feel a little bit guilty, too, for leaving Tuto Island's story unfinished. Now that my curiosity's led me back here, I may as well write a proper goodbye.

     

    There are lots of reasons why people spend their time in virtual worlds, but one big reason is that, in a game, it's easier to be the person that you want yourself to be. For some of you, that might mean being a powerful warrior that everyone respects, or a shrewd businessman that always gets the better end of a deal. For me, it meant being a friendly, adventurous storyteller - someone who could always take difficulties in stride, and then spin them into cheerful tales.

     

    In that summer of 2010, my real life self was a vastly different sort of person. I had just had a hard year away from home, going to school without knowing why, failing courses because I didn't want to do the work, and living with people who didn't want me around. I was feeling down. It was getting hard to be me, so I decided to be Tuto Island.

     

    To make a long and complicated story short, I slowly came to understand that I don't need Runescape to be the person that I want to be. I can be a friendly, fun-loving, determined sort of person in the real world. It's just a little bit harder sometimes.

     

    TL;DR: It's time for me to earn some quest points in real life.

     

    Take care!

     

    ~ Tuto icon_love.gif

    Damn, that made me sad, in a sort of good way.

  10. I like the style of your blog and will definitely be following it. The style of your to do list is great. How long will the full farming run take?

    Thank you for visiting! ^^

     

    Long winded comment:

     

    I'm still working on actually putting stuff into the Blog. Don't expect too much organization until next week.

     

    Just did a casual run without trees (I'm not sure Acorns are worth the XP and Willows worth the GP) and it took long enough to make all the limpwurts to grow. So, more than 15 minutes =/. I'm still ironing out the route. The worst part is the lack of inventory space, so I'll probably do runs with a Spirit Terrorbird from now on.

     

    I go:

    Fruit Trees > Glider to White Wolf Mountain for last Fruit Tree, buy the Pineapples from Ahrim, Start on Allotments

    Allotments > End at Ardougne so I can go recharge Skills/Combat at Legend's Guild

     

    Really, after that, all that overlaps is Champion's Guild for Hops and Bushes then I might go to Lumbridge for Trees. I haven't done Trees in my cycle yet, so I gotta remember to do Trees at Gnome Stronghold when I'm doing Fruit Trees and to bring a Mithril Grapple for the Taverly Trees after Catherby. The cool thing is, my route for bushes reminds me to do MTK, lol.

     

    Oh yeah and I'm not doing the Entrana one, waste of time to bank everything, so one less patch for Hops.

     

    Grow times:

    Pretty much I went Flowers (limps) > Repeat Flowers 4 times > Allotments > Herbs > Hops > Allotments twice more > Herbs > Hops > Bushes > Repeat

    I would do Trees with Bushes, if I choose to do Acorns or WIllows.

    Everything I'm buying are cheap to test out the path, lol.

     

     

     

  11. Inside refrigerator.

     

    Cooking Cape: June 26, 2008

    Quest Cape: July 16, 2008

     

    Meat Products:

     

     

    January 14th, 2012

    wvbmvp.png

    January 20th, 2012
    14kxt34.png

    14kxt34.png14kxt34.png14kxt34.png14kxt34.png14kxt34.jpgmagic80k.png

     

     

     

    Cookie Jar:

     

     

    January 11th, 2012

    34sidlg.png

    January 12th, 2012

    ngc201.png

     

     

     

    Full Farming Path:

     

    Total Charges used:

    -Skills Necklace (1)

    -Combat Bracelet (2)

    -Glory Amulet (0)

    -Games Necklace (0)

    -Ring of Wealth (1)

    -Ring of Dueling (1)

     

     

    Allotments, Flowers, Herbs

    farm_patch3.pngfarm_patch2.pngfarm_patch5.pngfarm_patch1.pngfarm_herb_patch5.png

    Hops

    farm_hops_patch1.PNGfarm_hops_patch2.PNGfarm_hops_patch3.PNG

    Trees

    farm_tree_patch1.PNGfarm_tree_patch2.PNGfarm_tree_patch3.PNGfarm_tree_patch4.PNGfarm_tree_patch5.png

    Fruit Trees

    farm_fruit_tree_patch1.pngfarm_fruit_tree_patch2.pngfarm_fruit_tree_patch3.pngfarm_fruit_tree_patch4.pngfarm_fruit_tree_patch5.pngfarm_fruit_tree_patch6.png

    Bushes

    farm_bush_patch1.pngfarm_bush_patch2.pngfarm_bush_patch3.pngfarm_bush_patch4.png

    Still haven't utilized:

    farm_patch6.pngwild_limpw.PNGfarm_hops_patch4.PNG

     

     

    Faerie, Glider, Special Item, Teleporting, Jewelery, Tree

    Allotments, Flowers, Herbs

    Catherby - Camelot Teleport, Gnome Glider by Ring of Dueling or Witch Stick

    South Falador - Explorer's Ring 4

    Port Phasmatys - Ectophial,

    North Ardougne - Ardougne Cloak 2, Combat Bracelet, Skills Necklace

    Troll Stronghold - Trollheim Teleport

     

    Hops

    West Camelot - Camelot Teleport, ALS

    Yanille - CIQ

    North Lumbridge - Skills Necklace, Home Teleport

    Entrana - Explorer's Ring 4

     

    Trees

    Falador - Falador Teleport, Skills Necklace

    Taverley - Mithril Grapple Hook?

    Varrock - Varrock Teleport, Gnome Tree, Ring of Wealth, Skills Necklace

    Lumbridge - Home Teleport

    Gnome Stronghold - Ring of Dueling, Gnome Glider by Ring of Dueling or Witch Stick

     

    Fruit Trees

    Catherby

    Gnome Village - Gnome Glider by Ring of Dueling or Witch Stick

    Brimhaven - Shilo Gloves

    Gnome Stronghold

    Lletya - Elf Crystal

     

    Bushes

    South Varrock - Skills Necklace

    Rimmington - Skills Necklace, Explorerer's Ring 4

    Miscellania - Ring of Wealth, CIP

    South Ardougne - Ardougne Cloak, DJP

     

    Not used

    Harmony Island - Idk

    Level 22 Wilderness Ruins - Idk

    Herblore Habitat - Shilo Gloves

     

     

     

  12. ╔═══════════════════════════╗

    ║♠     Bad911's Virtual Refrigerator      

    ═══════════════════════════╝

    To do list:

    • Stop being a wussy and do your Waterfiends task
    • Get 75 Construction so you can make those cool altars in Dungeoneering
    • Make 10mil before the end of January, you poor bastard
    • Get 75 Crafting so you can make those Slayer Rings yourself
    • Get 80 Magic so you can do The Void Stares Back for those nifty void pieces
    • Get 75 Prayer so that when you do Blood Runs Deep, you can use those 3 x 150,000xp reward on Prayer
    • Commit to an endless torture of Stealing Creation to get 99 fletching, your Cooking cape needs more red
    • Attack & Strength to 90
    • More Chins
    • You need to make some Urns for Fishing and Mining
    • Get 70 Herblore and 74 Hunting for Juju Farming Potions

    Not as important:

     

    • Don't forget to look up the new Agility Minigame thing
    • You need go try out the Living Rock Caverns
    • Get 80 in Hunting, Woodcutting, Mining, and Smithing so you can have more fun in Stealing Creations
    • You're failing at Summoning so hard, fix it man
    • Figure out how to intense farm, I know it won't be fun, you don't have to tell me
    • Get all stats to 70, you're short on Slayer, Herblore, Mining, Farming, and Summoning
    • Fix your house, you need a Gilded Altar, make another framed Glory Amulet. I wonder what level those Portals are needed
    • Organize your bank, again....again.
    • Get lolcano

     

  13. Nope, I don't have the time to do for requests... We have numerous great guides here online on The Gallery

    Anyways, the push-ups only come with my own posts, so yeah.

    BeachpixeV3.png

    Final Version now, unless anyone has any suggestions to add. Adds another 1,5 hours, which I multitasked, mining at LRC simultaneously ;)

    Total time spent on it should be 4,5 hours now, and I am really happy with the result. Was a real pain in the arse to do, specially that water and sand.

     

    C/C?

     

    Ideas for new one?

    Wow, that looks gorgeous. Although, personally I like your first avatar pixel picture better, it resounded better with me.

    As for suggestions, maybe put some coconuts on the palm trees (do they grow coconuts?). It'll offset the green?

     

    I really love your skies.

  14. For Fletching: Stringing Yew longbows is 0.11 gp/xp profit, with about 170k XP/h. Or Magic Longbow stringing is -0.82 gp/xp and 210k XP/h.

     

    Crafting: Earth battlestaves are -3.9 gp/xp at ~250k XP/h. Not sure how well anything buys for crafting training.

     

    Magic: Alching air bstaves is 0.91gp/xp at 78K XP/h. Enchanting emerald bolts and ruby bolts are both profitable and 95-120k xp/h.

     

    All of these methods are from Grimy's spreadsheets, I suggest you look for any other methods which might better suit you.

    So Fletching is still the same as a year ago?

    As for Crafting, that method doesn't garner enough XP, I'm constantly standing in G.E. doing nothing.

    Hm, enchanting, do those sell back?

     

    Yeah, I hate Grimy's spreadsheets. Stupid Excel Spreadsheets can go die in a fire, Google ones suck too.

  15. Stringing amulets is FAST, but isn't going to break even. At GE mid (which is bogus because unstrungs and astrals have been shocking lately) it costs ~6.4gp/xp (assuming buying unstrung ammy/astrals, using mud staff or equivilent and reselling).

    Wow, what a waste of money, lol. What about superheating?

     

    I hate looking at Grimey's spreadsheets btw, reminds me of some memories I don't want.

  16. F = Floor that I'm hosting (ex/ F12)

    H = Hosting a floor (Same as floor, but with H)

    N = Need this certain floor (ex/ N12)

    Denk = Dead End w/ Key

    Dend/de = Dead End meaning no addition rooms are possible to be opened.

    Keyer = Someone who carries the keys and runs through unlocking doors that aren't Guardian Doors.

    Gd = Guardian Doors, these require you to clear the room before you can open them.

    Gate = Your personal Gatestone teleport, requires 3 cosmics.

    Ggs = Group gatestone, requires 3 laws.

    Dg = Dungeoneering

    Nk = Not keying, usually the host who won't be the keyer, and will give the Ggs to another person. This is used because a lot of people push the role of keyer on the host.

    c1,2,3,4,5,6 = Complexity setting

    l/m/s = Large/Medium/Small setting

    Occ/Abd/etc = Occult/Abandoned/See below for explanation

     

    The principle behind dungeoneering now is to open all the rooms and avoid killing monsters whenever possible. To do this, there is a keyer with the Ggs who runs around opening doors, and when he finds a Gd, he calls out, and the entire team comes to help. The keyer is named the keyer because he collects all the keys and leads the team.

     

    As for prestiging, people now rush the lower floors by theme. Each floor belongs and has a "theme" if you haven't noticed. You can see which ones they are by going to your ring, entering a party, and clicking on the "floors" button. This includes Frozen, Abandoned, Furnished, Abandoned (again), Occult, etc. By doing this, you can repeat a single higher-leveled floor, it will still count towards lower-leveled floors, and will still count towards your prestige. For instance, you would rush floors 1-29 at c1 and then do floor 35 six times, and this will fill in floors 29-25 with finished marks.

     

    Obviously this is the most popular strategy, using ordinary strategies like completing each floor regularly is your own choice and there are some like minded people. You only have to advertise as such.

     

    Oh yeah, and before I forget, there are higher leveled clans that do Dging together, their requirements usually expect a Dging level of 100 or more. There is a very relaxed clan called EoE that tipiters tend to join if you want some relaxed Dging.

     

    Hope this helps.

     

    OK, so I was 100% active when dungeoneering first came out, but it never was my cup of tea. I recently reached 70 from ToG and other miscellaneous recourse dung xp and lamps but i really want to get into it more dedicated and get at least 85 and eventual 120, but I really have no clue where to even begin. So any real help is currently appreciated, and again, I am 70 dungeoneering. I know there is a world for the skill but when i go there it is like they are speaking another language because i know none of the slang they use or any of the tricks or anything at all. I am almost max combat and i really feel like 70 dungeon as my lowest skill is not cutting it.

     

    Some other info is :

    My 2 binds are a Promethium 2H and a Shodowsilk hood which i figured were good to keep and i have some promethium arrows bound as well.

     

    And most of the time since I don't ever have time to try and decipher what teams are what in the dungeon world i usually solo dungeons on c6 which is pretty much to the extent of my dungeon experience.

     

    So, if there is anyone who can really point me in a good direction or help me understand what to do to get better xp rates than 25-30k an hour it would be extremely appreciated.

     

    Thanks :)

    Sorry, I only skimmed your post the first time around.

    Dungeoneering is fun. Your binds are perfect, except maybe you should get some Laws or Cosmic binds for Gatestones because you don't get much money to make them at the beginning and you need them early on. You will get a lot more than 25-30k an hour if everything goes well, but alas, this is not the case. Solo'ing dungeons is hard because you usually have to host and be the keyer if you really want to do floors as fast as possible. I suggest you alch at the bank or something while waiting for someone to host if you aren't particular. Occasionally spamming N#.

  17. It really depends on what you have going on in your life. I find that Runescape tends to affect me negatively. After half a year or so, my health deteriorates, my mind deteriorates, and I'm genuinely not happier. Then again, if I do it sparingly, it fills up the small increments of relaxation I need. However, most people can't accomplish much in that short amount of time.

     

    Since you quit in August, you might have missed a lot of updates, but in reality, it's the same game. What you felt in August is what you will feel if you come back, imo.

     

    I don't think I answered your question how you wanted it answered, but this is really just my two cents. I'm quitting myself once school starts back up.

  18. What are the best fastest exp that "break even" for:

    Fletching

    Crafting

    Magic

     

    Sorry this is such a general question. I'm just way too thrifty.

     

    Oh yeah, and I have 72 Crafting, 80 Fletching, 75 Magic. =/

    I'm thinking about doing Headdresses from 75 Crafting onwards. I've also tried Alching, Humidifying, Enfeebling, & various combat spells for magic, but I heard strining amulets is good?

  19. If this is a main account you're building, I suggest you simply go to the quest list page and order it by "length". Then do all the short ones that you can, and progress on until you have a lot of the core ones that allow things like dragon items, access to certain areas, special items/places, and lastly - specific experiences you want.

     

    Now, if this is more of a pk-orientated account, where you want to build a certain way, then it would narrow down what you should and shouldn't do.

     

    All this aside, I think you should specifically skill something until you get bored of it. When you have a specific skill you find fun, inevitably you will start to develop interests in: "accesses to certain areas, special items/places, and lastly specific experiences", that I mentioned before. Except, this time, you can use the skill you want to train most as a reference point.

  20. I got 99 crafting off Feather Headdresses. It was VERY cheap and also VERY fast, but there are 2 major drawbacks.

     

    1. The materials take forever to buy, so you can't be in a hurry to get 99 crafting. You ARE able to buy feathers in bulk, especially red and stripy ones (none of the others, except sometimes yellow, however), you just need a bit of patience to do it. It is slow, however. I was able to get 99 wc, smith, and fletching before I got 99 crafting, and that's not due to time spent training, it's due to time waiting for the feathers to buy.

    2. The method is so click intensive that you HAVE to use AHK to do it. I don't see any other way you can do it efficiently. With AHK, though, you get xp ridiculously quick. It depends on how you code it, but you can expect at least 400k xp/hr if not more, granted you can keep at it for a full hour. Even with AHK, you're clicking nearly non-stop.

     

    I had to do this method in short bursts at a time (usually about 20 mins each) since I couldn't tolerate it any other way.

    Not to thread-jack, but do the Headdresses sell back?

    In-case the OP or anyone was wondering, the coifs are steady at 55gp~(55 exact right now) and the feathers go from 17-22gp (yellows are at 30). Each Headdress gives 50xp, so that is 1.5gp/xp worst case scenario.

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