Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Posts posted by Stev

  1. This adds some more excitement and a bit more danger to skilling, so I'm all on board with it.

    See, that's what I have a problem with. It doesn't add danger by any means. It adds inconvenience.


    Say I'm skilling - mining to be more exact. Someone who I'm competing with decides to kill me for hours straight (as has happened). There's no danger, just wasted time. I'm not losing anything when I die. If I'm banking the ore, no one cares that I've lost a whopping 10 ore before he's killed me again. I'm losing the few seconds/minutes spent travelling back, which is often a single click.


    I know DarkScape give the impression, "You could be attacked and killed at any time by anyone! The risks are high! Etc etc etc..." However, in reality, it's, "You're most likely only risking 500gp in resources you've managed to gather before a 1 itemer comes to PK you for no personal gain of their own apart from the satisfaction being a prick and wasting someone's time!"

    • Like 2

    Wonder if anyone will actually admit to racing for 200m. Bounty hunting skill! People racing for high scores can hire people to kill competitors. They should have made a high score for darkscape lol, encourage pvp more.

    Actually, I'd imagine that anyone admitting to any sort of power levelling has just put a giant target on their backs...


    Can confirm this is true. When I told someone I was racing to be the first 99 in the same skill as he, I got camped for hooouuurs.
  3. If I'm misunderstanding, please correct me.


    I can add a tooltip to the stats, so that when you hover your mouse over them it'll show the quest. To give you an idea of a tooltip, hover your mouse over any quest, item or monster link on our page.


    Would that work?

  4. Cheers, mate!


    I'd like to put @Arceus in the spotlight. On top of exceeding expectations with his duties as Deputy Crew Leader, he's continued to pump out calculator updates and other content.


    Add that to the new Junior Crewbie team, continued help from our dedicated Crewbies and Seniors, Tip.It's got a bright future ahead of it!




    Thanks again for the feedback! Always good to see - and you made a few people's day. :).

  5. I handle the calculators. Well, not the old ones, I build the new ones. Most old calculator (such as skill calculators/planners) updates can be credited to Arceus.


    Now that we're introduced... If it were... In PHP? Wut? Instead of making the calculations instantaneously through JS, have it open a connection (with JS?), send a request, wait for a response, and then continue from there? Or do you mean you input values, submit, and then wait for a new page load?


    The old calculators are far from optimized, but they still calculate almost instantaneously. How else would you build a responsive page/calculator without JS?


    jQuery is JS. Several of our new calcs, like the Alchemy Calculator, use it. Several of the new calcs have the ability to update themselves.


    Our old calculators, if adding items, are very easy. Arceus will tell you that. It's only when adding skill specific bonuses (portables, etc) that it requires any amount of time... And the only reason even that takes any amount of time is because he's taking initiative and only just starting to learn JS.

  6. Jagex saying Dan didn't do something makes it confirmed? Think about if he had known about (and possibly intentionally added) the glitch months ago. How bad does that look on Jagex that they've only just noticed this kind of activity? Of course they're going to say that this announcement had nothing to do with the bot/glitch and that their flawless and perfect system caught his malicious attempt before-hand... Turning a shame-Jagex into a praise-Jagex.

    • Like 1
  7. a) Bots could solve random events or avoid them anyway. It's simply redundant to assign everyone to do random events as a way to catch bots when bots can solve the puzzles just as easily as humans. Although I still kind of miss them, they were cute..



    Only very basic scripts weren't able to solve randoms. I think the reason you didn't see bots here or there, like red dragons, wasn't thanks to a random event - it's whether or not something is worth it to farm, whether or not the scripter has the know-how to write a bot for that method, how the scripter gets the bot from point-A to point-B, whether or not the time spent travelling + supplies is worth it, what type of botting methods are available, etc.


    There's a lot more methods then just injection, reflection, and color springing up that prove to be quite reliable for scripters. This allows them to write more advanced bots for more advanced farming methods.


    As Arceus said, they do have BotWatch, but that seems to be leaps behind the scripters...

    • Like 2
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.